public void OnDisabled(CSGOperation component) { if (!component || UnityEditor.EditorApplication.isPlayingOrWillChangePlaymode) { return; } InternalCSGModelManager.OnDisabled(component); }
// Operation Constructor private CSGNode(CSGOperation operation) { Operation = operation; }
internal CSGGraphic(CSGOperation operation, Graphic left, Graphic right) { this.LeftOperand = left; this.RightOperand = right; this.Operation = operation; }