示例#1
0
        private void Clip2AnimationClip(AssetFile assetFile, ref List <AssetFile> output)
        {
            if (assetFile.m_MainAsset != null)
            {
                AnimationClip clip = assetFile.m_MainAsset as AnimationClip;
                if (clip != null)
                {
                    AnimationClip outClip = new AnimationClip();
                    outClip.name = name;
                    EditorUtility.CopySerialized(clip, outClip);
                    string clipPath = CRUtlity.DeleteExtension(assetFile.m_FilePath) + ".anim";

                    AssetDatabase.CreateAsset(outClip, clipPath);

                    Resources.UnloadAsset(clip);
                    Resources.UnloadAsset(outClip);
                    AssetFile newFile = new AssetFile()
                    {
                        m_FilePath     = clipPath,
                        m_FileLowrPath = clipPath.ToLower()
                    };
                    output.Add(newFile);
                }
            }
        }
示例#2
0
        private void Fbx2AnimatonClip(AssetFile assetFile, ref List <AssetFile> output)
        {
            AnimationClip clip = AssetDatabase.LoadAssetAtPath <AnimationClip>(assetFile.m_FilePath);

            if (clip != null)
            {
                ModelImporter modelImporter = AssetImporter.GetAtPath(assetFile.m_FilePath) as ModelImporter;
                if (modelImporter != null)
                {
                    if (modelImporter.animationType != m_AnimationType)
                    {
                        Resources.UnloadAsset(clip);
                        modelImporter.animationType = m_AnimationType;
                        modelImporter.SaveAndReimport();
                        clip = AssetDatabase.LoadAssetAtPath <AnimationClip>(assetFile.m_FilePath);
                    }
                    AnimationClip outClip = new AnimationClip();
                    outClip.name = name;
                    EditorUtility.CopySerialized(clip, outClip);
                    string clipPath = CRUtlity.DeleteExtension(assetFile.m_FilePath) + ".anim";
                    AssetDatabase.CreateAsset(outClip, clipPath);
                    Resources.UnloadAsset(clip);
                    Resources.UnloadAsset(outClip);
                    AssetFile newFile = new AssetFile()
                    {
                        m_FilePath     = clipPath,
                        m_FileLowrPath = clipPath.ToLower()
                    };
                    output.Add(newFile);
                }
            }
        }
示例#3
0
        void IAssetCollector.Hanlde(out List <AssetFile> output)
        {
            LogUtility.m_LogTag = LogUtility.LogTag.AssetCollector;
            output = new List <AssetFile>();

            if (!string.IsNullOrEmpty(m_UnityFilterText))
            {
                string[] assetGuids = AssetDatabase.FindAssets(m_UnityFilterText, new string[] { m_AssetsPath });
                foreach (var guid in assetGuids)
                {
                    string    filePath  = AssetDatabase.GUIDToAssetPath(guid);
                    AssetFile assetFile = new AssetFile()
                    {
                        m_AssetDatabaseId = guid,
                        m_FilePath        = filePath,
                        m_FileLowrPath    = filePath.ToLower()
                    };
                    output.Add(assetFile);
                }
            }
            else
            {
                IEnumerable <string> paths = Directory.GetFiles(m_AssetsPath, "*.*", SearchOption.AllDirectories).Where(
                    p => p.EndsWith(".meta") == false && p.EndsWith(".cs") == false
                    );
                foreach (var wholeFilePath in paths)
                {
                    string    filePath  = CRUtlity.UnifyPathSeparator(wholeFilePath).Replace(Application.dataPath, "");
                    string    guid      = AssetDatabase.AssetPathToGUID(filePath);
                    AssetFile assetFile = new AssetFile()
                    {
                        m_AssetDatabaseId = guid,
                        m_FilePath        = filePath,
                        m_FileLowrPath    = filePath.ToLower()
                    };
                    output.Add(assetFile);
                }
            }

            if (!string.IsNullOrEmpty(m_RegularExpression))
            {
                Regex regex = new Regex(m_RegularExpression);
                for (int i = output.Count - 1; i >= 0; i--)
                {
                    AssetFile assetFile = output[i];
                    bool      isMatched = (regex.IsMatch(assetFile.m_FilePath) || regex.IsMatch(assetFile.m_FileLowrPath));
                    if (m_RegularMatchedInculde != isMatched)
                    {
                        output.RemoveAt(i);
                    }
                }
            }

