public void ScenarioAnswers() { var bundle = AssetBundle.LoadFromFile(Path.Combine(Application.streamingAssetsPath, "scenario")); if (bundle == null) { Assert.Fail(); } var csvDataTable = new CSVDataTable(); csvDataTable.ReadFromTextAsset(bundle.LoadAsset <TextAsset>("scenario")); var scenarionStorage = new ScenarioStorage(); scenarionStorage.RegisterHeader(csvDataTable.Header); var forTest = new List <string>(); for (var i = 0; i < csvDataTable.RowCount; i++) { string answer; for (var j = 1; j < GameParams.MaxAnswerButton; j++) { answer = csvDataTable.GetRow(i)[scenarionStorage.Header["answer_" + j + "_out"]]; if (answer != string.Empty && !forTest.Contains(answer)) { forTest.Add(answer); } } answer = csvDataTable.GetRow(i)[scenarionStorage.Header["next"]]; if (answer != string.Empty && answer != "end" && !forTest.Contains(answer)) { forTest.Add(answer); } } foreach (var item in forTest) { var flag = false; for (var i = 0; i < csvDataTable.RowCount; i++) { if (csvDataTable.GetRow(i)[scenarionStorage.Header["key"]] == item) { flag = true; } } if (!flag) { Assert.Fail(); } } Assert.Pass(); }
private void ParseScenario() { var csvDataTable = new CSVDataTable(); csvDataTable.ReadFromTextAsset(GetScenario()); _scenarionStorage = new ScenarioStorage(); _scenarionStorage.RegisterHeader(csvDataTable.Header); for (var i = 0; i < csvDataTable.RowCount; i++) { _scenarionStorage.RegisterRow(csvDataTable.GetRow(i)); } }