public static bool CheckSkipCondition(NewbieGuideSkipConditionItem item, uint[] param) { switch (item.wType) { case 1: { bool result = false; if (param != null && param.Length > 0) { if (param[0] == item.Param[0]) { result = Singleton <CAdventureSys> .GetInstance().IsLevelFinished((int)param[0]); } } else { result = Singleton <CAdventureSys> .GetInstance().IsLevelFinished((int)item.Param[0]); } return(result); } case 2: return(MonoSingleton <NewbieGuideManager> .GetInstance().IsNewbieGuideComplete(item.Param[0])); case 3: case 4: case 5: case 6: case 7: case 8: case 9: case 11: case 12: case 13: case 14: case 15: case 16: case 17: case 18: case 19: case 20: case 21: case 22: case 23: case 24: case 31: case 32: case 33: case 34: case 35: case 36: case 37: case 38: case 40: case 41: case 45: case 46: case 47: case 48: case 51: { int num = NewbieGuideCheckSkipConditionUtil.TranslateFromSkipCond((NewbieGuideSkipConditionType)item.wType); return(num == -1 || Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(num)); } case 30: return(MonoSingleton <NewbieGuideManager> .GetInstance().IsNewbieBitSet((int)item.Param[0])); case 42: { CRoleInfo masterRoleInfo = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); if (masterRoleInfo != null) { CUseableContainer useableContainer = masterRoleInfo.GetUseableContainer(enCONTAINER_TYPE.ITEM); if (useableContainer != null) { int useableStackCount = useableContainer.GetUseableStackCount(COM_ITEM_TYPE.COM_OBJTYPE_ITEMSYMBOL, item.Param[0]); return(useableStackCount >= 2); } } return(false); } case 43: { int num2 = NewbieGuideCheckSkipConditionUtil.TranslateFromSkipCond((NewbieGuideSkipConditionType)item.wType); if (num2 == -1) { return(true); } if (item.Param[0] == 0u) { return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(num2)); } return(!Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(num2)); } case 44: { CRoleInfo masterRoleInfo2 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); return(masterRoleInfo2.IsNewbieAchieveSet((int)(item.Param[0] + (uint)NewbieGuideManager.WEAKGUIDE_BIT_OFFSET))); } case 49: { CRoleInfo masterRoleInfo3 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); if (masterRoleInfo3 == null) { return(false); } bool flag = masterRoleInfo3.IsGuidedStateSet(89); bool flag2 = masterRoleInfo3.IsGuidedStateSet(90); bool arg_258_0 = flag || flag2; return(masterRoleInfo3.IsGuidedStateSet(89) || masterRoleInfo3.IsGuidedStateSet(90)); } } return(true); }
public static bool CheckTriggerCondition(uint id, NewbieGuideTriggerConditionItem condition) { switch (condition.wType) { case 1: return(NewbieGuideCheckTriggerConditionUtil.CheckCompleteNewbieDungeonCondition(condition)); case 2: return(NewbieGuideCheckTriggerConditionUtil.CheckCompleteNormalDungeonCondition(condition)); case 3: return(NewbieGuideCheckTriggerConditionUtil.CheckOwnCompleteNewbieGuideCondition(condition)); case 4: return(NewbieGuideCheckTriggerConditionUtil.CheckUnCompleteNewbieGuideCondition(condition)); case 5: return(false); case 6: return(false); case 7: NewbieGuideCheckTriggerConditionUtil.AvailableTask = null; return(Singleton <CTaskSys> .instance.model.AnyTaskOfState(COM_TASK_STATE.COM_TASK_HAVEDONE, RES_TASK_TYPE.RES_TASKTYPE_MAIN, out NewbieGuideCheckTriggerConditionUtil.AvailableTask)); case 8: return(false); case 9: return(false); case 10: return(false); case 11: { uint num = condition.Param[0]; uint num2 = condition.Param[1]; CRoleInfo masterRoleInfo = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); if (masterRoleInfo != null) { uint haveHeroCount = (uint)masterRoleInfo.GetHaveHeroCount(false); bool result = false; switch (num2) { case 0u: result = (haveHeroCount == num); break; case 1u: result = (haveHeroCount > num); break; case 2u: result = (haveHeroCount < num); break; default: DebugHelper.Assert(false); break; } return(result); } return(false); } case 12: { bool flag = false; uint num3 = condition.Param[0]; RES_SHOPBUY_COINTYPE coinType = (condition.Param[1] == 0u) ? RES_SHOPBUY_COINTYPE.RES_SHOPBUY_TYPE_COUPONS : RES_SHOPBUY_COINTYPE.RES_SHOPBUY_TYPE_PVPCOIN; CRoleInfo masterRoleInfo2 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); if (masterRoleInfo2 != null) { if (num3 > 0u) { flag = masterRoleInfo2.CheckHeroBuyable(num3, coinType); } else { ListView <ResHeroCfgInfo> .Enumerator enumerator = CHeroDataFactory.GetAllHeroList().GetEnumerator(); while (enumerator.MoveNext()) { num3 = enumerator.Current.dwCfgID; flag |= masterRoleInfo2.CheckHeroBuyable(num3, coinType); if (flag) { break; } } } } if (flag) { NewbieGuideCheckTriggerConditionUtil.AvailableHeroId = num3; } return(flag); } case 13: return(Singleton <CShopSystem> .GetInstance().IsNormalShopItemsInited()); case 14: return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().GoldCoin >= condition.Param[0] && Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_SHOP) && Singleton <CShopSystem> .GetInstance().IsNormalShopItemsInited()); case 15: return(CAdventureSys.IsChapterFullStar(Singleton <CAdventureSys> .GetInstance().currentChapter, Singleton <CAdventureSys> .GetInstance().currentDifficulty)); case 16: { uint num4 = condition.Param[0]; return(num4 > 0u && Singleton <CAdventureSys> .GetInstance().IsLevelFinished((int)num4) && CAdventureSys.IsLevelFullStar((int)num4)); } case 17: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_PVPMODE)); case 18: { CRoleInfo masterRoleInfo3 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); CUseableContainer useableContainer = masterRoleInfo3.GetUseableContainer(enCONTAINER_TYPE.ITEM); int useableStackCount = useableContainer.GetUseableStackCount(COM_ITEM_TYPE.COM_OBJTYPE_ITEMPROP, CAdventureSys.MOPUP_TICKET_ID); return((long)useableStackCount >= (long)((ulong)condition.Param[0])); } case 19: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_ZONGSHILIAN)); case 20: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_ZHUANGZIHUANMENG)); case 21: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_LIUGUOYUANZHENG)); case 22: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_ELITELEVEL)); case 23: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_UNION)); case 24: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_SYMBOL)); case 25: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_BLACKSHOP) && Singleton <CShopSystem> .GetInstance().IsMysteryShopAvailable()); case 26: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_PVPCOINSHOP)); case 27: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_TASK)); case 28: return(false); case 30: return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(26)); case 31: return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(27)); case 32: return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(21)); case 33: { CRoleInfo masterRoleInfo4 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); return(masterRoleInfo4 != null && masterRoleInfo4.GoldCoin >= condition.Param[0]); } case 34: return(false); case 36: return(false); case 37: { bool flag2 = false; uint num5 = condition.Param[0]; CRoleInfo masterRoleInfo5 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); if (masterRoleInfo5 != null) { CUseableContainer useableContainer2 = masterRoleInfo5.GetUseableContainer(enCONTAINER_TYPE.ITEM); if (useableContainer2 != null) { CUseable useableByBaseID = useableContainer2.GetUseableByBaseID(COM_ITEM_TYPE.COM_OBJTYPE_ITEMPROP, num5); if (useableByBaseID != null) { flag2 = true; } } } NewbieGuideCheckTriggerConditionUtil.AvailableItemId = (flag2 ? num5 : 0u); return(flag2); } case 38: return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(9)); case 39: { uint num6 = condition.Param[0]; CRoleInfo masterRoleInfo6 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); return(masterRoleInfo6 != null && (long)masterRoleInfo6.GetHaveHeroCount(false) >= (long)((ulong)num6)); } case 40: { CRoleInfo masterRoleInfo7 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); if (masterRoleInfo7 != null) { masterRoleInfo7.m_symbolInfo.CheckAnyWearSymbol(out NewbieGuideCheckTriggerConditionUtil.AvailableSymbolPos, out NewbieGuideCheckTriggerConditionUtil.AvailableSymbolId, 2); return((long)NewbieGuideCheckTriggerConditionUtil.AvailableSymbolPos == (long)((ulong)condition.Param[0])); } return(false); } case 41: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_ARENA)); case 