public CharacterCreationPersistantElements(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
 public CBehTreeNodeReactionSceneEndNodeDefinition(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
示例#3
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 public CInGameConfigWrapper(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
 public inkMenuLogicController(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
示例#5
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 public MeleeJumpAttackEvents(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
示例#6
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 public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new CStorySceneEventPlacementInterpolation(cr2w, parent, name);
 public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new CBehaviorGraphParentValueInputNode(cr2w, parent, name);
示例#8
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 public inkVirtualItemTemplateClassifier(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
 public worldTrafficPersistentSpatialResource(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
 public gameItemDropStorageInventoryListener(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
示例#11
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 public ItemTooltipCraftedModule(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
示例#12
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 public physicsRagdollBodyNames(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
示例#13
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 public DemolitionContainer(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
 public gamedataAISubActionGeneratePointOfInterestTarget_Record(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
示例#15
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 public gameMovingPlatformSystem(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
示例#16
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 public SceneExitingCombatEvents(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
示例#17
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 public CStorySceneEventPlacementInterpolation(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
示例#18
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 public FridgeController(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
 public CBehaviorGraphParentValueInputNode(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
示例#20
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 public TestEffector(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
 public questPlayEnv_NodeType(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
示例#22
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 public W3RunewordManager(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
 public scnChoiceNodeNsAdaptiveLookAtReferencePoint(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
示例#24
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 public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new W3RunewordManager(cr2w, parent, name);
示例#25
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 public OnFocusLost(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
 public gamedataAIActionSecurityAreaType_Record(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
 public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new CBehTreeNodeReactionSceneEndNodeDefinition(cr2w, parent, name);
 public VendorConfirmationPopupData(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
示例#29
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 public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new CInGameConfigWrapper(cr2w, parent, name);
示例#30
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 public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new BTCondIsGuarded(cr2w, parent, name);