void OnDisable() { _engine.RemoveOnCompilationFailedHandler(OnCompilationFailedAction); _engine.RemoveOnCompilationSucceededHandler(OnCompilationSucceededAction); _engine.UnloadDomain(); }
void OnDisable() { //OnDisable later then EventManager's OnApplicationQuit where It's Instance property gets nullified //That causes null reference exception, so let's add this check to prevent that if (EventManager.Instance != null) { _engine.RemoveOnCompilationSucceededHandler(OnCompilationSucceededAction); _engine.RemoveOnCompilationFailedHandler(OnCompilationFailedAction); _engineRemote.RemoveOnCompilationSucceededHandler(OnCompilationSucceededAction); _engineRemote.RemoveOnCompilationFailedHandler(OnCompilationFailedAction); EventManager.Instance.RemoveListener <CompilationEvent>(OnCompileButton); EventManager.Instance.RemoveListener <ExecutionEvent>(OnExecuteButton); EventManager.Instance.RemoveListener <CompileTypeEvent>(OnCompileAndAddTypeButton); EventManager.Instance.RemoveListener <DeleteTypeEvent>(OnDeleteTypeButton); } if (Remote) { if (_engineRemote.RemoteDomain != null) { _engineRemote.Dispose(); } } }