示例#1
0
    public void OnButtonSaveAs()
    {
        myFileName_Text.text = CS_VR_LevelManager.Instance.OnButtonSaveAs();
        myLoad_NameList      = CS_AnyLevelSave.LoadFileNameList();

        UpdateLoadNameDisplay();
    }
示例#2
0
    void Awake()
    {
        if (instance != null && instance != this)
        {
            Destroy(this.gameObject);
        }
        else
        {
            instance = this;
        }

        if (myHandleTransform == null)
        {
            myHandleTransform = GameObject.Find("Handle").transform;
        }

        myLoad_NameList = CS_AnyLevelSave.LoadFileNameList();
        UpdateLoadNameDisplay();

        Hand[] t_allHands = FindObjectOfType <Player> ().GetComponentsInChildren <Hand> (true);
        for (int i = 0; i < t_allHands.Length; i++)
        {
            myHandModeDictionary.Add(t_allHands [i], new HandInfo(myHandModeDisplayPrefab, t_allHands [i]));
        }
    }