            Statistics(0, output.Count);
        }
示例#4
0
        private static void CreateTemplateAsset <T>(string name) where T : Object
        {
            if (Selection.assetGUIDs.Length > 0)
            {
                string path = AssetDatabase.GUIDToAssetPath(Selection.assetGUIDs[0]);
                if (!AssetDatabase.IsValidFolder(path))
                {
                    path = System.IO.Path.GetDirectoryName(path);
                }

                string createPath = CRUtlity.GetAddedName(path + "/" + name);
                FileUtil.CopyFileOrDirectory("Assets/H3D.CResources/SettingTemplate/" + name, createPath);
                AssetDatabase.ImportAsset(createPath);
                Object obj = AssetDatabase.LoadAssetAtPath <T>(createPath);
                Selection.activeObject = obj;
                EditorGUIUtility.PingObject(obj);
            }
        }
示例#5
0
 void IAssetGanerater.Hanlde(List <AssetFile> input, out List <AssetFile> output)
 {
     output = new List <AssetFile>();
     foreach (var assetFile in input)
     {
         if (assetFile.m_MainAssetType == typeof(Texture2D) || AssetImporter.GetAtPath(assetFile.m_FilePath) is TextureImporter)
         {
             Material  material = new Material(m_SoruceMaterial);
             Texture2D tex      = AssetDatabase.LoadAssetAtPath <Texture2D>(assetFile.m_FilePath);
             material.mainTexture = tex;
             string matPath = CRUtlity.ReplaceExtension(assetFile.m_FilePath, ".mat");
             AssetDatabase.CreateAsset(material, matPath);
             Resources.UnloadAsset(tex);
             output.Add(new AssetFile()
             {
                 m_FilePath     = matPath,
                 m_FileLowrPath = matPath.ToLower()
             }
                        );
         }
     }
 }
示例#6
0
        void IBundleNameBuilder.Hanlde(List <AssetFile> input, out List <AssetFileGroup> output)
        {
            Dictionary <string, AssetFileGroup> groups = new Dictionary <string, AssetFileGroup>();

            foreach (var assetFile in input)
            {
                string         bundleName = CRUtlity.DeleteExtension(assetFile.m_FileLowrPath).Replace("assets/cresources/", "");
                AssetFileGroup aGroup     = null;
                if (groups.ContainsKey(bundleName) == false)
                {
                    aGroup = groups[bundleName] = new AssetFileGroup();
                    aGroup.m_AssetFiles = new List <AssetFile>();
                }
                else
                {
                    aGroup = groups[bundleName];
                }
                aGroup.m_BundleName = bundleName;
                aGroup.m_AssetFiles.Add(assetFile);
            }
            output = groups.Values.ToList <AssetFileGroup>();
        }
        private void  MaterialSplit(List <string> matPaths)
        {
            HashSet <string> texCache = new HashSet <string>();

            foreach (var matPath in matPaths)
            {
                Material mat = AssetDatabase.LoadAssetAtPath <Material>(matPath);

                Shader shader = mat.shader;

                if (shader == null)
                {
                    LogUtility.Log("[{0}]{1} Shader is Null ", "MaterialSplitAlphaModifier", matPath);
                    continue;
                }

                string shaderPath = AssetDatabase.GetAssetPath(shader);

                if (shaderPath == "Resources/unity_builtin_extra")
                {
                    LogUtility.LogError("[{0}]{1} Have No Alpha ETC1 Shader ", "MaterialSplitAlphaModifier", matPath);
                    continue;
                }

                if (!shaderPath.EndsWith(m_AddedSuffix + ".shader", System.StringComparison.Ordinal))
                {
                    shaderPath = CRUtlity.DeleteExtension(shaderPath) + m_AddedSuffix + ".shader";
                    if (System.IO.File.Exists(shaderPath))
                    {
                        shader = mat.shader = AssetDatabase.LoadAssetAtPath <Shader>(shaderPath);
                    }
                    else
                    {
                        LogUtility.LogError("[{0}]{1} Have No Alpha ETC1 Shader ", "MaterialSplitAlphaModifier", matPath);
                        continue;
                    }
                }

                for (int i = 0; i < ShaderUtil.GetPropertyCount(shader); ++i)
                {
                    if (ShaderUtil.GetPropertyType(shader, i) == ShaderUtil.ShaderPropertyType.TexEnv)
                    {
                        string propertyName = ShaderUtil.GetPropertyName(shader, i);

                        if (propertyName.EndsWith(m_ShaderPropertyAlphaAddedSuffix, System.StringComparison.Ordinal))
                        {
                            string    mainPropertyName = propertyName.Replace(m_ShaderPropertyAlphaAddedSuffix, "");
                            Texture2D tex = (UnityEngine.Texture2D)mat.GetTexture(mainPropertyName);

                            if (tex == null)
                            {
                                LogUtility.LogError("{0} {1} Texture is Null", matPath, mainPropertyName);
                                continue;
                            }
                            string texPath      = AssetDatabase.GetAssetPath(tex);
                            string alphaTexPath = CRUtlity.DeleteExtension(texPath) + m_AddedSuffix + ".png";

                            if (!texCache.Contains(texPath))
                            {
                                SplitAlphaTexture(texPath, alphaTexPath);
                                texCache.Add(texPath);
                            }
                            Texture2D alpahTex = AssetDatabase.LoadAssetAtPath <Texture2D>(alphaTexPath);
                            mat.SetTexture(propertyName, alpahTex);

                            Resources.UnloadAsset(alpahTex);
                            Resources.UnloadAsset(tex);
                        }
                    }
                }
            }
        }