// Token: 0x06002A1B RID: 10779 RVA: 0x0046788C File Offset: 0x00465A8C public void GoTo(int itemidx) { if (itemidx < 0 || itemidx >= this.m_DataList.Count || this.ContentRect.sizeDelta.x <= this.m_PanelWidth) { return; } CScrollRect component = base.gameObject.GetComponent <CScrollRect>(); if (component != null) { component.StopMovement(); } this.beginIndex = itemidx; float num = 0f; if (itemidx > 0) { num = this.m_Border; } for (int i = 0; i < itemidx; i++) { num += this.m_DataList[i].m_Width + this.m_Range; if (num > this.m_TotalWidth - this.m_PanelWidth) { this.beginIndex = i; num = this.m_TotalWidth - this.m_PanelSize.x; break; } } this.m_FirstIdx = 0; this.m_LastIdx = this.m_MaxItemOfPage - 1; this.UpdatePanelPostion(this.m_FirstIdx); this.ContentRect.anchoredPosition = new Vector2(-num, 0f); this.MyUpdate(); }
// Token: 0x06002A19 RID: 10777 RVA: 0x00467668 File Offset: 0x00465868 public void AddNewDataHeight(List <float> _DataHeight, float newWidth, bool IsSetBeginPos = true) { this.m_TotalWidth = newWidth; this.m_DataList.Clear(); this.m_TotalWidth = this.m_Border; for (int i = 0; i < _DataHeight.Count; i++) { ItemData_H itemData_H = new ItemData_H(); itemData_H.m_Width = _DataHeight[i]; itemData_H.m_LimitLeft = this.m_TotalWidth; this.m_DataList.Add(itemData_H); this.m_TotalWidth += _DataHeight[i] + this.m_Range; } this.ContentRect.sizeDelta = new Vector2(this.m_TotalWidth, 0f); if (IsSetBeginPos) { this.ContentRect.anchoredPosition = new Vector2(0f, 0f); this.beginIndex = 0; this.m_FirstIdx = 0; this.m_LastIdx = 0; } this.UpdatePanelPostion(this.m_FirstIdx); this.MyUpdate(); CScrollRect component = base.gameObject.GetComponent <CScrollRect>(); if (component != null) { component.StopMovement(); } }
// Token: 0x060029FB RID: 10747 RVA: 0x004661A4 File Offset: 0x004643A4 public void AddNewDataHeight(List <float> _DataHeight, float newHeight, bool IsSetBeginPos = true) { this.m_PanelHeight = newHeight; this.m_DataList.Clear(); this.m_TotalHeight = this.m_Border; for (int i = 0; i < _DataHeight.Count; i++) { ItemData itemData = new ItemData(); itemData.m_Height = _DataHeight[i]; itemData.m_limitTop = this.m_TotalHeight; this.m_DataList.Add(itemData); this.m_TotalHeight += _DataHeight[i] + this.m_Range; } this.ContentRect.sizeDelta = new Vector2(0f, this.m_TotalHeight); if (IsSetBeginPos) { this.ContentRect.anchoredPosition = new Vector2(0f, 0f); this.beginIndex = 0; this.m_FirstIdx = 0; this.m_LastIdx = 0; } int num = this.m_FirstIdx; for (int j = 0; j < this.m_MaxItemOfPage; j++) { if (this.m_handler != null) { if (this.beginIndex + j < _DataHeight.Count) { Vector2 a = new Vector2(0f, this.m_DataList[this.beginIndex + j].m_limitTop); this.m_PanelObjects[num].rectTransform.anchoredPosition = -a; this.m_PanelObjects[num].rectTransform.sizeDelta = new Vector2(this.m_PanelObjects[num].rectTransform.sizeDelta.x, _DataHeight[this.beginIndex + j]); this.m_PanelObjects[num].gameObject.GetComponent <ScrollPanelItem>().m_BtnID1 = this.beginIndex + j; this.m_handler.UpDateRowItem(this.m_PanelObjects[num].gameObject, this.beginIndex + j, num, this.m_ScrollPanelID); } else { Vector2 anchoredPosition = new Vector2(0f, this.ContentRect.anchoredPosition.y + this.m_PanelObjects[num].rectTransform.sizeDelta.y + this.m_Range); this.m_PanelObjects[num].rectTransform.anchoredPosition = anchoredPosition; this.m_PanelObjects[num].gameObject.GetComponent <ScrollPanelItem>().m_BtnID1 = -1; } num++; if (num >= this.m_MaxItemOfPage) { num = 0; } } } this.MyUpdate(); CScrollRect component = base.gameObject.GetComponent <CScrollRect>(); if (component != null) { component.StopMovement(); } }
// Token: 0x060029FD RID: 10749 RVA: 0x004666E0 File Offset: 0x004648E0 public void GoTo(int itemidx, float height) { if (itemidx < 0 || itemidx >= this.m_DataList.Count || this.ContentRect.sizeDelta.y <= this.m_PanelHeight) { return; } CScrollRect component = base.gameObject.GetComponent <CScrollRect>(); if (component != null) { component.StopMovement(); } this.beginIndex = itemidx; float num = 0f; if (itemidx > 0) { num = this.m_Border; } for (int i = 0; i < itemidx; i++) { num += this.m_DataList[i].m_Height + this.m_Range; if (num > this.m_TotalHeight - this.m_PanelHeight) { this.beginIndex = i; num = this.m_TotalHeight - this.m_PanelSize.y; break; } } int num2 = 0; this.m_FirstIdx = 0; this.m_LastIdx = this.m_MaxItemOfPage - 1; int num3 = 0; while (num3 < this.m_MaxItemOfPage && num3 < this.m_DataList.Count) { if (this.m_handler != null && this.beginIndex + num3 < this.m_DataList.Count) { this.m_PanelObjects[num2].rectTransform.sizeDelta = new Vector2(this.m_PanelObjects[num2].rectTransform.sizeDelta.x, this.m_DataList[this.beginIndex + num3].m_Height); Vector2 a = new Vector2(0f, this.m_DataList[this.beginIndex + num3].m_limitTop); this.m_PanelObjects[num2].rectTransform.anchoredPosition = -a; this.m_PanelObjects[num2].gameObject.GetComponent <ScrollPanelItem>().m_BtnID1 = this.beginIndex + num3; this.m_handler.UpDateRowItem(this.m_PanelObjects[num2].gameObject, this.beginIndex + num3, num2, this.m_ScrollPanelID); } else { Vector2 anchoredPosition = new Vector2(0f, this.ContentRect.anchoredPosition.y + this.m_PanelObjects[num2].rectTransform.sizeDelta.y + this.m_Range); this.m_PanelObjects[num2].rectTransform.anchoredPosition = anchoredPosition; this.m_PanelObjects[num2].gameObject.GetComponent <ScrollPanelItem>().m_BtnID1 = -1; } num2++; if (num2 >= this.m_MaxItemOfPage) { num2 = 0; } num3++; } this.ContentRect.anchoredPosition = new Vector2(0f, height); this.MyUpdate(); }