void _DrawStackData(ref StackData info) { CSCommonEditor.BeginContents(); EditorGUILayout.ObjectField("Instances ", info.mObject, typeof(GameObject)); EditorGUILayout.LabelField("Order ", info.mOrder.ToString()); EditorGUILayout.LabelField("Start Depeth ", info.mStartDepth.ToString()); EditorGUILayout.LabelField("End Depeth ", info.mEndDepth.ToString()); GUILayout.Space(5f); EditorGUILayout.LabelField("UI Type ", info.mInfo.Key.ToString()); EditorGUILayout.LabelField("Owner Type ", CSCommonEditor.ToString(info.mInfo.Owner)); EditorGUILayout.LabelField("UI Wnd Type ", info.mInfo.WinType.ToString()); EditorGUILayout.LabelField("UI Effect Type ", info.mInfo.WinEffect.ToString()); EditorGUILayout.LabelField("UI Resources AssetName ", info.mInfo.GetResourcePath()); CSCommonEditor.EndContents(); }