// Token: 0x06000D82 RID: 3458 RVA: 0x00054D60 File Offset: 0x00052F60 public static void View(Color newColor, float duration) { CVRCompositor compositor = OpenVR.Compositor; if (compositor != null) { compositor.FadeToColor(duration, newColor.r, newColor.g, newColor.b, newColor.a, false); } }
public static void FadeToColor(float sec, Color color) { m_vrCompositor.FadeToColor(sec, color.R, color.G, color.B, color.A, false); }
// Token: 0x06005F2C RID: 24364 RVA: 0x00215578 File Offset: 0x00213978 private IEnumerator LoadLevel() { if (this.loadingScreen != null && this.loadingScreenDistance > 0f) { SteamVR_Controller.Device hmd = SteamVR_Controller.Input(0); while (!hmd.hasTracking) { yield return(null); } SteamVR_Utils.RigidTransform tloading = hmd.transform; tloading.rot = Quaternion.Euler(0f, tloading.rot.eulerAngles.y, 0f); tloading.pos += tloading.rot * new Vector3(0f, 0f, this.loadingScreenDistance); Transform t = (!(this.loadingScreenTransform != null)) ? base.transform : this.loadingScreenTransform; t.position = tloading.pos; t.rotation = tloading.rot; } SteamVR_LoadLevel._active = this; SteamVR_Events.Loading.Send(true); if (this.loadingScreenFadeInTime > 0f) { this.fadeRate = 1f / this.loadingScreenFadeInTime; } else { this.alpha = 1f; } CVROverlay overlay = OpenVR.Overlay; if (this.loadingScreen != null && overlay != null) { this.loadingScreenOverlayHandle = this.GetOverlayHandle("loadingScreen", (!(this.loadingScreenTransform != null)) ? base.transform : this.loadingScreenTransform, this.loadingScreenWidthInMeters); if (this.loadingScreenOverlayHandle != 0UL) { Texture_t texture_t = default(Texture_t); texture_t.handle = this.loadingScreen.GetNativeTexturePtr(); texture_t.eType = SteamVR.instance.textureType; texture_t.eColorSpace = EColorSpace.Auto; overlay.SetOverlayTexture(this.loadingScreenOverlayHandle, ref texture_t); } } bool fadedForeground = false; SteamVR_Events.LoadingFadeOut.Send(this.fadeOutTime); CVRCompositor compositor = OpenVR.Compositor; if (compositor != null) { if (this.front != null) { SteamVR_Skybox.SetOverride(this.front, this.back, this.left, this.right, this.top, this.bottom); compositor.FadeGrid(this.fadeOutTime, true); yield return(new WaitForSeconds(this.fadeOutTime)); } else if (this.backgroundColor != Color.clear) { if (this.showGrid) { compositor.FadeToColor(0f, this.backgroundColor.r, this.backgroundColor.g, this.backgroundColor.b, this.backgroundColor.a, true); compositor.FadeGrid(this.fadeOutTime, true); yield return(new WaitForSeconds(this.fadeOutTime)); } else { compositor.FadeToColor(this.fadeOutTime, this.backgroundColor.r, this.backgroundColor.g, this.backgroundColor.b, this.backgroundColor.a, false); yield return(new WaitForSeconds(this.fadeOutTime + 0.1f)); compositor.FadeGrid(0f, true); fadedForeground = true; } } } SteamVR_Render.pauseRendering = true; while (this.alpha < 1f) { yield return(null); } base.transform.parent = null; UnityEngine.Object.DontDestroyOnLoad(base.gameObject); if (!string.IsNullOrEmpty(this.internalProcessPath)) { UnityEngine.Debug.Log("Launching external application..."); CVRApplications applications = OpenVR.Applications; if (applications == null) { UnityEngine.Debug.Log("Failed to get OpenVR.Applications interface!"); } else { string currentDirectory = Directory.GetCurrentDirectory(); string text = Path.Combine(currentDirectory, this.internalProcessPath); UnityEngine.Debug.Log("LaunchingInternalProcess"); UnityEngine.Debug.Log("ExternalAppPath = " + this.internalProcessPath); UnityEngine.Debug.Log("FullPath = " + text); UnityEngine.Debug.Log("ExternalAppArgs = " + this.internalProcessArgs); UnityEngine.Debug.Log("WorkingDirectory = " + currentDirectory); EVRApplicationError evrapplicationError = applications.LaunchInternalProcess(text, this.internalProcessArgs, currentDirectory); UnityEngine.Debug.Log("LaunchInternalProcessError: " + evrapplicationError); Process.GetCurrentProcess().Kill(); } } else { LoadSceneMode mode = (!this.loadAdditive) ? LoadSceneMode.Single : LoadSceneMode.Additive; if (this.loadAsync) { Application.backgroundLoadingPriority = ThreadPriority.Low; this.async = SceneManager.LoadSceneAsync(this.levelName, mode); while (!this.async.isDone) { yield return(null); } } else { SceneManager.LoadScene(this.levelName, mode); } } yield return(null); GC.Collect(); yield return(null); Shader.WarmupAllShaders(); yield return(new WaitForSeconds(this.postLoadSettleTime)); SteamVR_Render.pauseRendering = false; if (this.loadingScreenFadeOutTime > 0f) { this.fadeRate = -1f / this.loadingScreenFadeOutTime; } else { this.alpha = 0f; } SteamVR_Events.LoadingFadeIn.Send(this.fadeInTime); if (compositor != null) { if (fadedForeground) { compositor.FadeGrid(0f, false); compositor.FadeToColor(this.fadeInTime, 0f, 0f, 0f, 0f, false); yield return(new WaitForSeconds(this.fadeInTime)); } else { compositor.FadeGrid(this.fadeInTime, false); yield return(new WaitForSeconds(this.fadeInTime)); if (this.front != null) { SteamVR_Skybox.ClearOverride(); } } } while (this.alpha > 0f) { yield return(null); } if (overlay != null) { if (this.progressBarOverlayHandle != 0UL) { overlay.HideOverlay(this.progressBarOverlayHandle); } if (this.loadingScreenOverlayHandle != 0UL) { overlay.HideOverlay(this.loadingScreenOverlayHandle); } } UnityEngine.Object.Destroy(base.gameObject); SteamVR_LoadLevel._active = null; SteamVR_Events.Loading.Send(false); yield break; }