static ParserThread() { T = new Thread(() => { while (true) { var entry = ReadLine().ToLower(); switch (entry) { case "/help": Print("------------------------------------------------------------------------------>"); Say("/status - Shows the actual UCS status."); Say("/clear - Clears the console screen."); Say("/gui - Shows the UCS Graphical User Interface."); Say("/restart - Restarts UCS instantly."); Say("/shutdown - Shuts UCS down instantly."); //Say("/addpremium - Add a Premium Player."); Say("/maintenance - Begin Server Maintenance."); Say("/saveall - Saves everything to the Database"); Say("/dl csv - Downloads latest CSV Files (if Fingerprint is up to Date)."); Say("/info - Shows the UCS Informations."); Say("/info 'command' - More Info On a Command. Ex: /info gui"); Print("------------------------------------------------------------------------------>"); break; case "/info": WriteLine("------------------------------------->"); Say($"UCS Version: {Constants.Version}"); Say($"Build: {Constants.Build}"); Say($"CoC Version from SC: {VersionChecker.LatestBBVersion()}"); Say(""); Say($"©Ultrapowa 2014 - {DateTime.Now.Year}"); WriteLine("------------------------------------->"); break; case "/dl csv": CSVManager.DownloadLatestCSVFiles(); break; case "/saveall": ForegroundColor = ConsoleColor.Yellow; WriteLine("----------------------------------------------------->"); Say($"Starting saving of all Players... ({ResourcesManager.m_vInMemoryLevels.Count})"); Resources.DatabaseManager.Save(ResourcesManager.m_vInMemoryLevels.Values.ToList()).Wait(); Say("Finished saving of all Players!"); //Say($"Starting saving of all Alliances... ({ResourcesManager.m_vInMemoryAlliances.Values.Count})"); //Resources.DatabaseManager.Save(ResourcesManager.m_vInMemoryAlliances.Values.ToList()).Wait(); //Say("Finished saving of all Alliances!"); ForegroundColor = ConsoleColor.Yellow; WriteLine("----------------------------------------------------->"); ResetColor(); break; /*case "/addpremium": * Print("------------------------------------->"); * Say("Type in now the Player ID: "); * var id = ReadLine(); * Print("------------------------------------->"); * try * { * var l = await ResourcesManager.GetPlayer(long.Parse(id)); * var avatar = l.Avatar; * var playerID = avatar.GetId(); * var p = avatar.GetPremium(); * Say("Set the Privileges for Player: '" + avatar.AvatarName + "' ID: '" + avatar.GetId() + "' to Premium?"); * Say("Type in 'y':Yes or 'n': Cancel"); * loop: * var a = ReadLine(); * if (a == "y") * { * if (p == true) * { * Say("Privileges already set to 'Premium'"); * } * else if (p == false) * { * ResourcesManager.GetPlayer(playerID).Avatar.SetPremium(true); * Say("Privileges set succesfully for: '" + avatar.AvatarName + "' ID: '" + avatar.GetId() + "'"); * DatabaseManager.Single().Save(ResourcesManager.GetInMemoryLevels()); * } * } * else if (a == "n") * { * Say("Canceled."); * } * else * { * Error("Type in 'y':Yes or 'n': Cancel"); * goto loop; * } * } * catch (NullReferenceException) * { * Say("Player doesn't exists!"); * } * break;*/ case "/info addpremium": Print("------------------------------------------------------------------------------->"); Say("/addpremium > Adds a Premium Player, which will get more Privileges."); Print("------------------------------------------------------------------------------->"); break; case "/maintenance": StartMaintenance(); break; case "/info maintenance": Print("------------------------------------------------------------------------------>"); Say(@"/maintenance > Enables Maintenance which will do the following:"); Say(@" - All Online Users will be notified (Attacks will be disabled),"); Say(@" - All new connections get a Maintenace Message at the Login. "); Say(@" - After 5min all Players will be kicked."); Say(@" - After the Maintenance Players will be able to connect again."); Print("------------------------------------------------------------------------------>"); break; case "/status": Print("------------------------------------------------------->"); Say($"Time: {DateTime.Now}"); Say($"IP Address: {Dns.GetHostByName(Dns.GetHostName()).AddressList[0]}"); Say($"Online Players: {ResourcesManager.m_vOnlinePlayers.Count}"); Say($"Connected Players: {ResourcesManager.GetConnectedClients().Count}"); Say( $"In Memory Players: {ResourcesManager.m_vInMemoryLevels.Values.ToList().Count}"); //Say($"In Memory Alliances: {ResourcesManager.m_vInMemoryAlliances.Count}"); Say($"Client Version: {ConfigurationManager.AppSettings["ClientVersion"]}"); Print("------------------------------------------------------->"); break; case "/info status": Print("----------------------------------------------------------------->"); Say(@"/status > Shows current state of server including:"); Say(@" - Online Status"); Say(@" - Server IP Address"); Say(@" - Amount of Online Players"); Say(@" - Amount of Connected Players"); Say(@" - Amount of Players in Memory"); Say(@" - Amount of Alliances in Memory"); Say(@" - Clash of Clans Version."); Print("----------------------------------------------------------------->"); break; case "/clear": Clear(); break; case "/exit": UCSControl.UCSClose(); break; case "/info exit": Print("---------------------------------------------------------------------------->"); Say(@"/exit > Shuts Down UCS instantly after doing the following:"); Say(@" - Throws all Players an 'Client Out of Sync Message'"); Say(@" - Disconnects All Players From the Server"); Say(@" - Saves all Players in Database"); Say(@" - Shutsdown UCS."); Print("---------------------------------------------------------------------------->"); break; case "/gui": //Application.Run(new UCSUI()); break; case "/info gui": Print("------------------------------------------------------------------------------->"); Say(@"/gui > Starts the UCS Gui which includes many features listed here:"); Say(@" - Status Controler/Manager"); Say(@" - Player Editor"); Say(@" - Config.UCS editor."); Print("------------------------------------------------------------------------------->"); break; case "/restart": UCSControl.UCSRestart(); break; case "/info restart": Print("---------------------------------------------------------------------------->"); Say(@"/shutdown > Restarts UCS instantly after doing the following:"); Say(@" - Throws all Players an 'Client Out of Sync Message'"); Say(@" - Disconnects All Players From the Server"); Say(@" - Saves all Players in Database"); Say(@" - Restarts UCS."); Print("---------------------------------------------------------------------------->"); break; default: Say("Unknown command, type \"/help\" for a list containing all available commands."); break; } } }); T.Start(); }
static ParserThread() { T = new Thread((ThreadStart)(() => { while (true) { string entry = Console.ReadLine().ToLower(); switch (entry) { case "/help": Print("------------------------------------------------------------------------------>"); Say("/status - Shows the actual UCS status."); Say("/clear - Clears the console screen."); Say("/gui - Shows the UCS Graphical User Interface."); Say("/restart - Restarts UCS instantly."); Say("/shutdown - Shuts UCS down instantly."); Say("/banned - Writes all Banned IP's into the Console."); Say("/addip - Add an IP to the Blacklist"); Say("/maintenance - Begin Server Maintenance."); Say("/saveall - Saves everything in memory to the Database"); Say("/dl csv - Downloads latest CSV Files (if Fingerprint is up to Date)."); Say("/info - Shows the UCS Informations."); Say("/info 'command' - More Info On a Command. Ex: /info gui"); Print("------------------------------------------------------------------------------>"); break; case "/info": Console.WriteLine("------------------------------------->"); Say($"UCS Version: {Constants.Version}"); Say($"Build: {Constants.Build}"); Say($"LicenseID: {Constants.LicensePlanID}"); Say($"CoC Version from SC: {VersionChecker.LatestCoCVersion()}"); Say($"Ultrapower - {DateTime.Now.Year}"); Console.WriteLine("------------------------------------->"); break; case "/dl csv": CSVManager.DownloadLatestCSVFiles(); break; case "/info dl csv": Print("------------------------------------------------------------------------------>"); Say(@"/dl csv > Downloads COC Assets such as CSVs and if enabled:"); Say(@" - Logic,"); Say(@" - Sound Files "); Say(@" - SCs"); Print("------------------------------------------------------------------------------>"); break; case "/banned": Console.WriteLine("------------------------------------->"); Say("Banned IP Addresses:"); ConnectionBlocker.GetBannedIPs(); Console.WriteLine("------------------------------------->"); break; case "/addip": Console.WriteLine("------------------------------------->"); Console.Write("IP: "); string s = Console.ReadLine(); ConnectionBlocker.AddNewIpToBlackList(s); Console.WriteLine("------------------------------------->"); break; case "/saveall": Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine("----------------------------------------------------->"); Say($"Starting