public static Texture2D LoadTexture(string name) { if (assetUtility == null) { assetUtility = new CUEditorAssetUtility(SMEditorResourcesLocator.ResourcePath, "SceneManager", "SMEditorResourcesLocator"); } return(assetUtility.FindTexture(name)); }
public static Texture2D LoadTexture(string name) { if (assetUtility == null) { assetUtility = new CUEditorAssetUtility(UTEditorResourcesLocator.ResourcePath, "uTomate", "UTEditorResourcesLocator"); } return(assetUtility.FindTexture(name)); }