public void SetSRV(string name, CShaderResourceView srv) { SRVParam param; if (mSRViews.TryGetValue(name, out param)) { param.RSView.Cleanup(); param.RSView = srv; if (srv != null) { param.RName = srv.Name; } else { param.RName = RName.EmptyName; } } }
IShaderResourceView GetSrv(ref ShaderResourceViewDescription viewDesc) { CShaderResourceView view = null; foreach (var v in srvs) { if (v.DescEquals(ref viewDesc)) { view = v; break; } } if (view == null) { view = new CShaderResourceView(this, GetTexture(), ref viewDesc); srvs.Add(view); } return view; }
public unsafe void UpdateGpuBufferVTF(CRenderContext rc, EngineNS.CCommandList cmd, Graphics.CGfxCamera Camera) { CTexture2DDesc desc = new CTexture2DDesc(); desc.Init(); var spDesc = new CSamplerStateDesc(); spDesc.SetDefault(); spDesc.Filter = ESamplerFilter.SPF_MIN_MAG_MIP_POINT; mSamplerState = CEngine.Instance.SamplerStateManager.GetSamplerState(rc, spDesc); int vertStride = sizeof(Cluster.GpuSceneVertex); int size = mAllVertices.Count * vertStride; int side = (int)Math.Sqrt((float)size) + 1; desc.Width = 512; desc.Height = 512; desc.MipLevels = 1; desc.Format = EPixelFormat.PXF_R32G32B32A32_FLOAT; mVertexTexture = rc.CreateTexture2D(desc); CShaderResourceViewDesc srvDesc = new CShaderResourceViewDesc(); srvDesc.mFormat = desc.Format; srvDesc.mTexture2D = mVertexTexture.CoreObject; mVertexTextureView = rc.CreateShaderResourceView(srvDesc); mVertexTextureView.ResourceState.StreamState = EStreamingState.SS_Valid; { var copyArray = mAllVertices.ToArray(); fixed(Vector4 *p = &mVertexTexData[0]) fixed(Cluster.GpuSceneVertex * v = ©Array[0]) { CoreSDK.SDK_Memory_Copy(p, v, (uint)size); mVertexTexture.UpdateMipData(cmd, 0, p, 512, 512, 512 * 4 * 4); } } int InstStride = sizeof(GpuMeshInstanceData); size = mGpuInstanceDatas.Count * InstStride; side = (int)Math.Sqrt((float)size) + 1; desc.Width = 256; desc.Height = 256; desc.MipLevels = 1; desc.Format = EPixelFormat.PXF_R32G32B32A32_FLOAT; mInstanceDataTexture = rc.CreateTexture2D(desc); srvDesc.mFormat = desc.Format; srvDesc.mTexture2D = mInstanceDataTexture.CoreObject; mInstanceDataTextureView = rc.CreateShaderResourceView(srvDesc); mInstanceDataTextureView.ResourceState.StreamState = EStreamingState.SS_Valid; { var copyArray = mGpuInstanceDatas.ToArray(); fixed(Vector4 *p = &mInstTexData[0]) fixed(GpuMeshInstanceData * v = ©Array[0]) { CoreSDK.SDK_Memory_Copy(p, v, (uint)size); mInstanceDataTexture.UpdateMipData(cmd, 0, p, 256, 256, 256 * 4 * 4); } } }
public void SetTexutre(UInt32 bindPoint, CShaderResourceView texture) { Textures[bindPoint] = texture; }
