示例#1
0
    void OnTriggerEnter(Collider other)
    {
        //Detect if Fireball hits player
        C_PlayerCharacter player = other.GetComponent <C_PlayerCharacter> ();

        if (player != null)
        {
            Debug.Log("Player hit");
            player.Hurt(1);
        }
        Debug.Log("hit other object");
        Destroy(this.gameObject);
    }