public SpriteRenderer(GeContext context, CachedTextureResampled texture, bool useVertexTexture) { init(context, texture, useVertexTexture, false); }
/// <summary> /// Create a triangle renderer using the current settings from the /// GE context and a cached texture. /// /// The GE context values used by the rendering will be copied /// from the GE context during this call. Later updates of the /// GE context values will not be considered. /// /// This triangle renderer can be re-used for rendering multiple /// triangles (i.e. multiple vertex-triples) sharing all the same /// settings from the GE context. /// </summary> /// <param name="context"> the current GE context </param> /// <param name="texture"> the texture to be used (or null if no texture used) </param> public TriangleRenderer(GeContext context, CachedTextureResampled texture, bool useVertexTexture) { init(context, texture, useVertexTexture, true); }