private async System.Threading.Tasks.Task <bool> TestSnapRender(CRenderContext rc) { var mCurMesh = await CEngine.Instance.MeshManager.CreateMeshAsync(rc, RName.GetRName("editor/basemesh/box.gms")); if (mCurMesh == null) { return(false); } mTestSnapshort = new Editor.GSnapshotCreator(); mTestSnapshort.SkyName = EngineNS.RName.GetRName("Mesh/sky.gms"); mTestSnapshort.FloorName = EngineNS.RName.GetRName(@"editor/floor.gms"); var eye = new EngineNS.Vector3(); eye.SetValue(1.6f, 1.5f, -3.6f); var at = new EngineNS.Vector3(); at.SetValue(0.0f, 0.0f, 0.0f); var up = new EngineNS.Vector3(); up.SetValue(0.0f, 1.0f, 0.0f); await mTestSnapshort.InitEnviroment(); mTestSnapshort.Camera.LookAtLH(eye, at, up); var actor = EngineNS.GamePlay.Actor.GActor.NewMeshActorDirect(mCurMesh); mCurMesh.PreUse(true);//就这个地方用,别的地方别乱用,效率不好 mTestSnapshort.World.AddActor(actor); mTestSnapshort.World.GetScene(RName.GetRName("SnapshorCreator")).AddActor(actor); mTestSnapshort.FocusActor = actor; actor.Placement.Location = new Vector3(0, 0, 0); OnFetchFinished = (InSrv) => { var blob = new EngineNS.Support.CBlobObject(); unsafe { void *pData; uint rowPitch; uint depthPitch; if (InSrv.Map(CEngine.Instance.RenderContext.ImmCommandList, 0, &pData, &rowPitch, &depthPitch)) { InSrv.BuildImageBlob(blob, pData, rowPitch); InSrv.Unmap(CEngine.Instance.RenderContext.ImmCommandList, 0); } } bool bSave = false; if (bSave) { var blbArray = new EngineNS.Support.CBlobObject[] { blob }; CShaderResourceView.SaveSnap(@"D:\OpenSource\titan3d\Content\editor\basemesh\box.gms.snap", blbArray); } }; mTestSnapshort.mRP_Snapshot.OnAfterTickLogic = (InView, InRc, InCmd, InArg) => { CTexture2D ReadableTex = null; InCmd.CreateReadableTexture2D(ref ReadableTex, mTestSnapshort.mRP_Snapshot.BaseSceneView.FrameBuffer.GetSRV_RenderTarget(0), mTestSnapshort.mRP_Snapshot.BaseSceneView.FrameBuffer); EngineNS.CEngine.Instance.GpuFetchManager.RegFetchTexture2D(ReadableTex, OnFetchFinished); }; return(true); }
public async System.Threading.Tasks.Task SaveToFile(string strFileName, long duration, int frame = 4) { mDuration = duration; mFrameNum = 1;// frame; mRP_Snapshot.OnAfterTickLogic = (InView, InRc, InCmd, InArg) => { CTexture2D ReadableTex = null; InCmd.CreateReadableTexture2D(ref ReadableTex, mRP_Snapshot.BaseSceneView.FrameBuffer.GetSRV_RenderTarget(0), mRP_Snapshot.BaseSceneView.FrameBuffer); EngineNS.CEngine.Instance.GpuFetchManager.RegFetchTexture2D(ReadableTex, (InSrv) => { var blob = new EngineNS.Support.CBlobObject(); unsafe { void *pData; uint rowPitch; uint depthPitch; if (InSrv.Map(CEngine.Instance.RenderContext.ImmCommandList, 0, &pData, &rowPitch, &depthPitch)) { InSrv.BuildImageBlob(blob, pData, rowPitch); InSrv.Unmap(CEngine.Instance.RenderContext.ImmCommandList, 0); } } EngineNS.CEngine.Instance.EventPoster.RunOn(() => { var blbArray = new EngineNS.Support.CBlobObject[] { blob }; CShaderResourceView.SaveSnap(strFileName, blbArray); return(true); }, EngineNS.Thread.Async.EAsyncTarget.AsyncEditor); }); }; var