RenderModel LoadRenderModel(CVRRenderModels renderModels, string renderModelName, string baseName) { var pRenderModel = System.IntPtr.Zero; EVRRenderModelError error; while (true) { error = renderModels.LoadRenderModel_Async(renderModelName, ref pRenderModel); if (error != EVRRenderModelError.Loading) { break; } System.Threading.Thread.Sleep(1); } if (error != EVRRenderModelError.None) { Debug.LogError(string.Format("Failed to load render model {0} - {1}", renderModelName, error.ToString())); return(null); } var renderModel = (RenderModel_t)Marshal.PtrToStructure(pRenderModel, typeof(RenderModel_t)); var vertices = new Vector3[renderModel.unVertexCount]; var normals = new Vector3[renderModel.unVertexCount]; var uv = new Vector2[renderModel.unVertexCount]; var type = typeof(RenderModel_Vertex_t); for (int iVert = 0; iVert < renderModel.unVertexCount; iVert++) { var ptr = new System.IntPtr(renderModel.rVertexData.ToInt64() + iVert * Marshal.SizeOf(type)); var vert = (RenderModel_Vertex_t)Marshal.PtrToStructure(ptr, type); vertices[iVert] = new Vector3(vert.vPosition.v0, vert.vPosition.v1, -vert.vPosition.v2); normals[iVert] = new Vector3(vert.vNormal.v0, vert.vNormal.v1, -vert.vNormal.v2); uv[iVert] = new Vector2(vert.rfTextureCoord0, vert.rfTextureCoord1); } int indexCount = (int)renderModel.unTriangleCount * 3; var indices = new short[indexCount]; Marshal.Copy(renderModel.rIndexData, indices, 0, indices.Length); var triangles = new int[indexCount]; for (int iTri = 0; iTri < renderModel.unTriangleCount; iTri++) { triangles[iTri * 3 + 0] = (int)indices[iTri * 3 + 2]; triangles[iTri * 3 + 1] = (int)indices[iTri * 3 + 1]; triangles[iTri * 3 + 2] = (int)indices[iTri * 3 + 0]; } var mesh = new Mesh(); mesh.vertices = vertices; mesh.normals = normals; mesh.uv = uv; mesh.triangles = triangles; #if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0) mesh.Optimize(); #endif //mesh.hideFlags = HideFlags.DontUnloadUnusedAsset; // Check cache before loading texture. var material = materials[renderModel.diffuseTextureId] as Material; if (material == null || material.mainTexture == null) { var pDiffuseTexture = System.IntPtr.Zero; while (true) { error = renderModels.LoadTexture_Async(renderModel.diffuseTextureId, ref pDiffuseTexture); if (error != EVRRenderModelError.Loading) { break; } System.Threading.Thread.Sleep(1); } if (error == EVRRenderModelError.None) { var diffuseTexture = (RenderModel_TextureMap_t)Marshal.PtrToStructure(pDiffuseTexture, typeof(RenderModel_TextureMap_t)); var texture = new Texture2D(diffuseTexture.unWidth, diffuseTexture.unHeight, TextureFormat.ARGB32, false); if (SystemInfo.graphicsDeviceVersion.StartsWith("Direct3D 11")) { texture.Apply(); while (true) { error = renderModels.LoadIntoTextureD3D11_Async(renderModel.diffuseTextureId, texture.GetNativeTexturePtr()); if (error != EVRRenderModelError.Loading) { break; } System.Threading.Thread.Sleep(1); } } else { var textureMapData = new byte[diffuseTexture.unWidth * diffuseTexture.unHeight * 4]; // RGBA Marshal.Copy(diffuseTexture.rubTextureMapData, textureMapData, 0, textureMapData.Length); var colors = new Color32[diffuseTexture.unWidth * diffuseTexture.unHeight]; int iColor = 0; for (int iHeight = 0; iHeight < diffuseTexture.unHeight; iHeight++) { for (int iWidth = 0; iWidth < diffuseTexture.unWidth; iWidth++) { var r = textureMapData[iColor++]; var g = textureMapData[iColor++]; var b = textureMapData[iColor++]; var a = textureMapData[iColor++]; colors[iHeight * diffuseTexture.unWidth + iWidth] = new Color32(r, g, b, a); } } texture.SetPixels32(colors); texture.Apply(); } material = new Material(shader != null ? shader : Shader.Find("Standard")); material.mainTexture = texture; //material.hideFlags = HideFlags.DontUnloadUnusedAsset; materials[renderModel.diffuseTextureId] = material; renderModels.FreeTexture(pDiffuseTexture); } else { Debug.Log("Failed to load render model texture for render model " + renderModelName); } } // Delay freeing when we can since we'll often get multiple requests for the same model right // after another (e.g. two controllers or two basestations). #if UNITY_EDITOR if (!Application.isPlaying) { renderModels.FreeRenderModel(pRenderModel); } else #endif StartCoroutine(FreeRenderModel(pRenderModel)); return(new RenderModel(mesh, material)); }
// Token: 0x06000DDF RID: 3551 RVA: 0x00058090 File Offset: 0x00056290 private SteamVR_RenderModel.RenderModel LoadRenderModel(CVRRenderModels renderModels, string renderModelName, string baseName) { IntPtr zero = IntPtr.Zero; EVRRenderModelError evrrenderModelError; for (;;) { evrrenderModelError = renderModels.LoadRenderModel_Async(renderModelName, ref zero); if (evrrenderModelError != EVRRenderModelError.Loading) { break; } SteamVR_RenderModel.Sleep(); } if (evrrenderModelError != EVRRenderModelError.None) { Debug.LogError(string.Format("Failed to load render model {0} - {1}", renderModelName, evrrenderModelError.ToString())); return(null); } RenderModel_t renderModel_t = this.MarshalRenderModel(zero); Vector3[] array = new Vector3[renderModel_t.unVertexCount]; Vector3[] array2 = new Vector3[renderModel_t.unVertexCount]; Vector2[] array3 = new Vector2[renderModel_t.unVertexCount]; Type typeFromHandle = typeof(RenderModel_Vertex_t); int num = 0; while ((long)num < (long)((ulong)renderModel_t.unVertexCount)) { RenderModel_Vertex_t renderModel_Vertex_t = (RenderModel_Vertex_t)Marshal.PtrToStructure(new IntPtr(renderModel_t.rVertexData.ToInt64() + (long)(num * Marshal.SizeOf(typeFromHandle))), typeFromHandle); array[num] = new Vector3(renderModel_Vertex_t.vPosition.v0, renderModel_Vertex_t.vPosition.v1, -renderModel_Vertex_t.vPosition.v2); array2[num] = new Vector3(renderModel_Vertex_t.vNormal.v0, renderModel_Vertex_t.vNormal.v1, -renderModel_Vertex_t.vNormal.v2); array3[num] = new Vector2(renderModel_Vertex_t.rfTextureCoord0, renderModel_Vertex_t.rfTextureCoord1); num++; } uint num2 = renderModel_t.unTriangleCount * 3U; short[] array4 = new short[num2]; Marshal.Copy(renderModel_t.rIndexData, array4, 0, array4.Length); int[] array5 = new int[num2]; int num3 = 0; while ((long)num3 < (long)((ulong)renderModel_t.unTriangleCount)) { array5[num3 * 3] = (int)array4[num3 * 3 + 2]; array5[num3 * 3 + 1] = (int)array4[num3 * 3 + 1]; array5[num3 * 3 + 2] = (int)array4[num3 * 3]; num3++; } Mesh mesh = new Mesh(); mesh.vertices = array; mesh.normals = array2; mesh.uv = array3; mesh.triangles = array5; Material material = SteamVR_RenderModel.materials[renderModel_t.diffuseTextureId] as Material; if (material == null || material.mainTexture == null) { IntPtr zero2 = IntPtr.Zero; for (;;) { evrrenderModelError = renderModels.LoadTexture_Async(renderModel_t.diffuseTextureId, ref