42: return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(44)); case 43: { uint num7 = condition.Param[0]; CRoleInfo masterRoleInfo8 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); return(masterRoleInfo8 != null && masterRoleInfo8.SymbolCoin >= num7); } case 44: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_ADDEDSKILL)); case 45: return(CAddSkillSys.IsSelSkillAvailable()); case 46: return(NewbieGuideCheckTriggerConditionUtil.CheckOwnCompleteNewWeakGuideCondition(condition)); case 47: return(NewbieGuideCheckTriggerConditionUtil.CheckOwnCompleteNewWeakGuideCondition(condition)); case 48: { CRoleInfo masterRoleInfo9 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); return(masterRoleInfo9.m_symbolInfo.m_pageCount > 1); } case 49: { LevelRewardData levelRewardData = Singleton <CTaskSys> .instance.model.GetLevelRewardData((int)condition.Param[0]); return(levelRewardData != null && !levelRewardData.m_bHasGetReward); } case 50: { CRoleInfo masterRoleInfo10 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); return(masterRoleInfo10.m_freeDrawInfo[4].dwLeftFreeDrawCnt > 0); } case 51: return(Singleton <CFunctionUnlockSys> .instance.FucIsUnlock((RES_SPECIALFUNCUNLOCK_TYPE)condition.Param[0])); case 52: { CRoleInfo masterRoleInfo11 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); return(masterRoleInfo11 != null && masterRoleInfo11.IsOldPlayer() && !masterRoleInfo11.IsOldPlayerGuided()); } case 53: { SLevelContext curLvelContext = Singleton <BattleLogic> .GetInstance().GetCurLvelContext(); return(curLvelContext != null && curLvelContext.IsMultilModeWithWarmBattle()); } case 54: { bool result2 = false; CRoleInfo masterRoleInfo12 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); if (masterRoleInfo12 != null) { result2 = masterRoleInfo12.IsGuidedStateSet(98); } return(result2); } case 55: return(CBattleGuideManager.EnableHeroVictoryTips()); case 56: return(Singleton <GameReplayModule> .GetInstance().HasRecord&& Singleton <WatchController> .GetInstance().FightOverJust); case 57: { SLevelContext curLvelContext2 = Singleton <BattleLogic> .GetInstance().GetCurLvelContext(); return(curLvelContext2 != null && (long)curLvelContext2.m_mapID == (long)((ulong)condition.Param[0])); } case 58: { CSkillButtonManager cSkillButtonManager = (Singleton <CBattleSystem> .GetInstance().FightForm == null) ? null : Singleton <CBattleSystem> .GetInstance().FightForm.m_skillButtonManager; SkillSlotType skillSlotType; return(cSkillButtonManager != null && cSkillButtonManager.HasMapSlectTargetSkill(out skillSlotType) && skillSlotType == SkillSlotType.SLOT_SKILL_5); } } return(false); }
public static bool CheckSkipCondition(NewbieGuideSkipConditionItem item, uint[] param) { switch (item.wType) { case 1: { bool flag = false; if ((param == null) || (param.Length <= 0)) { return(Singleton <CAdventureSys> .GetInstance().IsLevelFinished((int)item.Param[0])); } if (param[0] == item.Param[0]) { flag = Singleton <CAdventureSys> .GetInstance().IsLevelFinished((int)param[0]); } return(flag); } case 2: if (!MonoSingleton <NewbieGuideManager> .GetInstance().IsNewbieGuideComplete(item.Param[0])) { return(false); } return(true); case 3: case 4: case 5: case 6: case 7: case 8: case 9: case 11: case 12: case 13: case 14: case 15: case 0x10: case 0x11: case 0x12: case 0x13: case 20: case 0x15: case 0x16: case 0x17: case 0x18: case 0x1f: case 0x20: case 0x21: case 0x22: case 0x23: case 0x24: case 0x25: case 0x26: case 40: case 0x29: case 0x2b: case 0x2d: case 0x2e: case 0x2f: case 0x30: case 0x33: { int inIndex = TranslateFromSkipCond((NewbieGuideSkipConditionType)item.wType); if (inIndex != -1) { return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(inIndex)); } return(true); } case 30: return(MonoSingleton <NewbieGuideManager> .GetInstance().IsNewbieBitSet((int)item.Param[0])); case 0x2a: { CRoleInfo masterRoleInfo = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); if (masterRoleInfo == null) { break; } CUseableContainer useableContainer = masterRoleInfo.GetUseableContainer(enCONTAINER_TYPE.ITEM); if (useableContainer == null) { break; } return(useableContainer.GetUseableStackCount(COM_ITEM_TYPE.COM_OBJTYPE_ITEMSYMBOL, item.Param[0]) >= 2); } case 0x2c: return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsNewbieAchieveSet((int)(item.Param[0] + NewbieGuideManager.WEAKGUIDE_BIT_OFFSET))); case 0x31: { CRoleInfo info3 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); if (info3 != null) { bool flag2 = info3.IsGuidedStateSet(0x59); bool flag3 = info3.IsGuidedStateSet(90); bool flag4 = flag2 || flag3; return(info3.IsGuidedStateSet(0x59) || info3.IsGuidedStateSet(90)); } return(false); } default: return(true); } return(false); }
