/// <summary> /// /// </summary> /// <returns></returns> public CSharpGL.IndexBuffer GetIndexBuffer() { if ((indexBuffer == null)) { int vertexCount = this.pointPositions.Length; ZeroIndexBuffer buffer = ZeroIndexBuffer.Create(DrawMode.Points, 0, vertexCount); this.indexBuffer = buffer; } return(indexBuffer); }
public CSharpGL.IndexBuffer GetIndexBuffer() { if (this.indexBuffer == null) { int vertexCount = this.pointCount; ZeroIndexBuffer buffer = ZeroIndexBuffer.Create(DrawMode.Points, 0, vertexCount); this.indexBuffer = buffer; } return(this.indexBuffer); }
public CSharpGL.IndexBuffer GetIndexBuffer() { if (this.indexBuffer == null) { int vertexCount = this.pointPositions.Count; ZeroIndexBuffer buffer = ZeroIndexBuffer.Create(DrawMode.Points, 0, vertexCount); this.indexBuffer = buffer; } return this.indexBuffer; }