void Start() { spawner = FindObjectOfType <spawnManager>(); startTime = spawner.timeLeft; cactusController = FindObjectOfType <CactusController>(); lastRotateValue = cactusController.getRVValue(energyChargeControl); Reset(); }
void CreateCactus() { int RandCactus = (int)Random.Range(0, 6); Transform Cactus = CactusPrefabs[RandCactus]; Transform tClactus = Instantiate(Cactus, transform.position, transform.rotation) as Transform; CactusController tcCactus = tClactus.GetComponent <CactusController>(); tcCactus.Dino = Dino; tcCactus.Point2Destroy = Point2Destroy; tcCactus.score = score; tcCactus.ppause = ppause; }
// Use this for initialization void Start() { cactusController = FindObjectOfType <CactusController>(); scoreManager = GameObject.Find("ScoreManager").GetComponent <ScoreManager>(); }