示例#1
0
    protected override void StartPrepareSystem()
    {
        base.StartPrepareSystem();


        C_Singleton <GameDataMgr> .CreateInstance();
    }
示例#2
0
        protected virtual void LoadAnimator()
        {
#if _Res
            //if (root == null || parent == null ||(parent!=null && parent.actor == null))
            //{
            //    return;
            //}
            if (animationClip == null && !string.IsNullOrEmpty(_AssetBundleType) && !string.IsNullOrEmpty(_ClipName))
            {
                System.Text.StringBuilder path = new System.Text.StringBuilder();
                path.Append("PackagingResources/").Append(_AssetBundleType).Append("/").Append("Anim/").Append(_ClipName);
                animationClip = Resources.Load <AnimationClip>(path.ToString()) as AnimationClip;
            }

            return;
#elif _As
            if (animationClip == null && !string.IsNullOrEmpty(_AssetBundleType) && !string.IsNullOrEmpty(_ClipName))
            {
                //animationClip = C_Singleton<GameResMgr>.GetInstance().LoadResource<AnimationClip>(_ClipName + ".FBX", _AssetBundleType, "anim") as AnimationClip;
                animationClip = C_Singleton <GameResMgr> .GetInstance().LoadResource <AnimationClip>(_ClipName + ".FBX", _AssetBundleType, "", string.Concat(_AssetBundleType, "/")) as AnimationClip;

                //if (animationClip != null)
                //{
                //    C_DebugHelper.Log(animationClip.name);
                //}
                //else
                //{
                //    //  track.DisableClip(this);
                //}
            }
#endif
        }
示例#3
0
        protected virtual bool LoadAnimatorController()
        {
            animator = actor.GetComponent <Animator>();
            if (animator == null)
            {
                animator = actor.AddComponent <Animator>();
            }
            //System.Text.StringBuilder path = new System.Text.StringBuilder();
            //path.Append(AnimatorControllerType).Append("/").Append("AnimatorController/").Append(AnimatorControllerName);
            //RuntimeAnimatorController ctrl = Resources.Load<RuntimeAnimatorController>(path.ToString()) as RuntimeAnimatorController;
            //if (ctrl != null)
            //    Debug.Log(ctrl.name);

            // animator.runtimeAnimatorController = C_Singleton<GameResMgr>.GetInstance().LoadResource<RuntimeAnimatorController>(AnimatorControllerName + ".controller", AnimatorControllerType, "AnimatorController") as RuntimeAnimatorController;
            _RuntimeAnimatorController = C_Singleton <GameResMgr> .GetInstance().LoadResource <RuntimeAnimatorController>(AnimatorControllerName + ".controller", AnimatorControllerType, "", string.Concat(AnimatorControllerType, "/")) as RuntimeAnimatorController;

            animator.runtimeAnimatorController = _RuntimeAnimatorController;
            animator.applyRootMotion           = true;
            //  C_DebugHelper.Log(" animator.runtimeAnimatorController :" + animator.runtimeAnimatorController + "-- animator:" + animator.name+"   cutscene name :  "+root.context.name);

            //Debug.Log("animator.runtimeAnimatorController "+animator.runtimeAnimatorController .name);
            if (_RuntimeAnimatorController == null)
            {
                Debug.LogWarning(string.Format("The Mecanim Track requires the target actor '{0}' to have an assigned Runtime Animator Controller", actor.name));
                return(false);
            }
            return(true);
        }
示例#4
0
    public void UnLoad_Music(string audioPath)
    {
        return;

        if (string.IsNullOrEmpty(audioPath))
        {
            Debug.LogError("播放的动画名字为空");
            return;
        }
        string audioName     = audioPath.Substring(audioPath.LastIndexOf('/') + 1).ToLower();//语音名字
        string extensionName = ".ogg";


        string exResPath = audioPath.Substring(0, audioPath.IndexOf(audioName));

        if (!audioName.Contains(extensionName) &&
            !audioName.Contains(".mp3") &&
            !audioName.Contains(".wav") &&
            !audioName.Contains(".aiff") &&
            !audioName.Contains(".wma") &&
            !audioName.Contains(".midi"))//传入的语音文件是否包含ogg格式,没有则添加
        {
            audioName += extensionName;
        }
        C_Singleton <GameResMgr> .GetInstance().UnloadResource(audioName, "", "", exResPath);
    }
示例#5
0
    private void PlayAnimator(List <CharacterActionItem> itemList)
    {
        RuntimeAnimatorController animatorController = C_Singleton <GameResMgr> .GetInstance().LoadResource <RuntimeAnimatorController>(itemList[0].Name, "entity", "character", "c_framework/entity/character/" + Name + "/animator_controller/");

