public override bool GetRandomRightHandAttackAnimation(int dataId, out int animationIndex, out float triggerDuration, out float totalDuration) { AnimatorActionAnimation2D animation2D = null; if (!CacheRightHandAttackAnimations.TryGetValue(dataId, out animation2D)) { animation2D = defaultAttackAnimation2D; } animationIndex = 0; triggerDuration = 0f; totalDuration = 0f; if (animation2D == null) { return(false); } AnimationClip clip = animation2D.GetClipByDirection(CurrentDirectionType); if (clip == null) { return(false); } triggerDuration = clip.length * animation2D.triggerDurationRate; totalDuration = clip.length + animation2D.extraDuration; return(true); }
private ActionAnimation2D GetActionAnimation(AnimActionType animActionType, int dataId) { ActionAnimation2D animation2D = null; switch (animActionType) { case AnimActionType.AttackRightHand: if (!CacheRightHandAttackAnimations.TryGetValue(dataId, out animation2D)) { animation2D = defaultAttackAnimation2D; } break; case AnimActionType.AttackLeftHand: if (!CacheLeftHandAttackAnimations.TryGetValue(dataId, out animation2D)) { animation2D = defaultAttackAnimation2D; } break; case AnimActionType.Skill: if (!CacheSkillCastAnimations.TryGetValue(dataId, out animation2D)) { animation2D = defaultSkillCastAnimation2D; } break; } return(animation2D); }
private AnimatorActionAnimation2D GetActionAnimation(AnimActionType animActionType, int dataId) { AnimatorActionAnimation2D animation2D = null; AnimatorSkillAnimations2D skillAnimations2D; switch (animActionType) { case AnimActionType.AttackRightHand: if (!CacheRightHandAttackAnimations.TryGetValue(dataId, out animation2D)) { animation2D = defaultAttackAnimation2D; } break; case AnimActionType.AttackLeftHand: if (!CacheLeftHandAttackAnimations.TryGetValue(dataId, out animation2D)) { animation2D = defaultAttackAnimation2D; } break; case AnimActionType.Skill: if (!CacheSkillAnimations.TryGetValue(dataId, out skillAnimations2D)) { animation2D = defaultSkillActivateAnimation2D; } else { animation2D = skillAnimations2D.activateAnimation; } break; case AnimActionType.ReloadRightHand: if (!CacheRightHandReloadAnimations.TryGetValue(dataId, out animation2D)) { animation2D = defaultReloadAnimation2D; } break; case AnimActionType.ReloadLeftHand: if (!CacheLeftHandReloadAnimations.TryGetValue(dataId, out animation2D)) { animation2D = defaultReloadAnimation2D; } break; } return(animation2D); }