rp = CEngine.Instance.GetCurrentModule().RenderPolicy as EngineNS.Graphics.RenderPolicy.CGfxRP_EditorMobile; if (rp != null) { lock (rp.mSnapshots) { rp.mSnapshots.Add(this); } } //frame = 1; //await EngineNS.Thread.AsyncDummyClass.DummyFunc(); //var rc = CEngine.Instance.RenderContext; //foreach (var actor in mWorld.Actors.Values) //{ // actor.PreUse(true); //} //CalculateCamera(mCamera, 1.0); //EngineNS.CEngine.Instance.TextureManager.PauseKickResource = true; //var saveTime = EngineNS.CEngine.Instance.EngineTime; //var saveElapse = EngineNS.CEngine.Instance.EngineElapseTime; //EngineNS.Support.CBlobObject[] data = new EngineNS.Support.CBlobObject[frame]; //mRP_Snapshot.OnAfterTickLogic = (InView, InRc, InCmd, InArg) => //{ // CTexture2D ReadableTex = null; // InCmd.CreateReadableTexture2D(ref ReadableTex, mRP_Snapshot.BaseSceneView.FrameBuffer.GetSRV_RenderTarget(0), mRP_Snapshot.BaseSceneView.FrameBuffer); // EngineNS.CEngine.Instance.GpuFetchManager.RegFetchTexture2D(ReadableTex, (InSrv) => // { // //{ // // var blob = new EngineNS.Support.CBlobObject(); // // unsafe // // { // // void* pData; // // uint rowPitch; // // uint depthPitch; // // if (InSrv.Map(CEngine.Instance.RenderContext.ImmCommandList, 0, &pData, &rowPitch, &depthPitch)) // // { // // InSrv.BuildImageBlob(blob, pData, rowPitch); // // InSrv.Unmap(CEngine.Instance.RenderContext.ImmCommandList, 0); // // } // // } // // bool bSave = true; // // if (bSave) // // { // // var blbArray = new EngineNS.Support.CBlobObject[] { blob }; // // CShaderResourceView.SaveSnap(strFileName, blbArray); // // } // // return; // //} // if (InArg == null) // InArg = (int)0; // data[(int)InArg] = new EngineNS.Support.CBlobObject(); // var t1 = EngineNS.Support.Time.HighPrecision_GetTickCount(); // unsafe // { // void* pData; // uint rowPitch; // uint depthPitch; // if (InSrv.Map(CEngine.Instance.RenderContext.ImmCommandList, 0, &pData, &rowPitch, &depthPitch)) // { // InSrv.BuildImageBlob(data[(int)InArg], pData, rowPitch); // InSrv.Unmap(CEngine.Instance.RenderContext.ImmCommandList, 0); // } // } // var t2 = EngineNS.Support.Time.HighPrecision_GetTickCount(); // System.Diagnostics.Debug.WriteLine($"Fetch Snap time : {t2 - t1}"); // int finishCount = 0; // foreach (var i in data) // { // if (i != null) // finishCount++; // } // if (finishCount == data.Length) // { // EngineNS.CEngine.Instance.EventPoster.RunOn(() => // { // CShaderResourceView.SaveSnap(strFileName, data); // //foreach (var i in data) // //{ // // i.Dispose(); // //} // //data = null; // //System.GC.Collect(); // return true; // }, EngineNS.Thread.Async.EAsyncTarget.AsyncEditor); // } // return; // }); //}; //for (int i = 0; i < frame; i++) //{ // EngineNS.CEngine.Instance._UpdateEngineTime(saveTime + duration * i / frame); // EngineNS.CEngine.Instance.SetPerFrameCBuffer(); // TickLogicEvent?.Invoke(this, i); // mRP_Snapshot.TickSync(); // mRP_Snapshot.TickRender(null); // TickLogicEvent?.Invoke(this, i); // mRP_Snapshot.TickSync(); // mRP_Snapshot.TickRender(null); //} //EngineNS.CEngine.Instance._ResetTime(saveTime, saveElapse); //EngineNS.CEngine.Instance.SetPerFrameCBuffer(); //EngineNS.CEngine.Instance.TextureManager.PauseKickResource = false; //mRP_Snapshot.OnAfterTickLogic = null; //FinalCleanup(); }
public void PushInstance(ref Vector3 pos, ref Vector3 scale, ref Quaternion quat, ref UInt32_4 f41, int lightNum) { var rc = CEngine.Instance.RenderContext; if (mCurSize == mMaxNumber) { var savedNum = mMaxNumber; mMaxNumber = mCurSize * 2; VSInstantData[] newInstData = null; Vector3[] newPos = null; Vector4[] newScale = null; Quaternion[] newQuat = null; UInt32_4[] newF41 = null; if (CRenderContext.ShaderModel >= 4) { newInstData = new VSInstantData[mMaxNumber]; } else { newPos = new Vector3[mMaxNumber]; newScale = new Vector4[mMaxNumber]; newQuat = new Quaternion[mMaxNumber]; newF41 = new UInt32_4[mMaxNumber]; } unsafe { if (CRenderContext.ShaderModel >= 4) { fixed(VSInstantData *src = &mInstDataArray[0]) fixed(VSInstantData * dest = &newInstData[0]) { CoreSDK.SDK_Memory_Copy(dest, src, (UInt32)(sizeof(VSInstantData) * savedNum)); } var bfDesc = new CGpuBufferDesc(); bfDesc.SetMode(true, false); bfDesc.ByteWidth = (uint)(mMaxNumber * sizeof(VSInstantData)); bfDesc.StructureByteStride = (uint)sizeof(VSInstantData); mInstDataBuffer = rc.CreateGpuBuffer(bfDesc, IntPtr.Zero); var srvDesc = new ISRVDesc(); srvDesc.ToDefault(); srvDesc.ViewDimension = EResourceDimension.RESOURCE_DIMENSION_BUFFER; srvDesc.Buffer.ElementOffset = 0; srvDesc.Buffer.NumElements = (uint)mMaxNumber; mInstDataView = rc.CreateShaderResourceViewFromBuffer(mInstDataBuffer, srvDesc); mAttachSRVs.VSBindTexture(13, mInstDataView); } else { fixed(Vector3 *src = &mPosData[0]) fixed(Vector3 * dest = &newPos[0]) { CoreSDK.SDK_Memory_Copy(dest, src, (UInt32)(sizeof(Vector3) * savedNum)); } fixed(Vector4 *src = &mScaleData[0]) fixed(Vector4 * dest = &newScale[0]) { CoreSDK.SDK_Memory_Copy(dest, src, (UInt32)(sizeof(Vector3) * savedNum)); } fixed(Quaternion *src = &mRotateData[0]) fixed(Quaternion * dest = &newQuat[0]) { CoreSDK.SDK_Memory_Copy(dest, src, (UInt32)(sizeof(Quaternion) * savedNum)); } fixed(UInt32_4 *src = &mF41Data[0]) fixed(UInt32_4 * dest = &newF41[0]) { CoreSDK.SDK_Memory_Copy(dest, src, (UInt32)(sizeof(UInt32_4) * savedNum)); } CVertexBufferDesc desc = new CVertexBufferDesc(); desc.ByteWidth = (UInt32)(sizeof(Vector3) * mMaxNumber); desc.Stride = (UInt32)sizeof(Vector3); mPosVB = rc.CreateVertexBuffer(desc); desc.ByteWidth = (UInt32)(sizeof(Vector4) * mMaxNumber); desc.Stride = (UInt32)sizeof(Vector4); mScaleVB = rc.CreateVertexBuffer(desc); desc.ByteWidth = (UInt32)(sizeof(Quaternion) * mMaxNumber); desc.Stride = (UInt32)sizeof(Quaternion); mRotateVB = rc.CreateVertexBuffer(desc); desc.ByteWidth = (UInt32)(sizeof(Vector4) * mMaxNumber); desc.Stride = (UInt32)sizeof(Vector4); mF41VB = rc.CreateVertexBuffer(desc); mAttachVBs.BindVertexBuffer(EVertexSteamType.VST_InstPos, mPosVB); mAttachVBs.BindVertexBuffer(EVertexSteamType.VST_InstScale, mScaleVB); mAttachVBs.BindVertexBuffer(EVertexSteamType.VST_InstQuat, mRotateVB); mAttachVBs.BindVertexBuffer(EVertexSteamType.VST_F4_1, mF41VB); } } mInstDataArray = newInstData; mPosData = newPos; mScaleData = newScale; mRotateData = newQuat; mF41Data = newF41; } if (CRenderContext.ShaderModel >= 4) { mInstDataArray[mCurSize].WorldMatrix = Matrix.Transformation(scale, quat, pos); mInstDataArray[mCurSize].WorldMatrix.Transpose(); mInstDataArray[mCurSize].CustomData.x = (uint)lightNum; mInstDataArray[mCurSize].PointLightIndices = f41; } else { mPosData[mCurSize] = pos; mScaleData[mCurSize].X = scale.X; mScaleData[mCurSize].Y = scale.Y; mScaleData[mCurSize].Z = scale.Z; mScaleData[mCurSize].W = lightNum; mRotateData[mCurSize] = quat; mF41Data[mCurSize] = f41; } mCurSize++; }
public unsafe void UpdateGpuBuffer(CRenderContext rc, EngineNS.CCommandList cmd, Graphics.CGfxCamera Camera) { if (UseVTF) { UpdateGpuBufferVTF(rc, cmd, Camera); } else { var bfDesc = new CGpuBufferDesc(); //mAllVertexSRV { bfDesc.SetMode(false, false); bfDesc.ByteWidth = (uint)(mAllVertices.Count * sizeof(EngineNS.Bricks.GpuDriven.Cluster.GpuSceneVertex)); bfDesc.StructureByteStride = (uint)sizeof(EngineNS.Bricks.GpuDriven.Cluster.GpuSceneVertex); var copyArray = mAllVertices.ToArray(); fixed(EngineNS.Bricks.GpuDriven.Cluster.GpuSceneVertex *p = ©Array[0]) { bufferAllVertex = rc.CreateGpuBuffer(bfDesc, (IntPtr)p); } var srvDesc = new ISRVDesc(); srvDesc.ToDefault(); srvDesc.ViewDimension = EResourceDimension.RESOURCE_DIMENSION_BUFFER; srvDesc.Buffer.ElementOffset = 0; srvDesc.Buffer.NumElements = (uint)mAllVertices.Count; mAllVertexSRV = rc.CreateShaderResourceViewFromBuffer(bufferAllVertex, srvDesc); } //uavMeshInstanceArray { bfDesc.SetMode(false, true); bfDesc.ByteWidth = (uint)(GpuInstanceDatas.Count * sizeof(EngineNS.Bricks.GpuDriven.GpuScene.GpuMeshInstanceData)); bfDesc.StructureByteStride = (uint)sizeof(EngineNS.Bricks.GpuDriven.GpuScene.GpuMeshInstanceData); var copyArray = GpuInstanceDatas.ToArray(); fixed(EngineNS.Bricks.GpuDriven.GpuScene.GpuMeshInstanceData *p = ©Array[0]) { bufferMeshInstanceArray = rc.CreateGpuBuffer(bfDesc, (IntPtr)p); //bufferMeshInstanceArray.UpdateBufferData(cmd, (IntPtr)p, bfDesc.ByteWidth); } var uavDesc = new CUnorderedAccessViewDesc(); uavDesc.ToDefault(); uavDesc.Buffer.NumElements = (uint)GpuInstanceDatas.Count; uavMeshInstanceArray = rc.CreateUnorderedAccessView(bufferMeshInstanceArray, uavDesc); var srvDesc = new ISRVDesc(); srvDesc.ToDefault(); srvDesc.ViewDimension = EResourceDimension.RESOURCE_DIMENSION_BUFFER; srvDesc.Buffer.ElementOffset = 0; srvDesc.Buffer.NumElements = (uint)GpuInstanceDatas.Count; mMeshInstanceSRV = rc.CreateShaderResourceViewFromBuffer(bufferMeshInstanceArray, srvDesc); } } if (UseComputeShader) { var bfDesc = new CGpuBufferDesc(); if (uavMeshInstanceArray == null) { bfDesc.SetMode(false, true); bfDesc.ByteWidth = (uint)(GpuInstanceDatas.Count * sizeof(EngineNS.Bricks.GpuDriven.GpuScene.GpuMeshInstanceData)); bfDesc.StructureByteStride = (uint)sizeof(EngineNS.Bricks.GpuDriven.GpuScene.GpuMeshInstanceData); var copyArray = GpuInstanceDatas.ToArray(); fixed(EngineNS.Bricks.GpuDriven.GpuScene.GpuMeshInstanceData *p = ©Array[0]) { bufferMeshInstanceArray = rc.CreateGpuBuffer(bfDesc, (IntPtr)p); //bufferMeshInstanceArray.UpdateBufferData(cmd, (IntPtr)p, bfDesc.ByteWidth); } var uavDesc = new CUnorderedAccessViewDesc(); uavDesc.ToDefault(); uavDesc.Buffer.NumElements = (uint)GpuInstanceDatas.Count; uavMeshInstanceArray = rc.CreateUnorderedAccessView(bufferMeshInstanceArray, uavDesc); var srvDesc = new ISRVDesc(); srvDesc.ToDefault(); srvDesc.ViewDimension = EResourceDimension.RESOURCE_DIMENSION_BUFFER; srvDesc.Buffer.ElementOffset = 0; srvDesc.Buffer.NumElements = (uint)GpuInstanceDatas.Count; mMeshInstanceSRV = rc.CreateShaderResourceViewFromBuffer(bufferMeshInstanceArray, srvDesc); } //uavClusterArray { bfDesc.SetMode(false, true); bfDesc.ByteWidth = (uint)(GpuClusters.Count * sizeof(EngineNS.Bricks.GpuDriven.Cluster.GpuCluster)); bfDesc.StructureByteStride = (uint)sizeof(EngineNS.Bricks.GpuDriven.Cluster.GpuCluster); var copyArray = GpuClusters.ToArray(); fixed(EngineNS.Bricks.GpuDriven.Cluster.GpuCluster *p = ©Array[0]) { bufferClusterArray = rc.CreateGpuBuffer(bfDesc, (IntPtr)p); //bufferClusterArray.UpdateBufferData(cmd, (IntPtr)p, bfDesc.ByteWidth); } var uavDesc = new CUnorderedAccessViewDesc(); uavDesc.ToDefault(); uavDesc.Buffer.NumElements = (uint)GpuClusters.Count; uavClusterArray = rc.CreateUnorderedAccessView(bufferClusterArray, uavDesc); } //uavStaticSceneAllFaces { bfDesc.SetMode(false, true); bfDesc.ByteWidth = (uint)(AllIndices.Count * sizeof(uint)); bfDesc.StructureByteStride = (uint)sizeof(uint); var copyArray = AllIndices.ToArray(); fixed(uint *p = ©Array[0]) { bufferStaticSceneAllFaces = rc.CreateGpuBuffer(bfDesc, (IntPtr)p); //bufferStaticSceneAllFaces.UpdateBufferData(cmd, (IntPtr)p, bfDesc.ByteWidth); } var uavDesc = new CUnorderedAccessViewDesc(); uavDesc.ToDefault(); uavDesc.Buffer.NumElements = (uint)(AllIndices.Count); uavStaticSceneAllFaces = rc.CreateUnorderedAccessView(bufferStaticSceneAllFaces, uavDesc); } //uavStaticSceneDrawFaces { bfDesc.SetMode(false, true); int MaxInstanceNumber = 20; bfDesc.ByteWidth = (uint)(AllIndices.Count * MaxInstanceNumber * sizeof(uint)); bfDesc.StructureByteStride = (uint)sizeof(uint); bfDesc.MiscFlags = (UInt32)EResourceMiscFlag.BUFFER_ALLOW_RAW_VIEWS; bfDesc.BindFlags |= (UInt32)EBindFlag.INDEX_BUFFER; bfDesc.CPUAccessFlags = 0; bufferStaticSceneDrawFaces = rc.CreateGpuBuffer(bfDesc, IntPtr.Zero); var uavDesc = new CUnorderedAccessViewDesc(); uavDesc.ToDefault(); uavDesc.Format = EPixelFormat.PXF_R32_TYPELESS; uavDesc.Buffer.NumElements = (uint)(AllIndices.Count * MaxInstanceNumber); uavDesc.Buffer.Flags = (UInt32)EUAVBufferFlag.UAV_FLAG_RAW; uavStaticSceneDrawFaces = rc.CreateUnorderedAccessView(bufferStaticSceneDrawFaces, uavDesc); var ibDesc = new CIndexBufferDesc(); ibDesc.CPUAccess = 0; ibDesc.InitData = IntPtr.Zero; ibDesc.ByteWidth = bfDesc.ByteWidth; ibDesc.Type = EIndexBufferType.IBT_Int32; mDrawIndexBuffer = rc.CreateIndexBufferFromBuffer(ibDesc, bufferStaticSceneDrawFaces); } //uavIndirectDrawArgs { bfDesc.SetMode(false, true); bfDesc.ByteWidth = 20; //(uint)(1 * sizeof(EngineNS.Bricks.GpuDriven.GpuScene.GpuDrawArgs)); bfDesc.StructureByteStride = 4; //(uint)sizeof(EngineNS.Bricks.GpuDriven.GpuScene.GpuDrawArgs); bfDesc.MiscFlags = (UInt32)(EResourceMiscFlag.DRAWINDIRECT_ARGS | EResourceMiscFlag.BUFFER_ALLOW_RAW_VIEWS); bfDesc.CPUAccessFlags = 0; bufferIndirectDrawArgs = rc.CreateGpuBuffer(bfDesc, IntPtr.Zero); var uavDesc = new CUnorderedAccessViewDesc(); uavDesc.ToDefault(); uavDesc.Format = EPixelFormat.PXF_R32_TYPELESS; uavDesc.Buffer.NumElements = (uint)(5); uavDesc.Buffer.Flags = (UInt32)EUAVBufferFlag.UAV_FLAG_RAW; uavIndirectDrawArgs = rc.CreateUnorderedAccessView(bufferIndirectDrawArgs, uavDesc); var drawAgrs = new EngineNS.Bricks.GpuDriven.GpuScene.GpuDrawArgs(); drawAgrs.InstanceCount = 1; drawAgrs.StartInstanceLocation = 0; drawAgrs.IndexCountPerInstance = 0; bufferIndirectDrawArgs.UpdateBufferData(cmd, (IntPtr)(&drawAgrs), bfDesc.ByteWidth); } ComputeDispatch(rc, cmd, Camera); } else { CIndexBufferDesc ibDesc = new CIndexBufferDesc(EIndexBufferType.IBT_Int32); ibDesc.CPUAccess = (UInt32)ECpuAccess.CAS_WRITE; ibDesc.ByteWidth = (uint)(mAllIndices.Count * sizeof(UInt32) * 20); mCpuDrawIndexBuffer = rc.CreateIndexBuffer(ibDesc); } //CEngine.Instance.EventPoster.RunOn(() => //{ // var blobDrawArgs = new EngineNS.Support.CBlobObject(); // bufferIndirectDrawArgs.GetBufferData(rc, blobDrawArgs); // EngineNS.Bricks.GpuDriven.GpuScene.GpuDrawArgs* pArg = (EngineNS.Bricks.GpuDriven.GpuScene.GpuDrawArgs*)blobDrawArgs.Data.ToPointer(); // if (pArg != null) // { // mDrawArgs = *pArg; // } // return null; //}, Thread.Async.EAsyncTarget.Main); }