        AnimatorOverrideController animatorOverrideController = new AnimatorOverrideController(animatorController);

        m_Animator.runtimeAnimatorController = animatorOverrideController;
    }
示例#6
0
文件: AudioMgr.cs 项目: jonntd/Xbl
    public static void PlaySoundEffect(string name)
    {
        if (string.IsNullOrEmpty(name))
        {
            return;
        }

        C_MonoSingleton <C_AudioMgr> .GetInstance().PlayClipOneShot(C_Singleton <GameResMgr> .GetInstance().LoadResource_Audio_Effect(name));
    }
示例#7
0
        void GenerateCutsceneAsync(int loadSum)
        {
            int sum = loadSum;

            //动态创建5个镜头
            for (int i = _CurrentNeedLoadIndex; i < _CurrentNeedLoadIndex + sum; i++)
            {
                //获取名字,创建cutscene,添加go对象为父节点
                if (i >= FileName.Count)
                {
                    continue;
                }
                bool       loadRes = false;
                GameObject temp    = null;
                if (_CutsceneNode != null)
                {
                    C_DebugHelper.Log("FileName[i]:" + FileName[i]);
                    Transform tran = _CutsceneNode.transform.Find(FileName[i]);
                    if (tran != null)
                    {
                        temp = tran.gameObject;
                    }
                    if (temp == null)
                    {
                        loadRes = true;
                    }
                }
                else
                {
                    loadRes = true;
                }

                if (loadRes)
                {
                    _StringBuilder.Length = 0;
                    _StringBuilder.Append("story/").Append(_ModuleName).Append("/").Append("cutscene/").Append(FileName[i]);
                    C_DebugHelper.Log("_StringBuilder.ToString():" + _StringBuilder.ToString());
                    temp = C_Singleton <GameResMgr> .GetInstance().LoadResource <GameObject>(_StringBuilder.ToString(), true, false);

                    if (temp == null)
                    {
                        continue;
                    }
                }
                temp.transform.SetParent(_CutsceneNode.transform);
                Cutscene cutscene = temp.GetComponent <Cutscene>();
                if (cutscene == null)
                {
                    continue;
                }
                cutscenes.Add(cutscene);
            }
            if (sum > 0)
            {
                _CurrentNeedLoadIndex += sum;
            }
        }
示例#8
0
    void Update()
    {
        if (m_StageDownloadList.Count > 0)
        {
            if (m_StageDownloadList[0].TotalDownloadLength != 0)
            {
                c_FillAmount = m_StageDownloadList[0].CurDownloadLength / (float)m_StageDownloadList[0].TotalDownloadLength;

                if (c_FillAmount > m_fMark)
                {
                    c_Percent = "正在安装,请稍后...";
                    c_Desc    = (m_StageDownloadList[0].TotalDownloadLength / 1048576) + "MB / " + (m_StageDownloadList[0].TotalDownloadLength / 1048576) + "MB";
                }
                else
                {
                    if (c_FillAmount != 0)
                    {
                        c_Percent = (c_FillAmount * 100).ToString("F2") + "%";
                    }

                    c_Desc = (m_StageDownloadList[0].CurDownloadLength / 1048576) + "MB / " + (m_StageDownloadList[0].TotalDownloadLength / 1048576) + "MB";
                }
            }

            m_StageDownloadList[0].OnUpdate();

            if (m_StageDownloadList[0].DownloadState == 2)
            {
                m_bDownloading = false;

                //一定要这么做,先移除下载列表,再更新UI
                string stageName = m_StageDownloadList[0].StageName;

                m_StageDownloadList.RemoveAt(0);

                if (m_StageDownloadList.Count == 0)
                {
                    C_MonoSingleton <C_UIMgr> .GetInstance().CloseUI("UI_StageDownload");
                }

                C_Singleton <GameResMgr> .GetInstance().InitMainAssetBundleManifest();

                //一定要先处理数据再刷新界面,如果数据没有刷新,会引发BUG
                // C_Singleton<StageMgr>.GetInstance().RefreshUITag(stageName);
            }
            else
            {
                if (!m_bDownloading)
                {
                    m_bDownloading = true;

                    m_StageDownloadList[0].StartDownload();
                }
            }
        }
    }
示例#9
0
        protected void InitCoreSys()
        {
            C_Singleton <C_TimerMgr> .CreateInstance();

