示例#1
0
    // 클라/서버에 각각 작성한다. 수신된 패킷 종류에 따라 어떻게 처리할지 작성한다.
    // 해당 함수는 매니저에서 호출된다.

    public static void C_PlayerInfoReqHandler(PacketSession packetSession, IPacket packet)
    {
        C_PlayerInfoReq p = packet as C_PlayerInfoReq;

        Console.WriteLine($"Player Info Required : {p.playerId} ({p.playerName})");

        foreach (C_PlayerInfoReq.Skill skill in p.skills)
        {
            Console.WriteLine($"Skill [{skill.id}] : {skill.level} 레벨 (지속시간: {skill.duration}초)");
        }
    }
示例#2
0
    public static void C_PlayerInfoReq(PacketSession session, IPacket packet)
    {
        C_PlayerInfoReq p = packet as C_PlayerInfoReq;

        Console.WriteLine($"PlayerInfoReq : {p.playerId}, {p.name}");

        foreach (C_PlayerInfoReq.Skill skill in p.skills)
        {
            Console.WriteLine($"Skill({skill.id}) ({skill.level}) ({skill.duration})");
        }
    }
示例#3
0
        public override void OnConnected(EndPoint endPoint)
        {
            Console.WriteLine($"OnConnected : {endPoint}");

            C_PlayerInfoReq packet = new C_PlayerInfoReq()
            {
                playerId = 1001, name = "ABCD"
            };
            var skill = new C_PlayerInfoReq.Skill()
            {
                id = 101, level = 1, duration = 3.0f
            };

            skill.attributes.Add(new C_PlayerInfoReq.Skill.Attribute()
            {
                att = 77
            });
            packet.skills.Add(skill);

            packet.skills.Add(new C_PlayerInfoReq.Skill()
            {
                id = 201, level = 2, duration = 4.0f
            });
            packet.skills.Add(new C_PlayerInfoReq.Skill()
            {
                id = 301, level = 3, duration = 5.0f
            });
            packet.skills.Add(new C_PlayerInfoReq.Skill()
            {
                id = 401, level = 4, duration = 6.0f
            });

            //보낸다
            //for (int i = 0; i < 5; i++)
            {
                ArraySegment <byte> s = packet.Write();
                if (s != null)
                {
                    Send(s);
                }
            }
        }