示例#1
0
    public void setHairMaterial(int nIndex)
    {
        if (m_nHairItemNumber == -1)
        {
            return;
        }

        m_goTmpHair.GetComponent <Renderer>().material = m_cLoadItem.getLoadHairMaterial(nIndex);
        m_nHairMaterielNumber = nIndex;
    }
示例#2
0
    public void CreateTower()
    {
        m_goMyTower = Instantiate((GameObject)Resources.Load("Tower/Custom/customizingTower"));

        m_goMyTower.transform.GetChild(1).GetComponent <Renderer>().material = m_cLoadItem.getLoadMaterial(m_nMtrCustom);

        GameObject m_goHand = m_goMyTower.transform.GetChild(0).GetChild(1).GetChild(0).GetChild(2).GetChild(0).GetChild(2).GetChild(0).GetChild(0).GetChild(0).GetChild(0).gameObject;
        GameObject m_goFace = m_goMyTower.transform.GetChild(0).GetChild(1).GetChild(0).GetChild(2).GetChild(0).GetChild(0).GetChild(1).gameObject;
        GameObject m_goHair = m_goMyTower.transform.GetChild(0).GetChild(1).GetChild(0).GetChild(2).GetChild(0).GetChild(0).GetChild(2).gameObject;

        if (m_nFace != -1)
        {
            GameObject goTmpFace = Instantiate(m_cLoadItem.getLoadFace(m_nFace), m_goMyTower.transform.position, Quaternion.Euler(new Vector3(-90.0f, 0.0f, 0.0f)));

            goTmpFace.transform.parent = m_goFace.transform;
        }
        if (m_nHair != -1)
        {
            GameObject goTmpHair = Instantiate(m_cLoadItem.getLoadHair(m_nHair), m_goMyTower.transform.GetChild(1).position, Quaternion.Euler(new Vector3(-90.0f, 0.0f, 0.0f)));

            goTmpHair.GetComponent <Renderer>().material = m_cLoadItem.getLoadHairMaterial(PlayerPrefs.GetInt("HairMaterielNumber"));

            goTmpHair.transform.parent = m_goHair.transform;
        }
        if (m_nWeapon != -1)
        {
            GameObject goTmpWeapon = Instantiate(m_cLoadItem.getLoadWeapon(m_nWeapon), m_goHand.transform.position, m_goHand.transform.rotation);

            goTmpWeapon.transform.parent = m_goHand.transform;
        }

        m_goMyTower.AddComponent <C_CUSTOMTOWER>();
        m_goMyTower.AddComponent <C_TOWER>();
        m_goMyTower.AddComponent <C_TOWERUI>();
        m_goMyTower.AddComponent <C_TOWERANIMATION>();
        m_goMyTower.GetComponent <Animation>().enabled = true;

        m_goMyTower.AddComponent <C_CUSTOMTOWER>().setBullet(m_cLoadBullet.getBullet(PlayerPrefs.GetInt("bullet")));
        m_goMyTower.AddComponent <C_CUSTOMTOWER>().init(PlayerPrefs.GetFloat("striking", 0.0f), PlayerPrefs.GetFloat("downrange", 0.0f)
                                                        , PlayerPrefs.GetFloat("speedOfStriking", 0.0f), PlayerPrefs.GetInt("targetCount", 0), 25);



        GameObject goTmpEffect = Instantiate(m_cLoadAura.getTowerAuraEffect((C_LOADAURA.E_AURAEFFECT)PlayerPrefs.GetInt("aura")), m_goMyTower.transform.position, Quaternion.Euler(-90.0f, 0.0f, 0.0f)) as GameObject;

        //m_goMyTower.AddComponent<C_CUSTOMTOWER>().setBullet(GameObject.Find("BulletnAura").GetComponent<C_AURABULLETBUTTON>().getBulletNum());

        //GameObject goTmpEffect = Instantiate(GameObject.Find("BulletnAura").GetComponent<C_AURABULLETBUTTON>().getAuraNum(), m_goMyTower.transform.position, Quaternion.Euler(-90.0f, 0.0f, 0.0f)) as GameObject;

        goTmpEffect.transform.parent = m_goMyTower.transform;
        GameObject.Find("Cus").GetComponent <C_CUSTOMIZINGCLOTH>().getCharacter().SetActive(false);
    }