            C_Singleton <C_GameStateCtrl> .CreateInstance();

            C_MonoSingleton <C_AudioMgr> .GetInstance();

            C_MonoSingleton <C_UIMgr> .GetInstance();
        }
示例#10
0
    public AudioClip Load_Music(string name, bool preload = true, bool forever = false)
    {
        if (string.IsNullOrEmpty(name))
        {
            Debug.LogError("播放的动画名字为空");
            return(null);
        }

        AudioClip clip = null;
        string    path = string.Empty;

        //if (fromLocal)
        //{
        //    path = local_music + name;
        //    clip = Resources.Load(path) as AudioClip;
        //    if (null == clip)
        //    {
        //        Debug.LogError("Failed Load_Music from " + path);
        //    }
        //    return clip;
        //}
        if (!name.Contains("/"))
        {
            Debug.LogError("播放的动画名字没有/");
            return(clip);
        }
        string extensionName = ".ogg";

        System.Text.StringBuilder audioName = new System.Text.StringBuilder();
        audioName.Append(name.Substring(name.LastIndexOf('/') + 1));
        string ex = audioName.ToString().ToLower();

        if (!ex.Contains(extensionName) &&
            !ex.Contains(".mp3") &&
            !ex.Contains(".wav") &&
            !ex.Contains(".aiff") &&
            !ex.Contains(".wma") &&
            !ex.Contains(".midi"))   //传入的语音文件是否包含ogg格式,没有则添加
        {
            audioName.Append(extensionName);
        }
        string moudleName = name.Substring(0, name.IndexOf('/'));

        if (moudleName.Equals("common"))
        {
            moudleName = "public";
        }
        string typePath = name.Substring(name.IndexOf('/') + 1);//第一个表示模块名

        if (typePath.Contains("/"))
        {
            typePath = typePath.Substring(0, typePath.LastIndexOf('/'));//去掉声音的名字
        }
        return(C_Singleton <GameResMgr> .GetInstance().LoadResource <AudioClip>(audioName.ToString(), moudleName, typePath, "", false, forever) as AudioClip);
    }
示例#11
0
文件: PlayAudio.cs 项目: jonntd/Xbl
 public virtual void LoadAudioRes()
 {
     if (string.IsNullOrEmpty(_AuidoName) || string.IsNullOrEmpty(_AudioType))
     {
         audioClip = null;
         return;
     }
     if (audioClip == null || (audioClip != null && !audioClip.name.Equals(_AuidoName)))
     {
         audioClip = C_Singleton <GameResMgr> .GetInstance().LoadResource <AudioClip>(string.Concat(_AuidoName, ".ogg"), _AudioType, "", string.Concat(_AudioType, "/"));
     }
 }
示例#12
0
    public void PlayAudio(string name)
    {
        if (name == "babyname")
        {
            m_AudioSource.clip = BabyName.c_BabyNameAudioClip;
        }
        else
        {
            m_AudioSource.clip = C_Singleton <GameResMgr> .GetInstance().LoadResource_Audio_XBL(name);
        }

        m_AudioSource.Play();
    }
示例#13
0
    void Awake()
    {
        string actionConfig = C_Singleton <GameResMgr> .GetInstance().LoadString("action_config", "entity", "character", "c_framework/entity/character/" + Name + "/config/");

        if (!string.IsNullOrEmpty(actionConfig))
        {
            JsonData actionJD = C_Json.GetJsonKeyJsonData(actionConfig, "Acton");
            if (actionJD != null)
            {
                for (int i = 0; i < actionJD.Count; i++)
                {
                    CharacterAction action = new CharacterAction();
                    action.Name         = C_Json.GetJsonKeyString(actionJD[i], "Name");
                    action.Type         = C_Json.GetJsonKeyInt(actionJD[i], "Type");
                    action.EndType      = C_Json.GetJsonKeyInt(actionJD[i], "EndType");
                    action.DurationTime = C_Json.GetJsonKeyFloat(actionJD[i], "DurationTime");

