/****************************************************** * 基地仓库给特定npc补给(从仓库移除,添加到NPC背包) * ***************************************************/ public static bool CsStorageSupply(PeEntity npc, CSAssembly assembly, int protoId, int count) { if (assembly == null || assembly.Storages == null || npc.packageCmpt == null) { return(false); } int curCount = CSUtils.GetItemCounFromFactoryAndAllStorage(protoId, assembly); if (curCount > count) { if (CSUtils.CountDownItemFromAllStorage(protoId, count, assembly)) { return(npc.packageCmpt.Add(protoId, count)); } } else if (curCount > 0) { if (CSUtils.CountDownItemFromAllStorage(protoId, curCount, assembly)) { return(npc.packageCmpt.Add(protoId, curCount)); } } return(false); }