示例#1
0
 public static Texture2D LoadTexture(string name)
 {
     if (assetUtility == null)
     {
         assetUtility = new CUEditorAssetUtility(SMEditorResourcesLocator.ResourcePath, "SceneManager", "SMEditorResourcesLocator");
     }
     return(assetUtility.FindTexture(name));
 }
示例#2
0
 public static Texture2D LoadTexture(string name)
 {
     if (assetUtility == null)
     {
         assetUtility = new CUEditorAssetUtility(UTEditorResourcesLocator.ResourcePath, "uTomate", "UTEditorResourcesLocator");
     }
     return(assetUtility.FindTexture(name));
 }