                    JsonData animatorControllerJD = C_Json.GetJsonKeyJsonData(actionJD[i], "AnimatorController");
                    if (animatorControllerJD != null)
                    {
                        for (int j = 0; j < animatorControllerJD.Count; j++)
                        {
                            CharacterActionItem item = new CharacterActionItem();
                            item.Name         = C_Json.GetJsonKeyString(animatorControllerJD[j], "Name");
                            item.Type         = C_Json.GetJsonKeyInt(animatorControllerJD[j], "Type");
                            item.DurationTime = C_Json.GetJsonKeyFloat(animatorControllerJD[j], "DurationTime");
                            action.AnimatorController.Add(item);
                        }
                    }

                    JsonData audioJD = C_Json.GetJsonKeyJsonData(actionJD[i], "Audio");
                    if (audioJD != null)
                    {
                        for (int j = 0; j < audioJD.Count; j++)
                        {
                            CharacterActionItem item = new CharacterActionItem();
                            item.Name         = C_Json.GetJsonKeyString(audioJD[j], "Name");
                            item.Type         = C_Json.GetJsonKeyInt(audioJD[j], "Type");
                            item.DurationTime = C_Json.GetJsonKeyFloat(audioJD[j], "DurationTime");
                            action.Audio.Add(item);
                        }
                    }

                    m_CharacterAction.Add(action);
                }
            }
        }
    }
示例#14
0
文件: AudioMgr.cs 项目: jonntd/Xbl
    public static void PlayBGM(string name)
    {
        if (string.IsNullOrEmpty(name) && m_strBGM == name)
        {
            return;
        }

        m_strBGM = name;

        C_MonoSingleton <C_AudioMgr> .GetInstance().PlayBGM(C_Singleton <GameResMgr> .GetInstance().LoadResource <AudioClip>(name + ".ogg", "public", "sound", "public/sound/"));

        //C_Singleton<GameResMgr>.GetInstance().AsyncLoadResource_Audio_BGM(name, (AudioClip result) =>
        //{
        //    C_MonoSingleton<C_AudioMgr>.GetInstance().PlayBGM(result);
        //});
    }
示例#15
0
    private void StopEffect(GameObject SoundGo, bool releaseRes = false)
    {
        SoundEffect SFX = SoundGo.GetComponent <SoundEffect>();

        SFX.Source.Stop();
        SFX.Loop = false;
        if (!SFX.Forever || releaseRes)
        {
            //卸载资源
            C_Singleton <LocalAssetMgr> .GetInstance().UnLoad_Music(SFX.Name);
        }
        //EffectSoundCache.Remove(SFX.Name);
        //Destroy(SoundGo);

        DirtyEffectSound.Add(SFX.Name);
    }
示例#16
0
    public void CloseDownload()
    {
        if (m_nCheckDownloadTimer != 0)
        {
            C_Singleton <C_TimerMgr> .GetInstance().RemoveTimer(m_nCheckDownloadTimer);

            m_nCheckDownloadTimer = 0;
        }

        if (m_StageDownloadList.Count > 0)
        {
            m_StageDownloadList[0].StopDownload();

            //  C_Singleton<StageMgr>.GetInstance().RefreshUITag(m_StageDownloadList[0].StageName);
        }
    }
示例#17
0
    private void StartCheckDownload()
    {
        if (m_nCheckDownloadTimer == 0)
        {
            m_nCheckDownloadTimer = C_Singleton <C_TimerMgr> .GetInstance().AddTimer(5, () =>
            {
                CheckDownload();

                if (m_StageDownloadList.Count == 0 && m_nCheckDownloadTimer != 0)
                {
                    C_Singleton <C_TimerMgr> .GetInstance().RemoveTimer(m_nCheckDownloadTimer);

                    m_nCheckDownloadTimer = 0;
                }
            }, -1);
        }
    }
示例#18
0
    private string GetLocalStageConfig(string stageName)
    {
        //特殊处理1.6.1 和 1.6.2下载的本质是一样的,如果线上资源发生变化,这一段代码就可以删掉
        string stageConfigName = GetStageConfigName(stageName);

        if (stageConfigName == "any_stage@[email protected]")
        {
            string result = C_Singleton <GameResMgr> .GetInstance().LoadString(stageConfigName, GameHotUpdateMgr.HotUpdateConfig + "/");

            if (string.IsNullOrEmpty(result))
            {
                result = C_Singleton <GameResMgr> .GetInstance().LoadString("any_stage@[email protected]", GameHotUpdateMgr.HotUpdateConfig + "/");
            }

