public CharacterCreationPersistantElements(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
public CBehTreeNodeReactionSceneEndNodeDefinition(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
public CInGameConfigWrapper(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
public inkMenuLogicController(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
public MeleeJumpAttackEvents(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new CStorySceneEventPlacementInterpolation(cr2w, parent, name);
public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new CBehaviorGraphParentValueInputNode(cr2w, parent, name);
public inkVirtualItemTemplateClassifier(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
public worldTrafficPersistentSpatialResource(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
public gameItemDropStorageInventoryListener(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
public ItemTooltipCraftedModule(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
public physicsRagdollBodyNames(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
public DemolitionContainer(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
public gamedataAISubActionGeneratePointOfInterestTarget_Record(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
public gameMovingPlatformSystem(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
public SceneExitingCombatEvents(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
public CStorySceneEventPlacementInterpolation(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
public FridgeController(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
public CBehaviorGraphParentValueInputNode(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
public TestEffector(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
public questPlayEnv_NodeType(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
public W3RunewordManager(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
public scnChoiceNodeNsAdaptiveLookAtReferencePoint(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new W3RunewordManager(cr2w, parent, name);
public OnFocusLost(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
public gamedataAIActionSecurityAreaType_Record(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new CBehTreeNodeReactionSceneEndNodeDefinition(cr2w, parent, name);
public VendorConfirmationPopupData(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new CInGameConfigWrapper(cr2w, parent, name);
public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new BTCondIsGuarded(cr2w, parent, name);