public void RefreshVoiceStateIfNess() { CUIFormScript statViewFormScript = this.m_statViewFormScript; if (statViewFormScript == null) { return; } if (!statViewFormScript.IsHided()) { for (int i = 0; i < this.m_playerListCamp1.get_Count(); i++) { if (i >= this._heroList0.Length) { break; } Player curPlayer = this.m_playerListCamp1.get_Item(i); BattleStatView.HeroItem heroItem = this._heroList0[i]; heroItem.updateHeroVoiceState(curPlayer); } for (int i = 0; i < this.m_playerListCamp2.get_Count(); i++) { if (i >= this._heroList1.Length) { break; } Player curPlayer = this.m_playerListCamp2.get_Item(i); BattleStatView.HeroItem heroItem = this._heroList1[i]; heroItem.updateHeroVoiceState(curPlayer); } } }
private void OnTimerWarmBattle(int timerSequence) { Singleton <CTimerManager> .instance.RemoveTimer(this.m_timerSeq); CUIFormScript form = Singleton <CUIManager> .GetInstance().GetForm(FightForm.s_battleUIForm); if (form != null && !form.IsHided()) { this.m_timerSeq = -1; if (this.m_curCnt != this.m_maxCnt) { this.m_curCnt++; this.m_timerSeq = Singleton <CTimerManager> .instance.AddTimer(this.m_random.Next(500, 3000), 1, new CTimer.OnTimeUpHandler(this.OnTimerWarmBattle)); this.OpenSurrenderForm(this.m_maxCnt, this.m_curCnt, this.m_result); } else { this.m_haveRights = true; COM_PLAYERCAMP playerCamp = Singleton <GamePlayerCenter> .instance.GetHostPlayer().PlayerCamp; BattleLogic.ForceKillCrystal((int)playerCamp); } } }
public bool Porcess_CloseOtherForm() { CUIFormScript form = Singleton <CUIManager> .instance.GetForm(CBattleEquipSystem.s_equipFormPath); if (form != null && (!form.IsHided() || form.GetComponent <Canvas>().enabled)) { Singleton <CUIManager> .instance.CloseForm(form); return(true); } CUIFormScript form2 = Singleton <CUIManager> .instance.GetForm(CSettingsSys.SETTING_FORM); if (form2 != null && !form2.IsHided()) { Singleton <CUIManager> .instance.CloseForm(form2); return(true); } CUIFormScript form3 = Singleton <CUIManager> .instance.GetForm(BattleStatView.s_battleStateViewUIForm); if (form3 != null && (!form3.IsHided() || form3.GetComponent <Canvas>().enabled) && Singleton <CBattleSystem> .instance.BattleStatView != null) { Singleton <CBattleSystem> .instance.BattleStatView.Hide(); return(true); } return(false); }
private void OnGetDetail(CUIEvent cuiEvent) { CUIFormScript form = Singleton <CUIManager> .instance.GetForm("UGUI/Form/System/AddedSkill/Form_AddedSkill.prefab"); if ((form != null) && !form.IsHided()) { CAddSkillView.OnRefresh(form.gameObject, (ushort)cuiEvent.m_eventParams.tag); } }
private void UpdateBattleState(CUIEvent evt = null) { if (null == this._root) { return; } CUIFormScript statViewFormScript = this.m_statViewFormScript; if (statViewFormScript == null) { return; } if (!statViewFormScript.IsHided()) { for (int i = 0; i < this.m_playerListCamp1.get_Count(); i++) { if (i >= this._heroList0.Length) { break; } Player curPlayer = this.m_playerListCamp1.get_Item(i); BattleStatView.HeroItem heroItem = this._heroList0[i]; heroItem.updateReviceCD(curPlayer); heroItem.updateTalentSkillCD(curPlayer, this.m_statViewFormScript); if (this.m_battleHeroPropertyChange) { heroItem.updateHeroValue(curPlayer); } } for (int i = 0; i < this.m_playerListCamp2.get_Count(); i++) { if (i >= this._heroList1.Length) { break; } Player curPlayer = this.m_playerListCamp2.get_Item(i); BattleStatView.HeroItem heroItem = this._heroList1[i]; heroItem.updateReviceCD(curPlayer); heroItem.updateTalentSkillCD(curPlayer, this.m_statViewFormScript); if (this.m_battleHeroPropertyChange) { heroItem.updateHeroValue(curPlayer); } } if (this.m_battleHeroPropertyChange) { this.m_battleHeroPropertyChange = false; } } }
private void UpdateKDAView() { if (null != this._root) { CUIFormScript form = Singleton <CUIManager> .GetInstance().GetForm(s_battleStateViewUIForm); if ((form != null) && !form.IsHided()) { int index = 0; index = 0; while (index < this.m_heroListCamp1.Count) { if (index < this._heroList0.Length) { this._heroList0[index].Visible = true; this._heroList0[index].Validate(this.m_heroListCamp1[index]); } index++; } while (index < this._heroList0.Length) { this._heroList0[index].Visible = false; index++; } index = 0; index = 0; while (index < this.m_heroListCamp2.Count) { if (index < this._heroList1.Length) { this._heroList1[index].Visible = true; this._heroList1[index].Validate(this.m_heroListCamp2[index]); } index++; } while (index < this._heroList1.Length) { this._heroList1[index].Visible = false; index++; } } } }
protected override void Update() { if (base.isInitialize) { base.Update(); return; } CUIFormScript form = Singleton <CUIManager> .GetInstance().GetForm(FightForm.s_battleUIForm); if (form != null) { GameObject widget = form.GetWidget(47); DebugHelper.Assert(widget != null, "can't find equip item!"); if (widget.activeInHierarchy && !form.IsHided()) { base.AddHighLightGameObject(widget, true, form, true); base.Initialize(); } } }
private void UpdateKDAView() { if (null == this._root) { return; } CUIFormScript statViewFormScript = this.m_statViewFormScript; if (statViewFormScript != null && !statViewFormScript.IsHided()) { int i; for (i = 0; i < this.m_heroListCamp1.get_Count(); i++) { if (i < this._heroList0.Length) { this._heroList0[i].Visible = true; this._heroList0[i].Validate(this.m_heroListCamp1.get_Item(i)); } } while (i < this._heroList0.Length) { this._heroList0[i].Visible = false; i++; } for (i = 0; i < this.m_heroListCamp2.get_Count(); i++) { if (i < this._heroList1.Length) { this._heroList1[i].Visible = true; this._heroList1[i].Validate(this.m_heroListCamp2.get_Item(i)); } } while (i < this._heroList1.Length) { this._heroList1[i].Visible = false; i++; } } }