            return(result);
        }

        return(C_Singleton <GameResMgr> .GetInstance().LoadString(stageConfigName, GameHotUpdateMgr.HotUpdateConfig + "/"));
    }
示例#19
0
文件: C_UIMgr.cs 项目: jonntd/Xbl
        private GameObject ReallyOpenUI(string uiName, string uiPath, bool isCloseOthers, params object[] uiParams)
        {
            if (string.IsNullOrEmpty(uiName))
            {
                C_DebugHelper.LogError("C_UIMgr ReallyOpenUI uiName is null or empty!");
                return(null);
            }

            if (isCloseOthers)
            {
                CloseUIAll();
            }

            GameObject UIObject = GetUI(uiName);

            if (UIObject != null)
            {
                C_BaseUI listBaseUI = UIObject.gameObject.GetComponent <C_BaseUI>();
                if (listBaseUI != null)
                {
                    listBaseUI.OpenUI(uiParams);
                }

                return(UIObject);
            }

            UIObject = C_Singleton <GameResMgr> .GetInstance().LoadResource_UI(uiName, uiPath);

            if (UIObject != null)
            {
                UIObject.name = uiName;
                m_OpenedUIsList.Add(UIObject);

                C_BaseUI baseUI = UIObject.GetComponent <C_BaseUI>();
                if (baseUI != null)
                {
                    baseUI.OpenUI(uiParams);
                }
            }

            return(UIObject);
        }
示例#20
0
    public static GameObject CreateCharacter(string entityID)
    {
        string characterConfigName = C_Json.GetJsonKeyString(EntityConfig, entityID);

        if (!string.IsNullOrEmpty(characterConfigName))
        {
            string prefabConfig = C_Singleton <GameResMgr> .GetInstance().LoadString("prefab_config.json", "entity", "character", "c_framework/entity/character/" + characterConfigName + "/config/");

            if (!string.IsNullOrEmpty(prefabConfig))
            {
                string prefabName = C_Json.GetJsonKeyString(prefabConfig, "main_prefab");
                if (!string.IsNullOrEmpty(prefabName))
                {
                    return(C_Singleton <GameResMgr> .GetInstance().LoadResource_GameObject(prefabName, "PackagingResources/c_framework/entity/character/" + characterConfigName + "/prefab/"));
                }
            }
        }

        return(null);
    }
示例#21
0
    //删除不能重复播放,使用PlayEffectClipSound替换
    //public void PlayEffectManualClose(AudioClip audioClip, bool loop = false, Action callback = null, bool autoStop = false)
    //{
    //    GameObject item = new GameObject
    //    {
    //        name = audioClip.name
    //    };
    //    AudioSource source = null;
    //    source = item.AddComponent<AudioSource>();
    //    source.clip = audioClip;
    //    source.volume = audioSound_Volumn;
    //    source.Play();
    //    source.loop = loop;

    //    SoundEffect SFX = item.AddComponent<SoundEffect>();
    //    SFX.Time = SFX.Duration = source.clip.length;
    //    SFX.Source = source;
    //    SFX.Callback = callback;
    //    SFX.Loop = loop;
    //    SFX.Source.volume = audioEffectMusicVolumn;
    //    SFX.Forever = autoStop;
    //    SFX.Name = audioClip.name;
    //    EffectSoundCache.Add(audioClip.name, item);
    //}

    /// <summary>
    /// 控制音效的队列,如果播放结束则删除
    /// </summary>
    void ManageSoundEffects()
    {
        if (_PauseEffect || EffectSoundCache == null)
        {
            return;
        }
        for (int count = 0; count < EffectSoundCache.Count; count++)
        {
            var        element = EffectSoundCache.ElementAt(count);
            string     Key     = element.Key;
            GameObject item    = element.Value;
            if (item != null)
            {
                SoundEffect SFX = item.GetComponent <SoundEffect>();
                if (SFX.Source != null /*&& SFX.Time > 0f*/)
                {
                    if (SFX.Source.isPlaying)
                    {
                        SFX.Time -= Time.deltaTime;
                        //  SFX.Source.volume = audioEffectMusicVolumn;
                    }
                    else if ((SFX.Time <= 0f || !SFX.Source.isPlaying) && !SFX.Loop)
                    {
                        SFX.Source.Stop();
                        if (!SFX.Forever)
                        {
                            //卸载资源
                            C_Singleton <LocalAssetMgr> .GetInstance().UnLoad_Music(SFX.Name);
                        }
                        if (SFX.Callback != null)
                        {
                            SFX.Callback.Invoke();
                            SFX.Callback = null;
                        }
                        //   EffectSoundCache.Remove(key);
                        //  Destroy(SFX.gameObject);

