示例#1
0
 // Set as a border cube
 public void SetAsBorderCube()
 {
     cubeDestructible = false;
     cubeType         = CUBETYPE.BORDER;
     GetComponent <MeshRenderer>().material = GameObject.FindGameObjectWithTag(Tags.gameControllerTag).GetComponent <Map>().borderMaterial;
     transform.rotation = Random.rotation;
 }
示例#2
0
 // Set as a rock cube
 public void SetAsRockCube()
 {
     cubeDestructible = true;
     cubeType         = CUBETYPE.ROCK;
     GetComponent <MeshRenderer>().material = GameObject.FindGameObjectWithTag(Tags.gameControllerTag).GetComponent <Map>().rockMaterial;
     currentHealth      = maxHealth = rockHealth;
     transform.rotation = Random.rotation;
 }
示例#3
0
 // Set as an empty cube
 public void SetAsEmptyCube()
 {
     cubeDestructible = false;
     cubeType         = CUBETYPE.EMPTY;
     Destroy(GetComponent <MeshFilter>());
     Destroy(GetComponent <BoxCollider>());
     Destroy(GetComponent <MeshRenderer>());
     cubeDestroyed = true;
     cubeOpen      = true;
     currentHealth = maxHealth = 0;
 }
示例#4
0
    // Remove the opened grid cube from the cube counts
    public void RemoveOpenedCubeFromCounts(CUBETYPE cubeType)
    {
        // If removing a rock cube
        if (cubeType == CUBETYPE.ROCK)
        {
            numberOfRockCubes--;
            numberOfTotalCubes--;
        }

        // If removing a rock cube
        if (cubeType == CUBETYPE.CRYSTAL)
        {
            numberOfCrystalCubes--;
            numberOfTotalCubes--;
        }
    }
示例#5
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    // Count the destroyed grid cube and send count to game data manager
    public void CountDestroyedGridCubeType(CUBETYPE cubeType, Vector3 cubePos)
    {
        // If the cube destroyed is a rock add to the rock cubes destroyed count
        if (cubeType == CUBETYPE.ROCK)
        {
            numberOfCubesDestroyedRock++;
        }

        // If the cube destroyed is a crystal add to the crystal cubes destroyed count
        if (cubeType == CUBETYPE.CRYSTAL)
        {
            numberOfCubesDestroyedCrystal++;
        }

        // Count the destroyed grid cube and record the position
        numberOfCubesDestroyed++;
        cubePositionsDestroyed.Add(new CubeDestroyedStat {
            position = cubePos, type = cubeType, destroyed = true
        });
    }
示例#6
0
 public void SetCubeType(CUBETYPE type)
 {
     cubeType = type;
 }