示例#1
0
    TestResult Test02(int count)
    {
        TestResult r = new TestResult("Log Test");

        DateTime t0 = DateTime.Now;

        for (int i = 0; i < count; i++)
        {
            Debug.Log("Unity Log");
        }
        DateTime t1 = DateTime.Now;

        for (int i = 0; i < count; i++)
        {
            CSLightMgr.LuaDoString("Debug.Log(\"luser log\")");
        }
        DateTime t2 = DateTime.Now;

        for (int i = 0; i < count; i++)
        {
            CSLightMgr.CSLightDoString("Debug.Log(\"C#Light log\");");
        }
        DateTime t3 = DateTime.Now;

        r.baseTime = (t1 - t0).TotalSeconds;
        r.T1Time   = (t2 - t1).TotalSeconds;
        r.T2Time   = (t3 - t2).TotalSeconds;
        return(r);
    }
示例#2
0
    TestResult Test03(int count)
    {
        TestResult r = new TestResult("New&Destroy 10");

        DateTime t0 = DateTime.Now;

        for (int i = 0; i < count; i++)
        {
            for (int j = 0; j < 10; j++)
            {
                GameObject go     = new GameObject();
                GameObject camera = GameObject.Find("Camera");
                go.transform.parent     = camera.transform;
                go.transform.localScale = Vector3.one;
                GameObject.DestroyImmediate(go);
            }
        }
        DateTime t1 = DateTime.Now;

        for (int i = 0; i < count; i++)
        {
            CSLightMgr.LuaDoString(
                @"for i=1,10 do  
                local go = GameObject()
			    local camera = GameObject.Find('Camera');
			    go.transform.parent = camera.transform;
			    go.transform.localScale = Vector3.one;
                GameObject.DestroyImmediate(go)
            end"
                );
        }
        DateTime t2 = DateTime.Now;

        for (int i = 0; i < count; i++)
        {
            CSLightMgr.CSLightDoString(
                @"
            for(int j=0;j<10;j++)
            {
                GameObject go = new GameObject();
                GameObject camera = GameObject.Find(""Camera"");
                go.transform.parent = camera.transform;
                go.transform.localScale = Vector3.one;
                GameObject.DestroyImmediate(go);
            }"
                );
        }
        DateTime t3 = DateTime.Now;

        r.baseTime = (t1 - t0).TotalSeconds;
        r.T1Time   = (t2 - t1).TotalSeconds;
        r.T2Time   = (t3 - t2).TotalSeconds;
        return(r);
    }
示例#3
0
    TestResult Test01(int count)
    {
        TestResult r = new TestResult("New&Destroy 1");

        DateTime t0 = DateTime.Now;

        for (int i = 0; i < count; i++)
        {
            GameObject o = new GameObject();
            o.name = "Unity";
            GameObject.DestroyImmediate(o);
        }
        DateTime t1 = DateTime.Now;

        for (int i = 0; i < count; i++)
        {
            //ulua执行这个代码都不正常
            //CSLightMgr.InitLua();
            CSLightMgr.LuaDoString(
                @"  
            local o = GameObject();
            o.name='lua';
            GameObject.Destroy(o);
            "
                );
        }
        DateTime t2 = DateTime.Now;

        for (int i = 0; i < count; i++)
        {
            CSLightMgr.CSLightDoString(
                @"
            GameObject o =new GameObject();
            o.name=""C#LE"";
            GameObject.DestroyImmediate(o);"
                );
        }
        DateTime t3 = DateTime.Now;

        r.baseTime = (t1 - t0).TotalSeconds;
        r.T1Time   = (t2 - t1).TotalSeconds;
        r.T2Time   = (t3 - t2).TotalSeconds;
        return(r);
    }