                        DirtyEffectSound.Add(Key);
                    }
                }
                else
                {
                    Assets.Scripts.C_Framework.C_DebugHelper.LogError("item :" + item.name + "没有SoundEffect");
                }
            }
            else
            {
                //Assets.Scripts.C_Framework.C_DebugHelper.LogError("Key :" + Key + "没有item");
            }
        }

        if (DirtyEffectSound.Count > 0)
        {
            for (int i = 0; i < DirtyEffectSound.Count; i++)
            {
                if (EffectSoundCache.ContainsKey(DirtyEffectSound[i]))
                {
                    if (EffectSoundCache[DirtyEffectSound[i]] != null)
                    {
                        Destroy(EffectSoundCache[DirtyEffectSound[i]]);
                    }
                    EffectSoundCache.Remove(DirtyEffectSound[i]);
                }
            }
            DirtyEffectSound.Clear();
        }
    }
示例#22
0
 private void UpdateElse()
 {
     C_Singleton <C_TimerMgr> .GetInstance().Update();
 }
示例#23
0
    private void CheckDownload()
    {
        if (Application.internetReachability == NetworkReachability.NotReachable)
        {
            c_State = 0;

            C_Singleton <C_TimerMgr> .GetInstance().PauseTimer(m_nCheckDownloadTimer);

            if (m_StageDownloadList.Count > 0)
            {
                m_StageDownloadList[0].StopDownload();
            }

            DialogBox.Create("LOACAL_HINT", "LOACAL_MAIN_DOWNLOAD_STAGE_NO_NETWORK", () =>
            {
                C_Singleton <C_TimerMgr> .GetInstance().ResumeTimer(m_nCheckDownloadTimer);
            });

            return;
        }

        c_State = 1;

        if (!m_bReachableViaCarrierDataNetworkEnabled && Application.internetReachability == NetworkReachability.ReachableViaCarrierDataNetwork)
        {
            C_Singleton <C_TimerMgr> .GetInstance().PauseTimer(m_nCheckDownloadTimer);

            if (m_StageDownloadList.Count > 0)
            {
                m_StageDownloadList[0].StopDownload();
            }

            DialogBox.Create("LOACAL_HINT", "LOACAL_MAIN_DOWNLOAD_STAGE_DATA_NETWORK", () =>
            {
                C_Singleton <C_TimerMgr> .GetInstance().RemoveTimer(m_nCheckDownloadTimer);
                m_nCheckDownloadTimer = 0;

                C_MonoSingleton <C_UIMgr> .GetInstance().CloseUI("UI_StageDownload");

                //C_Singleton<StageMgr>.GetInstance().RefreshUITag(m_StageDownloadList[0].StageName);
            }, () =>
            {
                if (m_StageDownloadList.Count > 0)
                {
                    m_StageDownloadList[0].StartDownload();
                }

                m_bReachableViaCarrierDataNetworkEnabled = true;

                C_Singleton <C_TimerMgr> .GetInstance().ResumeTimer(m_nCheckDownloadTimer);
            }, "LOACAL_DOWNLOAD_CANCLE", "LOACAL_DOWNLOAD_CONFIRM");

            return;
        }

        if (c_FillAmount < m_fMark)
        {
            if (c_FillAmount == m_fFillAmountMark)
            {
                m_nCountMark++;
            }
            else
            {
                m_fFillAmountMark = c_FillAmount;
                m_nCountMark      = 0;
            }

            if (m_nCountMark == 3)
            {
                DialogBox.Create("LOACAL_MAIN_DOWNLOAD_STAGE_BAD_NETWORK_HINT", "LOACAL_MAIN_DOWNLOAD_STAGE_BAD_NETWORK");

                if (m_StageDownloadList.Count > 0)
                {
                    m_StageDownloadList[0].StopDownload();
                }

                m_nCountMark = 0;

                return;
            }
        }

        if (m_StageDownloadList.Count > 0)
        {
            m_StageDownloadList[0].StartDownload();
        }
    }
示例#24
0
    private void PlayAudioBabyNameBefore1()
    {
        m_AudioSource.clip = C_Singleton <GameResMgr> .GetInstance().LoadResource_Audio_XBL(m_PlayAudioBabyNameBefore_Name);

        m_AudioSource.Play();
    }