public static bool CheckTriggerCondition(uint id, NewbieGuideTriggerConditionItem condition) { switch (condition.wType) { case 1: return(NewbieGuideCheckTriggerConditionUtil.CheckCompleteNewbieDungeonCondition(condition)); case 2: return(NewbieGuideCheckTriggerConditionUtil.CheckCompleteNormalDungeonCondition(condition)); case 3: return(NewbieGuideCheckTriggerConditionUtil.CheckOwnCompleteNewbieGuideCondition(condition)); case 4: return(NewbieGuideCheckTriggerConditionUtil.CheckUnCompleteNewbieGuideCondition(condition)); case 5: return(false); case 6: return(false); case 7: NewbieGuideCheckTriggerConditionUtil.AvailableTask = null; return(Singleton <CTaskSys> .get_instance().model.AnyTaskOfState(1, 0, out NewbieGuideCheckTriggerConditionUtil.AvailableTask)); case 8: return(false); case 9: return(false); case 10: return(false); case 11: { uint num = condition.Param[0]; uint num2 = condition.Param[1]; CRoleInfo masterRoleInfo = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); if (masterRoleInfo != null) { uint haveHeroCount = (uint)masterRoleInfo.GetHaveHeroCount(false); bool result = false; switch (num2) { case 0u: result = (haveHeroCount == num); break; case 1u: result = (haveHeroCount > num); break; case 2u: result = (haveHeroCount < num); break; default: DebugHelper.Assert(false); break; } return(result); } return(false); } case 12: { bool flag = false; uint num3 = condition.Param[0]; RES_SHOPBUY_COINTYPE coinType = (condition.Param[1] != 0u) ? 4 : 2; CRoleInfo masterRoleInfo2 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); if (masterRoleInfo2 != null) { if (num3 > 0u) { flag = masterRoleInfo2.CheckHeroBuyable(num3, coinType); } else { ListView <ResHeroCfgInfo> .Enumerator enumerator = CHeroDataFactory.GetAllHeroList().GetEnumerator(); while (enumerator.MoveNext()) { num3 = enumerator.get_Current().dwCfgID; flag |= masterRoleInfo2.CheckHeroBuyable(num3, coinType); if (flag) { break; } } } } if (flag) { NewbieGuideCheckTriggerConditionUtil.AvailableHeroId = num3; } return(flag); } case 13: return(Singleton <CShopSystem> .GetInstance().IsNormalShopItemsInited()); case 14: return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().GoldCoin >= condition.Param[0] && Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(12) && Singleton <CShopSystem> .GetInstance().IsNormalShopItemsInited()); case 15: return(CAdventureSys.IsChapterFullStar(Singleton <CAdventureSys> .GetInstance().currentChapter, Singleton <CAdventureSys> .GetInstance().currentDifficulty)); case 16: { uint num4 = condition.Param[0]; return(num4 > 0u && Singleton <CAdventureSys> .GetInstance().IsLevelFinished((int)num4) && CAdventureSys.IsLevelFullStar((int)num4)); } case 17: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(10)); case 18: { CRoleInfo masterRoleInfo3 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); CUseableContainer useableContainer = masterRoleInfo3.GetUseableContainer(enCONTAINER_TYPE.ITEM); int useableStackCount = useableContainer.GetUseableStackCount(2, CAdventureSys.MOPUP_TICKET_ID); return((long)useableStackCount >= (long)((ulong)condition.Param[0])); } case 19: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(3)); case 20: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(5)); case 21: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(4)); case 22: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(6)); case 23: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(13)); case 24: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(8)); case 25: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(11) && Singleton <CShopSystem> .GetInstance().IsMysteryShopAvailable()); case 26: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(15)); case 27: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(16)); case 28: return(false); case 30: return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(26)); case 31: return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(27)); case 32: return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(21)); case 33: { CRoleInfo masterRoleInfo4 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); return(masterRoleInfo4 != null && masterRoleInfo4.GoldCoin >= condition.Param[0]); } case 34: return(false); case 36: return(false); case 37: { bool flag2 = false; uint num5 = condition.Param[0]; CRoleInfo masterRoleInfo5 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); if (masterRoleInfo5 != null) { CUseableContainer useableContainer2 = masterRoleInfo5.GetUseableContainer(enCONTAINER_TYPE.ITEM); if (useableContainer2 != null) { CUseable useableByBaseID = useableContainer2.GetUseableByBaseID(2, num5); if (useableByBaseID != null) { flag2 = true; } } } NewbieGuideCheckTriggerConditionUtil.AvailableItemId = ((!flag2) ? 0u : num5); return(flag2); } case 38: return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(9)); case 39: { uint num6 = condition.Param[0]; CRoleInfo masterRoleInfo6 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); return(masterRoleInfo6 != null && (long)masterRoleInfo6.GetHaveHeroCount(false) >= (long)((ulong)num6)); } case 40: { CRoleInfo masterRoleInfo7 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); if (masterRoleInfo7 != null) { masterRoleInfo7.m_symbolInfo.CheckAnyWearSymbol(out NewbieGuideCheckTriggerConditionUtil.AvailableSymbolPos, out NewbieGuideCheckTriggerConditionUtil.AvailableSymbolId, 2); return((long)NewbieGuideCheckTriggerConditionUtil.AvailableSymbolPos == (long)((ulong)condition.Param[0])); } return(false); } case 41: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(9)); case 42: return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(44)); case 43: { uint num7 = condition.Param[0]; CRoleInfo masterRoleInfo8 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); return(masterRoleInfo8 != null && masterRoleInfo8.SymbolCoin >= num7); } case 44: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(22)); case 45: return(CAddSkillSys.IsSelSkillAvailable()); case 46: return(NewbieGuideCheckTriggerConditionUtil.CheckOwnCompleteNewWeakGuideCondition(condition)); case 47: return(NewbieGuideCheckTriggerConditionUtil.CheckOwnCompleteNewWeakGuideCondition(condition)); case 48: { CRoleInfo masterRoleInfo9 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); return(masterRoleInfo9.m_symbolInfo.m_pageCount > 1); } case 49: { LevelRewardData levelRewardData = Singleton <CTaskSys> .get_instance().model.GetLevelRewardData((int)condition.Param[0]); return(levelRewardData != null && !levelRewardData.m_bHasGetReward); } case 50: { CRoleInfo masterRoleInfo10 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); return(masterRoleInfo10.m_freeDrawInfo[4].dwLeftFreeDrawCnt > 0); } case 51: return(Singleton <CFunctionUnlockSys> .get_instance().FucIsUnlock(condition.Param[0])); case 52: { CRoleInfo masterRoleInfo11 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); return(masterRoleInfo11 != null && masterRoleInfo11.IsOldPlayer() && !masterRoleInfo11.IsOldPlayerGuided()); } case 53: { SLevelContext curLvelContext = Singleton <BattleLogic> .GetInstance().GetCurLvelContext(); return(curLvelContext != null && curLvelContext.IsMultilModeWithWarmBattle()); } case 54: { bool result2 = false; CRoleInfo masterRoleInfo12 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); if (masterRoleInfo12 != null) { result2 = masterRoleInfo12.IsGuidedStateSet(98); } return(result2); } case 55: return(CBattleGuideManager.EnableHeroVictoryTips()); case 56: return(Singleton <GameReplayModule> .GetInstance().HasRecord); case 57: { SLevelContext curLvelContext2 = Singleton <BattleLogic> .GetInstance().GetCurLvelContext(); return(curLvelContext2 != null && (long)curLvelContext2.m_mapID == (long)((ulong)condition.Param[0])); } } return(false); }