示例#1
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="clip"></param>
        /// <param name="animEvtReceiverObject"></param>
        /// <param name="atPosition">当前动画片段的某一个时间位置</param>
        /// <param name="callback"></param>
        /// <param name="bind">绑定事件或者是解绑</param>
        private static bool BindOrUnbindCallback(this AnimationClip clip, GameObject animEvtReceiverObject, float atPosition, Action callback, bool bind)
        {
            var actionWord = bind ? "register" : "unregister";

            if (animEvtReceiverObject == null)
            {
                C_DebugHelper.LogWarningFormat("Trying to {0} callback for null animation event receiver game object", actionWord);
                return(false);
            }

            if (callback == null)
            {
                C_DebugHelper.LogWarningFormat("Trying to {0} null callback for animation clip", actionWord);
                return(false);
            }

            if (atPosition < 0.0f || atPosition > clip.length)
            {
                C_DebugHelper.LogWarningFormat("Trying to {0} callback for position outside of clip timeline", actionWord);
                return(false);
            }

            var eventReceiver = animEvtReceiverObject.GetComponent <AnimationEventReceiver>();

            if (bind)
            {
                if (eventReceiver == null)
                {
                    eventReceiver = animEvtReceiverObject.AddComponent <AnimationEventReceiver>();
                }

                if (!eventReceiver.RegisterTimelineCallback(atPosition, callback))
                {
                    return(false);
                }
                // Debug.Log("clip.AddEvent :"+ clip.name+ "<<<<<<<<<<<<<<<atPosition" + atPosition);
                clip.AddEvent(OnTimelineEventRaisedMethodName, atPosition, atPosition);
            }
            else
            {
                if (eventReceiver == null)
                {
                    Debug.LogWarning("Trying to unregister callback for game object without AnimationEventReceiver component");
                    return(false);
                }
                // Debug.Log("clip.RemoveEvent :" + clip.name + "++++++++++++++++++atPosition" + atPosition);

                var lastCallbackForPositionRemoved = eventReceiver.UnregisterTimelineCallback(atPosition, callback);
                if (lastCallbackForPositionRemoved)
                {
                    clip.RemoveEvent(OnTimelineEventRaisedMethodName, atPosition, atPosition);
                }
            }
            return(true);
        }
示例#2
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="clip"></param>
        /// <param name="methodName"></param>
        /// <param name="floatParameter"></param>
        /// <param name="time"></param>
        private static void RemoveEvent(this AnimationClip clip, string methodName, float floatParameter, float time)
        {
            var clipAnimationEvents = clip.events;
            var animationEventIndex = Array.FindIndex(clipAnimationEvents,
                                                      e => e.functionName == methodName && e.floatParameter == floatParameter && e.time == time);

            if (animationEventIndex != -1)
            {
                clipAnimationEvents = clipAnimationEvents.Where((val, idx) => idx != animationEventIndex).ToArray();
                clip.events         = clipAnimationEvents;
            }
            else
            {
                C_DebugHelper.LogWarningFormat("Failed to remove animation event for clip {0}", clip.name);
            }
        }