示例#1
0
 static public int GetAssetPath_s(IntPtr l)
 {
     try {
         System.String a1;
         checkType(l, 1, out a1);
         var ret = CUtils.GetAssetPath(a1);
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
示例#2
0
 public static string GetOutPutPath()
 {
     return(Path.Combine(streamingPath, CUtils.GetAssetPath("")));
 }
示例#3
0
        public static string GetFileStreamingOutAssetsPath()
        {
            string dircAssert = Path.Combine(Application.streamingAssetsPath, CUtils.GetAssetPath(""));

            return(dircAssert);
        }
示例#4
0
 public static void DeleteStreamingOutPath()
 {
     ExportResources.DirectoryDelete(Path.Combine(Application.streamingAssetsPath, CUtils.GetAssetPath("")));
 }
示例#5
0
    public static void GenerateAssetBundlesUpdateFile(string[] allBundles)
    {
        string title = "Generate Update File ";
        string info  = "Compute crc32";

        EditorUtility.DisplayProgressBar(title, info, 0.1f);

        #region 读取首包
        CrcCheck.Clear();
        bool          firstExists = false;
        DirectoryInfo firstDir    = new DirectoryInfo(Application.dataPath);
        string        firstPath   = Path.Combine(firstDir.Parent.Parent.FullName, Common.FirstOutPath);
        string        readPath    = Path.Combine(firstPath, CUtils.GetAssetPath(""));
        readPath = Path.Combine(readPath, CUtils.GetRightFileName(Common.CRC32_FILELIST_NAME));
        Debug.Log(readPath);

        WWW abload = new WWW("file://" + readPath);
        if (string.IsNullOrEmpty(abload.error) && abload.assetBundle != null)
        {
            var       ab = abload.assetBundle;
            TextAsset ta = ab.LoadAllAssets <TextAsset>()[0];
            //ta.text
            Debug.Log(ta);
            string   context = ta.text;
            string[] split   = context.Split('\n');
            System.Text.RegularExpressions.Regex regex = new System.Text.RegularExpressions.Regex(@"\[""(.+)""\]\s+=\s+(\d+)");
            float j = 1;
            float l = split.Length;
            foreach (var line in split)
            {
                System.Text.RegularExpressions.Match match = regex.Match(line);
                if (match.Success)
                {
                    //Debug.Log(match.Groups[1].Value + " " + match.Groups[2].Value);
                    CrcCheck.Add(match.Groups[1].Value, System.Convert.ToUInt32(match.Groups[2].Value));
                }
                //Debug.Log(line);
                EditorUtility.DisplayProgressBar(title, "read first crc => " + j.ToString() + "/" + l.ToString(), j / l);
                j++;
            }
            ab.Unload(true);
            firstExists = true;
        }
        else
        {
            Debug.LogWarning(abload.error + "no frist packeage in " + readPath);
        }
        abload.Dispose();
        #endregion

        #region 生成校验列表
        Dictionary <string, uint> updateList = new Dictionary <string, uint>();
        StringBuilder             sb         = new StringBuilder();
        sb.AppendLine("return {");

        var   selected = string.Empty;
        float i        = 0;
        float allLen   = allBundles.Length;

        //忽略列表
        Dictionary <string, bool> ignore = new Dictionary <string, bool>();
        ignore.Add(CUtils.GetRightFileName(Common.CRC32_FILELIST_NAME), true);
        ignore.Add(CUtils.GetRightFileName(Common.CRC32_VER_FILENAME), true);

        foreach (var str in allBundles)
        {
            string url    = Path.Combine(CUtils.GetRealStreamingAssetsPath(), str);
            uint   outCrc = 0;
            Debug.Log(str);
            string abName = str.Replace("\\", "/");
            string key    = CUtils.GetAssetBundleName(abName);
            if (!ignore.ContainsKey(key) && CrcCheck.CheckLocalFileWeakCrc(url, out outCrc) == false) //如果不一致需要更新
            {
                updateList.Add(abName, outCrc);                                                       //记录导出记录
                sb.AppendLine("[\"" + key + "\"] = " + outCrc + ",");
            }
            EditorUtility.DisplayProgressBar(title, info + "=>" + i.ToString() + "/" + allLen.ToString(), i / allLen);
            i++;
        }
        sb.AppendLine("}");
        //Debug.Log (sb.ToString ());
        CrcCheck.Clear();