saving of all Players... ({ResourcesManager.m_vInMemoryLevels.Count})"); Resources.DatabaseManager.Save(ResourcesManager.m_vInMemoryLevels.Values.ToList()).Wait(); Say("Finished saving of all Players!"); Say($"Starting saving of all Alliances... ({ResourcesManager.GetInMemoryAlliances().Count})"); Resources.DatabaseManager.Save(ResourcesManager.GetInMemoryAlliances()).Wait(); Say("Finished saving of all Alliances!"); Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine("----------------------------------------------------->"); Console.ResetColor(); break; case "/maintenance": StartMaintenance(); break; case "/info maintenance": Print("------------------------------------------------------------------------------>"); Say(@"/maintenance > Enables Maintenance which will do the following:"); Say(@" - All Online Users will be notified (Attacks will be disabled),"); Say(@" - All new connections get a Maintenace Message at the Login. "); Say(@" - After 5min all Players will be kicked."); Say(@" - After the Maintenance Players will be able to connect again."); Print("------------------------------------------------------------------------------>"); break; case "/status": Say($"Please wait retrieving Ultrapower Server status"); ManagementObjectSearcher searcher = new ManagementObjectSearcher("select * from Win32_PerfFormattedData_PerfOS_Processor"); var cpuTimes = searcher.Get() .Cast <ManagementObject>() .Select(mo => new { Name = mo["Name"], Usage = mo["PercentProcessorTime"] } ) .ToList(); var query = cpuTimes.Where(x => x.Name.ToString() == "_Total").Select(x => x.Usage); var CPUParcentage = query.SingleOrDefault(); Print("------------------------------------------------------->"); Say($"CPU Usage: {CPUParcentage}%"); Say($"RAM Usage: {Performances.GetUsedMemory()}%"); Say($"Time: {DateTime.Now}"); Say($"IP Address: {Dns.GetHostByName(Dns.GetHostName()).AddressList[0]}"); Say($"Online Players: {ResourcesManager.m_vOnlinePlayers.Count}"); Say($"Connected Players: {ResourcesManager.GetConnectedClients().Count}"); Say($"In Memory Players: {ResourcesManager.m_vInMemoryLevels.Values.ToList().Count}"); Say($"In Memory Alliances: {ResourcesManager.GetInMemoryAlliances().Count}"); Say($"Client Version: {ConfigurationManager.AppSettings["ClientVersion"]}"); Print("------------------------------------------------------->"); break; case "/info status": Print("----------------------------------------------------------------->"); Say(@"/status > Shows current state of server including:"); Say(@" - Online Status"); Say(@" - Server IP Address"); Say(@" - Amount of Online Players"); Say(@" - Amount of Connected Players"); Say(@" - Amount of Players in Memory"); Say(@" - Amount of Alliances in Memory"); Say(@" - Clash of Clans Version."); Print("----------------------------------------------------------------->"); break; case "/clear": Clear(); break; case "/info shutdown": Print("---------------------------------------------------------------------------->"); Say(@"/shutdown > Shuts Down UCS instantly after doing the following:"); Say(@" - Throws all Players an 'Client Out of Sync Message'"); Say(@" - Disconnects All Players From the Server"); Say(@" - Saves all Players in Database"); Say(@" - Shutsdown UCS."); Print("---------------------------------------------------------------------------->"); break; case "/gui": Application.Run(new UCSUI()); break; case "/info gui": Print("------------------------------------------------------------------------------->"); Say(@"/gui > Starts the UCS Gui which includes many features listed here:"); Say(@" - Status Controler/Manager"); Say(@" - Player Editor"); Say(@" - Config.UCS editor."); Print("------------------------------------------------------------------------------->"); break; case "/restart": UCSControl.UCSRestart(); break; case "/shutdown": UCSControl.UCSClose(); break; case "/info restart": Print("---------------------------------------------------------------------------->"); Say(@"/restart > Restarts UCS instantly after doing the following:"); Say(@" - Throws all Players an 'Client Out of Sync Message'"); Say(@" - Disconnects All Players From the Server"); Say(@" - Saves all Players in Database"); Say(@" - Restarts UCS."); Print("---------------------------------------------------------------------------->"); break; default: Say("Unknown command, type \"/help\" for a list containing all available commands."); break; } } })); T.Start(); }