void Start() { crudQuestion = GetComponent <CRUDquestion>(); world = "testworld"; chap = "chap1"; difficulty = "easy"; oldDifficulty = "easy"; newDifficulty = "hard"; gameID = "1234"; question = new GetQuestion(); question.UniqueKey = "123"; question.question.question = "1+1=?"; question.question.ans1 = "1"; question.question.ans2 = "2"; question.question.ans3 = "3"; question.question.ans4 = "4"; question.question.correctAns = "2"; userid = "user123"; questions = new GetQuestion[1]; questions[0] = question; AddNewQuestion(world, chap, difficulty, question.question); UpdateQuestion(world, chap, difficulty, question); UpdateQuestionDifficulty(world, chap, oldDifficulty, newDifficulty, question); getQuestion(world, chap, difficulty); studentAddNewQuestions(userid, questions, 1); getStudentGameIDList(); getStudentGameQuestion(gameID); }
// Start is called before the first frame update void Start() { crudQuestion = GetComponent <CRUDquestion>(); world = "world1"; chap = "chap1"; difficulty = "easy"; gameID = "3405934"; PerformanceTest_getQuestion(world, chap, difficulty); PerformanceTest_getStudentGameIDList(); PerformanceTest_getStudentGameQuestion(gameID); }
// Start is called before the first frame update void Start() { crudQuestion = GetComponent <CRUDquestion>(); world = "world1"; invalidworld = "wowowowow"; chap = "chap1"; difficulty = "easy"; gameID = "3405934"; invalidGameID = "1"; Test_getQuestion_WithValidValue(world, chap, difficulty); Test_getQuestion_WithInvalidValue(invalidworld, chap, difficulty); Test_getStudentGameIDList(); Test_getStudentGameQuestion_WithValidValue(gameID); Test_getStudentGameQuestion_WithInvalidValue(invalidGameID); }
string ownerID = StaticVariable.ownerID; //"userid1159"; // Start is called before the first frame update IEnumerator Start() { shareButton.SetActive(false); character = StaticVariable.characterSelect; setCharacterMovement(character, false); Time.timeScale = 0; crudscore = GetComponent <CRUDScores>(); crudquestion = GetComponent <CRUDquestion>(); crudscore.getUserScoreForStudentGame(ownerID, userID, gameID, callbackFunc); yield return(new WaitUntil(() => call == true)); // Set this before calling into the realtime database. // FirebaseApp.DefaultInstance.SetEditorDatabaseUrl("https://ssadpancake.firebaseio.com/"); FirebaseApp.DefaultInstance.SetEditorDatabaseUrl("https://ssad-c9270.firebaseio.com/"); // Get the root reference location of the database. mDatabaseRef = FirebaseDatabase.DefaultInstance.RootReference; Score.text = "0"; // point = GetComponent<AudioSource>(); coroutine = GenerateQuestions(); StartCoroutine(coroutine); }
IEnumerator Start() { shareButton.SetActive(false); view.enabled = false; successCanvas.enabled = false; loading.enabled = true; errorList.enabled = false; crudqn = GetComponent <CRUDquestion>(); worldList.options.Clear(); foreach (var item in worlds) { worldList.options.Add(new Dropdown.OptionData() { text = item }); } worldList.RefreshShownValue(); chapterList.options.Clear(); foreach (var item in chapters) { chapterList.options.Add(new Dropdown.OptionData() { text = item }); } chapterList.RefreshShownValue(); difficultyList.options.Clear(); foreach (var item in difficulty) { difficultyList.options.Add(new Dropdown.OptionData() { text = item }); } difficultyList.RefreshShownValue(); fullArray = new List <GetQuestion> [worlds.Length][][]; for (int a = 0; a < worlds.Length; a++) { fullArray[a] = new List <GetQuestion> [chapters.Length][]; for (int b = 0; b < chapters.Length; b++) { fullArray[a][b] = new List <GetQuestion> [difficulty.Length]; for (int c = 0; c < difficulty.Length; c++) { callback = false; Debug.Log(worlds[a] + " " + chapters[b] + " " + difficulty[c]); crudqn.getQuestion(worlds[a], chapters[b], difficulty[c], callbackFunc); yield return(new WaitUntil(() => callback == true)); fullArray[a][b][c] = new List <GetQuestion>(); if (array != null) { foreach (var item in array) { if (item != null) { fullArray[a][b][c].Add(item); } } } } } } loading.enabled = false; view.enabled = true; callback = false; updateQuestion(); }
void Start() { error.enabled = false; crudqn = GetComponent <CRUDquestion>(); }