zero2); if (evrrenderModelError != EVRRenderModelError.Loading) { break; } SteamVR_RenderModel.Sleep(); } if (evrrenderModelError == EVRRenderModelError.None) { RenderModel_TextureMap_t renderModel_TextureMap_t = this.MarshalRenderModel_TextureMap(zero2); Texture2D texture2D = new Texture2D((int)renderModel_TextureMap_t.unWidth, (int)renderModel_TextureMap_t.unHeight, TextureFormat.ARGB32, false); if (SystemInfo.graphicsDeviceType == GraphicsDeviceType.Direct3D11) { texture2D.Apply(); for (;;) { evrrenderModelError = renderModels.LoadIntoTextureD3D11_Async(renderModel_t.diffuseTextureId, texture2D.GetNativeTexturePtr()); if (evrrenderModelError != EVRRenderModelError.Loading) { break; } SteamVR_RenderModel.Sleep(); } } else { byte[] array6 = new byte[(int)(renderModel_TextureMap_t.unWidth * renderModel_TextureMap_t.unHeight * '\u0004')]; Marshal.Copy(renderModel_TextureMap_t.rubTextureMapData, array6, 0, array6.Length); Color32[] array7 = new Color32[(int)(renderModel_TextureMap_t.unWidth * renderModel_TextureMap_t.unHeight)]; int num4 = 0; for (int i = 0; i < (int)renderModel_TextureMap_t.unHeight; i++) { for (int j = 0; j < (int)renderModel_TextureMap_t.unWidth; j++) { byte r = array6[num4++]; byte g = array6[num4++]; byte b = array6[num4++]; byte a = array6[num4++]; array7[i * (int)renderModel_TextureMap_t.unWidth + j] = new Color32(r, g, b, a); } } texture2D.SetPixels32(array7); texture2D.Apply(); } material = new Material((this.shader != null) ? this.shader : Shader.Find("Standard")); material.mainTexture = texture2D; SteamVR_RenderModel.materials[renderModel_t.diffuseTextureId] = material; renderModels.FreeTexture(zero2); } else { Debug.Log("Failed to load render model texture for render model " + renderModelName); } } base.StartCoroutine(this.FreeRenderModel(zero)); return(new SteamVR_RenderModel.RenderModel(mesh, material)); }
// Token: 0x06000DDD RID: 3549 RVA: 0x00057F55 File Offset: 0x00056155 private IEnumerator SetModelAsync(string renderModelName) { if (string.IsNullOrEmpty(renderModelName)) { yield break; } using (SteamVR_RenderModel.RenderModelInterfaceHolder holder = new SteamVR_RenderModel.RenderModelInterfaceHolder()) { CVRRenderModels renderModels = holder.instance; if (renderModels == null) { yield break; } uint componentCount = renderModels.GetComponentCount(renderModelName); string[] renderModelNames; if (componentCount > 0U) { renderModelNames = new string[componentCount]; int num = 0; while ((long)num < (long)((ulong)componentCount)) { uint num2 = renderModels.GetComponentName(renderModelName, (uint)num, null, 0U); if (num2 != 0U) { StringBuilder stringBuilder = new StringBuilder((int)num2); if (renderModels.GetComponentName(renderModelName, (uint)num, stringBuilder, num2) != 0U) { num2 = renderModels.GetComponentRenderModelName(renderModelName, stringBuilder.ToString(), null, 0U); if (num2 != 0U) { StringBuilder stringBuilder2 = new StringBuilder((int)num2); if (renderModels.GetComponentRenderModelName(renderModelName, stringBuilder.ToString(), stringBuilder2, num2) != 0U) { string text = stringBuilder2.ToString(); SteamVR_RenderModel.RenderModel renderModel = SteamVR_RenderModel.models[text] as SteamVR_RenderModel.RenderModel; if (renderModel == null || renderModel.mesh == null) { renderModelNames[num] = text; } } } } } num++; } } else { SteamVR_RenderModel.RenderModel renderModel2 = SteamVR_RenderModel.models[renderModelName] as SteamVR_RenderModel.RenderModel; if (renderModel2 == null || renderModel2.mesh == null) { renderModelNames = new string[] { renderModelName }; } else { renderModelNames = new string[0]; } } for (;;) { bool flag = false; foreach (string text2 in renderModelNames) { if (!string.IsNullOrEmpty(text2)) { IntPtr zero = IntPtr.Zero; EVRRenderModelError evrrenderModelError = renderModels.LoadRenderModel_Async(text2, ref zero); if (evrrenderModelError == EVRRenderModelError.Loading) { flag = true; } else if (evrrenderModelError == EVRRenderModelError.None) { RenderModel_t renderModel_t = this.MarshalRenderModel(zero); Material material = SteamVR_RenderModel.materials[renderModel_t.diffuseTextureId] as Material; if (material == null || material.mainTexture == null) { IntPtr zero2 = IntPtr.Zero; evrrenderModelError = renderModels.LoadTexture_Async(renderModel_t.diffuseTextureId, ref zero2); if (evrrenderModelError == EVRRenderModelError.Loading) { flag = true; } } } } } if (!flag) { break; } yield return(new WaitForSeconds(0.1f)); } renderModels = null; renderModelNames = null; } SteamVR_RenderModel.RenderModelInterfaceHolder holder = null; bool arg = this.SetModel(renderModelName); SteamVR_Events.RenderModelLoaded.Send(this, arg); yield break; yield break; }
// return true if is done private bool DoLoadModelJob(CVRRenderModels vrRenderModels, string modelName, Dictionary <int, Texture2D> texturesCache, ref IntPtr modelPtr, ref IntPtr texturePtr, ref IntPtr d3d11TexturePtr) { if (string.IsNullOrEmpty(modelName)) { return(true); } EVRRenderModelError error; Model model; if (!s_modelsCache.TryGetValue(modelName, out model)) { switch (error = vrRenderModels.LoadRenderModel_Async(modelName, ref modelPtr)) { default: Debug.LogError("[" + m_jobID + "]+" + (Time.frameCount - m_startFrame) + " LoadRenderModel_Async failed! " + System.IO.Path.GetFileName(modelName) + " EVRRenderModelError=" + error); return(true); case EVRRenderModelError.Loading: if (s_verbose) { Debug.Log("[" + m_jobID + "]+" + (Time.frameCount - m_startFrame) + " LoadRenderModel_Async loading... " + System.IO.Path.GetFileName(modelName)); } return(false); case EVRRenderModelError.None: if (s_verbose) { Debug.Log("[" + m_jobID + "]+" + (Time.frameCount - m_startFrame) + " LoadRenderModel_Async succeed! " + System.IO.Path.GetFileName(modelName)); } RenderModel_t modelData = MarshalRenderModel(modelPtr); var vertices = new Vector3[modelData.unVertexCount]; var normals = new Vector3[modelData.unVertexCount]; var uv = new Vector2[modelData.unVertexCount]; Type type = typeof(RenderModel_Vertex_t); for (int iVert = 0; iVert < modelData.unVertexCount; iVert++) { var ptr = new IntPtr(modelData.rVertexData.ToInt64() + iVert * Marshal.SizeOf(type)); var vert = (RenderModel_Vertex_t)Marshal.PtrToStructure(ptr, type); vertices[iVert] = new Vector3(vert.vPosition.v0, vert.vPosition.v1, -vert.vPosition.v2); normals[iVert] = new Vector3(vert.vNormal.v0, vert.vNormal.v1, -vert.vNormal.v2); uv[iVert] = new Vector2(vert.rfTextureCoord0, vert.rfTextureCoord1); } var indexCount = (int)modelData.unTriangleCount * 3; var indices = new short[indexCount]; Marshal.Copy(modelData.rIndexData, indices, 0, indices.Length); var triangles = new int[indexCount]; for (int iTri = 0; iTri < modelData.unTriangleCount; iTri++) { triangles[iTri * 3 + 0] = indices[iTri * 3 + 2]; triangles[iTri * 3 + 1] = indices[iTri * 3 + 1]; triangles[iTri * 3 + 2] = indices[iTri * 3 + 0]; } model = new Model() { textureID = modelData.diffuseTextureId, mesh = new Mesh() { hideFlags = HideFlags.HideAndDontSave, vertices = vertices, normals = normals, uv = uv, triangles = triangles, }, }; s_modelsCache.Add(modelName, model); break; } } Texture2D texture; if (!texturesCache.TryGetValue(model.textureID, out texture)) { switch (error = vrRenderModels.LoadTexture_Async(model.textureID, ref texturePtr)) { default: Debug.LogError("[" + m_jobID + "]+" + (Time.frameCount - m_startFrame) + " LoadTexture_Async failed! " + System.IO.Path.GetFileName(modelName) + "[" + model.textureID + "] EVRRenderModelError=" + error); return(true); case EVRRenderModelError.Loading: if (s_verbose) { Debug.Log("[" + m_jobID + "]+" + (Time.frameCount - m_startFrame) + " LoadTexture_Async loading... " + System.IO.Path.GetFileName(modelName) + "[" + model.textureID + "]"); } return(false); case EVRRenderModelError.None: if (s_verbose) { Debug.Log("[" + m_jobID + "]+" + (Time.frameCount - m_startFrame) + " LoadTexture_Async succeed! " + System.IO.Path.GetFileName(modelName) + "[" + model.textureID + "]"); } var textureMap = MarshalRenderModelTextureMap(texturePtr); texture = new Texture2D(textureMap.unWidth, textureMap.unHeight, TextureFormat.RGBA32, false); if (SystemInfo.graphicsDeviceType == GraphicsDeviceType.Direct3D11) { texture.Apply(); d3d11TexturePtr = texture.GetNativeTexturePtr(); } else { var textureMapData = new byte[textureMap.unWidth * textureMap.unHeight * 4]; // RGBA Marshal.Copy(textureMap.rubTextureMapData, textureMapData, 0, textureMapData.Length); var colors = new Color32[textureMap.unWidth * textureMap.unHeight]; int iColor = 0; for (int iHeight = 0; iHeight < textureMap.unHeight; iHeight++) { for (int iWidth = 0; iWidth < textureMap.unWidth; iWidth++) { var r = textureMapData[iColor++]; var g = textureMapData[iColor++]; var b = textureMapData[iColor++]; var a = textureMapData[iColor++]; colors[iHeight * textureMap.unWidth + iWidth] = new Color32(r, g, b, a); } } texture.SetPixels32(colors); texture.Apply(); } texturesCache.Add(model.textureID, texture); break; } } if (d3d11TexturePtr != IntPtr.Zero) { while (true) { switch (error = vrRenderModels.LoadIntoTextureD3D11_Async(model.textureID, d3d11TexturePtr)) { default: Debug.LogError("[" + m_jobID + "]+" + (Time.frameCount - m_startFrame) + " LoadIntoTextureD3D11_Async failed! " + System.IO.Path.GetFileName(modelName) + " EVRRenderModelError=" + error); d3d11TexturePtr = IntPtr.Zero; return(true); case EVRRenderModelError.Loading: if (s_verbose) { Debug.Log("[" + m_jobID + "]+" + (Time.frameCount - m_startFrame) + " LoadIntoTextureD3D11_Async loading... " + System.IO.Path.GetFileName(modelName) + "[" + model.textureID + "]"); } break; case EVRRenderModelError.None: if (s_verbose) { Debug.Log("[" + m_jobID + "]+" + (Time.frameCount - m_startFrame) + " LoadIntoTextureD3D11_Async succeed! " + System.IO.Path.GetFileName(modelName)); } d3d11TexturePtr = IntPtr.Zero; return(true); } // FIXME: LoadIntoTextureD3D11_Async blocks main thread? Crashes when not calling it in while loop #if !UNITY_METRO System.Threading.Thread.Sleep(1); #endif } } return(true); }