public void OnDisabled(CSGOperation component)
 {
     if (!component || UnityEditor.EditorApplication.isPlayingOrWillChangePlaymode)
     {
         return;
     }
     InternalCSGModelManager.OnDisabled(component);
 }
示例#2
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 // Operation Constructor
 private CSGNode(CSGOperation operation)
 {
     Operation = operation;
 }
示例#3
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文件: CSG.cs 项目: sandygk/Rendering
 internal CSGGraphic(CSGOperation operation, Graphic left, Graphic right)
 {
     this.LeftOperand = left;
     this.RightOperand = right;
     this.Operation = operation;
 }