示例#1
0
 void UpdateCache(ref CachedRenderString cache, string fontName, float size, string text, bool underline, TextAlignment alignment)
 {
     if (cache == null)
     {
         cache = new DirectWriteCachedText()
         {
             FontName  = fontName, FontSize = size, Text = text, Underline = underline,
             Alignment = alignment
         };
     }
     if (cache is not DirectWriteCachedText pc)
     {
         throw new ArgumentException("cache");
     }
     if (pc.quads == null || pc.Update(fontName, text, size, underline, alignment))
     {
         using (var layout = new TextLayout(dwFactory, text, GetFormat(fontName, ConvertSize(size)), float.MaxValue, float.MaxValue))
         {
             layout.TextAlignment = CastAlignment(alignment);
             layout.SetDrawingEffect(new ColorDrawingEffect(Color4.White, new TextShadow()), new TextRange(0, text.Length));
             layout.Draw(Renderer, 0, 0);
             pc.quads       = Renderer.Quads.ToArray();
             Renderer.Quads = new List <DrawQuad>();
             var metrics = layout.Metrics;
             pc.size = new Point((int)metrics.WidthIncludingTrailingWhitespace, (int)metrics.Height);
         }
     }
 }
示例#2
0
        public override void DrawStringCached(ref CachedRenderString cache, string fontName, float size, string text, float x, float y,
                                              Color4 color, bool underline = false, TextShadow shadow = default, TextAlignment alignment = TextAlignment.Left)
        {
            UpdateCache(ref cache, fontName, size, text, underline, alignment);
            var pc = (PangoRenderCache)cache;

            drawX = (int)x;
            drawY = (int)y;
            if (shadow.Enabled)
            {
                for (int i = 0; i < pc.quads.Length; i++)
                {
                    var q = pc.quads[i];
                    q.Dest.X += drawX + 2;
                    q.Dest.Y += drawY + 2;
                    var t = textures[(int)q.Texture->UserData];
                    ren.Draw(t, q.Source, q.Dest, shadow.Color);
                }
            }
            for (int i = 0; i < pc.quads.Length; i++)
            {
                var q = pc.quads[i];
                q.Dest.X += drawX;
                q.Dest.Y += drawY;
                var t = textures[(int)q.Texture->UserData];
                ren.Draw(t, q.Source, q.Dest, color);
            }
        }
示例#3
0
        void UpdateCache(ref CachedRenderString cache, string fontName, float size, string text, bool underline,
                         TextAlignment alignment)
        {
            if (cache == null)
            {
                cache = new PangoRenderCache()
                {
                    FontName  = fontName, FontSize = size, Text = text, Underline = underline,
                    Alignment = alignment
                };
            }
            if (cache is not PangoRenderCache pc)
            {
                throw new ArgumentException("cache");
            }
            if (pc.quads == null || pc.Update(fontName, text, size, underline, alignment))
            {
                var pixels = size * (96.0f / 72.0f);
                drawX = int.MaxValue;
                drawY = int.MaxValue;
                using var textConv = new UTF8ZHelper(stackalloc byte[256], text);
                using var fontConv = new UTF8ZHelper(stackalloc byte[256], fontName);
                float szX, szY;
                fixed(byte *tC = &textConv.ToUTF8Z().GetPinnableReference(),
                      tF       = &fontConv.ToUTF8Z().GetPinnableReference())
                {
                    pg_drawstring(ctx, (IntPtr)tC, (IntPtr)tF, pixels, alignment, underline ? 1 : 0, 1, 1, 1, 1, (Color4 *)0, &szX, &szY);
                }

                pc.quads  = lastQuads;
                pc.size   = new Point((int)szX, (int)szY);
                lastQuads = null;
            }
        }
示例#4
0
        public override Point MeasureStringCached(ref CachedRenderString cache, string fontName, float size, string text, bool underline,
                                                  TextAlignment alignment)
        {
            UpdateCache(ref cache, fontName, size, text, underline, alignment);
            var pc = (PangoRenderCache)cache;