        //输出到临时目录
        var    crc32filename = CUtils.GetAssetName(Common.CRC32_FILELIST_NAME);
        string tmpPath       = Path.Combine(Application.dataPath, TmpPath);
        ExportResources.CheckDirectory(tmpPath);
        string assetPath = "Assets/" + TmpPath + crc32filename + ".txt";
        EditorUtility.DisplayProgressBar("Generate file list", "write file to " + assetPath, 0.99f);

        string outPath = Path.Combine(tmpPath, crc32filename + ".txt");
        Debug.Log("write to path=" + outPath);
        using (StreamWriter sr = new StreamWriter(outPath, false))
        {
            sr.Write(sb.ToString());
        }
        //
        //打包到streaming path
        AssetDatabase.Refresh();
        string crc32outfilename = CUtils.GetRightFileName(Common.CRC32_FILELIST_NAME); //(fileCrc32ListName + ".u3d");
        BuildScript.BuildABs(new string[] { assetPath }, null, crc32outfilename, BuildAssetBundleOptions.DeterministicAssetBundle);
        string topath = Path.Combine(GetOutPutPath(), crc32outfilename);
        Debug.Log(info + " assetbunle build complate! " + topath);

        #endregion

        #region 生成版本号
        //生成版本号码
        string crc32Path = "file://" + Path.Combine(CUtils.GetRealStreamingAssetsPath(), CUtils.GetRightFileName(Common.CRC32_FILELIST_NAME)); //CUtils.GetAssetFullPath (fileCrc32ListName+".u3d");
        WWW    loaderVer = new WWW(crc32Path);
        if (!string.IsNullOrEmpty(loaderVer.error))
        {
            Debug.LogError(loaderVer.error);
            return;
        }
        uint crcVer = Crc32.Compute(loaderVer.bytes);
        loaderVer.Dispose();

        tmpPath = CUtils.GetRealStreamingAssetsPath();//Path.Combine (Application.streamingAssetsPath, CUtils.GetAssetPath(""));
        outPath = Path.Combine(tmpPath, CUtils.GetRightFileName(Common.CRC32_VER_FILENAME));
        Debug.Log("verion to path=" + outPath);
        //json 化version{ code,crc32,version}
        StringBuilder verJson = new StringBuilder();
        verJson.Append("{");
        verJson.Append(@"""code"":" + CodeVersion.CODE_VERSION + ",");
        verJson.Append(@"""crc32"":" + crcVer.ToString() + ",");
        verJson.Append(@"""time"":" + CUtils.ConvertDateTimeInt(System.DateTime.Now) + "");
        verJson.Append("}");

        using (StreamWriter sr = new StreamWriter(outPath, false))
        {
            sr.Write(verJson.ToString());
        }

        Debug.Log(info + " Complete! ver=" + crcVer.ToString() + " path " + outPath);
        BuildScript.BuildAssetBundles();

        #endregion

        #region copy更新文件导出
        if (updateList.Count > 0)
        {
            info = "copy updated file ";
            string        updateOutPath = Path.Combine(firstPath, CUtils.GetAssetPath("") + System.DateTime.Now.ToString("_yyyy-MM-dd_HH-mm"));
            DirectoryInfo outDic        = new DirectoryInfo(updateOutPath);
            if (outDic.Exists)
            {
                outDic.Delete();
            }
            outDic.Create();

            if (!firstExists)
            {
                updateList.Clear();               //如果没有首包,只导出校验文件。
            }
            updateList.Add(CUtils.GetRightFileName(Common.CRC32_VER_FILENAME), 0);
            updateList.Add(CUtils.GetRightFileName(Common.CRC32_FILELIST_NAME), crcVer);

