private RandomPointsRenderer(CSharpGL.IBufferable model, CSharpGL.ShaderCode[] shaderCodes, CSharpGL.AttributeMap attributeMap, params GLSwitch[] switches) : base(model, shaderCodes, attributeMap, switches) { }
private PointCloudRenderer(CSharpGL.IBufferable model, CSharpGL.ShaderCode[] shaderCodes, CSharpGL.AttributeMap attributeMap, params GLState[] switches) : base(model, shaderCodes, attributeMap, switches) { }