            return(pc.size);
        }
示例#5
0
 public override Point MeasureStringCached(ref CachedRenderString cache, string fontName, float size,
                                           string text,
                                           bool underline, TextAlignment alignment)
 {
     if (string.IsNullOrEmpty(text))
     {
         return(Point.Zero);
     }
     UpdateCache(ref cache, fontName, size, text, underline, alignment);
     return(((DirectWriteCachedText)cache).size);
 }
示例#6
0
        public override void DrawStringCached(ref CachedRenderString cache, string fontName, float size, string text,
                                              float x, float y, Color4 color, bool underline = false, TextShadow shadow = default,
                                              TextAlignment alignment = TextAlignment.Left)
        {
            if (string.IsNullOrEmpty(text))
            {
                return;
            }
            UpdateCache(ref cache, fontName, size, text, underline, alignment);
            var pc = (DirectWriteCachedText)cache;

            if (shadow.Enabled)
            {
                foreach (var q in pc.quads)
                {
                    var d = q.Destination;
                    d.X += (int)x + 2;
                    d.Y += (int)y + 2;
                    if (q.Texture == null)
                    {
                        render2d.FillRectangle(d, shadow.Color);
                    }
                    else
                    {
                        render2d.Draw(q.Texture, q.Source, d, shadow.Color);
                    }
                }
            }
            foreach (var q in pc.quads)
            {
                var d = q.Destination;
                d.X += (int)x;
                d.Y += (int)y;
                if (q.Texture == null)
                {
                    render2d.FillRectangle(d, color);
                }
                else
                {
                    render2d.Draw(q.Texture, q.Source, d, color);
                }
            }
        }
示例#7
0
        protected void DrawText(
            UiContext context,
            ref CachedRenderString cache,
            RectangleF myRectangle,
            float textSize,
            string font,
            InterfaceColor textColor,
            InterfaceColor shadowColor,
            HorizontalAlignment horizontalAlign,
            VerticalAlignment verticalAlign,
            bool clip,
            string text
            )
        {
            if (string.IsNullOrEmpty(text))
            {
                return;
            }
            if (myRectangle.Width <= 1 || myRectangle.Height <= 1)
            {
                return;
            }
            if (string.IsNullOrEmpty(font))
            {
                font = "$Normal";
            }
            if (textSize <= 0)
            {
                textSize = 10;
            }
            var color = (textColor ?? InterfaceColor.White).GetColor(context.GlobalTime);

            if (color.A < float.Epsilon)
            {
                return;
            }
            var fnt        = context.Data.GetFont(font);
            var size       = context.TextSize(textSize);
            var lineHeight = context.RenderContext.Renderer2D.LineHeight(fnt, size);
            var drawRect   = context.PointsToPixels(myRectangle);
            var sz         = context.RenderContext.Renderer2D.MeasureStringCached(ref cache, fnt, size, text, false, CastAlign(horizontalAlign));

            //workaround for font substitution causing layout issues - e.g. CJK
            //TODO: How to get max lineheight of fonts in string?
            if (sz.Y > lineHeight && sz.Y < (lineHeight * 2))
            {
                lineHeight = sz.Y;
            }
            float drawX, drawY;

            switch (horizontalAlign)
            {
            case HorizontalAlignment.Left:
                drawX = drawRect.X;
                break;

            case HorizontalAlignment.Right:
            {
                drawX = drawRect.X + drawRect.Width - sz.X;
                break;
            }

            default:     // Center
            {
                drawX = drawRect.X + (drawRect.Width / 2f) - (sz.X / 2f);
                break;
            }
            }
            switch (verticalAlign)
            {
            case VerticalAlignment.Top:
                drawY = drawRect.Y;
                break;

            case VerticalAlignment.Bottom:
                drawY = drawRect.Y + drawRect.Height - lineHeight;
                break;

            default:     //Center
                drawY = drawRect.Y + (drawRect.Height / 2) - lineHeight / 2;
                break;
            }

            var shadow = new TextShadow();

            if (shadowColor != null)
            {
                shadow = new TextShadow(shadowColor.Color);
            }
            if (clip)
            {
                context.RenderContext.ScissorEnabled   = true;
                context.RenderContext.ScissorRectangle = drawRect;
            }
            context.RenderContext.Renderer2D.DrawStringCached(ref cache, fnt, size, text, drawX, drawY, color, false, shadow, CastAlign(horizontalAlign));
            if (clip)
            {
                context.RenderContext.ScissorEnabled = false;
            }
        }