            string sourcePath;
            string outfilePath;
            i      = 1;
            allLen = updateList.Count;
            string key = "";
            foreach (var k in updateList)
            {
                key        = CUtils.GetAssetBundleName(k.Key);
                sourcePath = Path.Combine(CUtils.GetRealStreamingAssetsPath(), k.Key);
                if (k.Value != 0)
                {
                    if (key.Equals(CUtils.platformFloder))
                    {
                        key = key + "_" + k.Value.ToString() + "." + Common.ASSETBUNDLE_SUFFIX;
                    }
                    else
                    {
                        key = CUtils.InsertAssetBundleName(key, "_" + k.Value.ToString());//
                    }
                }
                outfilePath = Path.Combine(updateOutPath, key);
                FileHelper.CheckCreateFilePathDirectory(outfilePath);
                File.Copy(sourcePath, outfilePath, true);// source code copy
                EditorUtility.DisplayProgressBar(title, info + "=>" + i.ToString() + "/" + allLen.ToString(), i / allLen);
                i++;
            }
            Debug.Log(" copy  file complete!");
        }
        #endregion

        EditorUtility.ClearProgressBar();
    }
示例#6
0
    /// <summary>
    /// 1 读取首包,找出忽略文件
    /// </summary>
    /// <param name="ignoreFiles">Ignore files.</param>
    public static bool ReadFirst(Dictionary <string, uint> firstCrcDict, HashSet <string> whiteFileList, HashSet <string> blackFileList)
    {
        string title = "read first crc file list";

        CrcCheck.Clear();
        bool firstExists = false;

        string readPath = Path.Combine(GetFirstOutPath(), CUtils.GetAssetPath(""));

        readPath = Path.Combine(readPath, CUtils.GetRightFileName(Common.CRC32_FILELIST_NAME));
        Debug.Log(readPath);

        whiteFileList.Clear();
        blackFileList.Clear();

        WWW abload = new WWW("file://" + readPath);

        if (string.IsNullOrEmpty(abload.error) && abload.assetBundle != null)
        {
            var       ab = abload.assetBundle;
            TextAsset ta = ab.LoadAllAssets <TextAsset>()[0];
            //ta.text
            Debug.Log(ta);
            string   context = ta.text;
            string[] split   = context.Split('\n');
            System.Text.RegularExpressions.Regex regex = new System.Text.RegularExpressions.Regex(@"\[""(.+)""\]\s+=\s+(\d+)");
            float j = 1;
            float l = split.Length;
            foreach (var line in split)
            {
                System.Text.RegularExpressions.Match match = regex.Match(line);
                if (match.Success)
                {
                    //Debug.Log(match.Groups[1].Value + " " + match.Groups[2].Value);
                    //					CrcCheck.Add (match.Groups [1].Value, System.Convert.ToUInt32 (match.Groups [2].Value));
                    firstCrcDict.Add(match.Groups[1].Value, System.Convert.ToUInt32(match.Groups[2].Value));
                }
                //Debug.Log(line);
                EditorUtility.DisplayProgressBar(title, "read first crc => " + j.ToString() + "/" + l.ToString(), j / l);
                j++;
            }
            ab.Unload(true);
            firstExists = true;
        }
        else
        {
            Debug.LogWarning(abload.error + "no frist packeage in " + readPath);
        }
        abload.Dispose();


        //读取忽略扩展包
        string        firstStreamingPath = CUtils.realStreamingAssetsPath;
        DirectoryInfo dinfo = new DirectoryInfo(firstStreamingPath);
        var           dircs = dinfo.GetDirectories();

        foreach (var dir in dircs)
        {
            var           u3dList = ExportResources.getAllChildFiles(dir.FullName, @"\.meta$|\.manifest$|\.DS_Store$", null, false);
            List <string> assets  = new List <string>();
            foreach (var s in u3dList)
            {
                string ab = CUtils.GetAssetBundleName(s);
                ab = ab.Replace("\\", "/");
                blackFileList.Add(ab);
                Debug.Log("extends folder:" + ab);
            }
        }

        //从网络读取白名单列表 todo


        EditorUtility.ClearProgressBar();
        return(firstExists);
    }