protected void setFSMStates() { CSLib.Framework.CFSMState tmpState = null; // 出现的状态 tmpState = new CSLib.Framework.CFSMState(FSM_STATE_APPEAR); tmpState.addTransition(FSM_INPUT_ROLLING, FSM_STATE_ROLLING); m_fsmManager.addState(tmpState); // 旋转的状态 tmpState = new CSLib.Framework.CFSMState(FSM_STATE_ROLLING); tmpState.addTransition(FSM_INPUT_DISAPPEAR, FSM_STATE_DISAPPEAR); m_fsmManager.addState(tmpState); // 消失的状态 tmpState = new CSLib.Framework.CFSMState(FSM_STATE_DISAPPEAR); tmpState.addTransition(FSM_INPUT_DEATH, FSM_STATE_DEATH); m_fsmManager.addState(tmpState); // 死亡的状态 tmpState = new CSLib.Framework.CFSMState(FSM_STATE_DEATH); tmpState.addTransition(FSM_INPUT_APPEAR, FSM_STATE_APPEAR); m_fsmManager.addState(tmpState); // fsmSetCurrentStateID(FSM_STATE_APPEAR); }
protected void setFSMStates() { CSLib.Framework.CFSMState tmpState = null; // 出现的状态 tmpState = new CSLib.Framework.CFSMState(FSM_STATE_APPEAR); tmpState.addTransition(FSM_INPUT_ROLLING, FSM_STATE_ROLLING); CFSMStateProcessAppear fsmStateProcessAppear = new CFSMStateProcessAppear(m_fsmManager); tmpState.addStateProcess(fsmStateProcessAppear); m_fsmManager.addState(tmpState); // 旋转的状态 tmpState = new CSLib.Framework.CFSMState(FSM_STATE_ROLLING); tmpState.addTransition(FSM_INPUT_DISAPPEAR, FSM_STATE_DISAPPEAR); CFSMStateProcessRolling fsmStateProcessRolling = new CFSMStateProcessRolling(m_fsmManager); tmpState.addStateProcess(fsmStateProcessRolling); m_fsmManager.addState(tmpState); // 消失的状态 tmpState = new CSLib.Framework.CFSMState(FSM_STATE_DISAPPEAR); tmpState.addTransition(FSM_INPUT_DEATH, FSM_STATE_DEATH); CFSMStateProcessDisappear fsmStateProcessDisappear = new CFSMStateProcessDisappear(m_fsmManager); tmpState.addStateProcess(fsmStateProcessDisappear); m_fsmManager.addState(tmpState); // 死亡的状态 tmpState = new CSLib.Framework.CFSMState(FSM_STATE_DEATH); tmpState.addTransition(FSM_INPUT_APPEAR, FSM_STATE_APPEAR); CFSMStateProcessDeath fsmStateProcessDeath = new CFSMStateProcessDeath(m_fsmManager); tmpState.addStateProcess(fsmStateProcessDeath); m_fsmManager.addState(tmpState); // m_fsmManager.setCurrentStateID(FSM_STATE_APPEAR); }