示例#1
0
    /// <summary>
    /// 更新游戏排行榜数据
    /// </summary>
    /// <param name="_ms"></param>
    public bool UpdateGameRankingData(UMessage _ms)
    {
        CCustomDialog.CloseCustomWaitUI();
        RightChessScrolllRect.vertical = true;
        byte State = _ms.ReadByte();

        if (State != 0)
        {
            Debug.Log("比赛排行榜数据错误!错误码:" + State);
            return(false);
        }

        SerializableDictionary <int, CPlayerRankingInfo> GameRankingDataDictionary = null;
        long ContestID = _ms.ReadLong();

        if (!ContestRankingDataDictionary.ContainsKey(ContestID))
        {
            ContestRankingDataDictionary.Add(ContestID, new SerializableDictionary <int, CPlayerRankingInfo>());
        }
        GameRankingDataDictionary = ContestRankingDataDictionary[ContestID];
        ushort             StartIndex        = _ms.ReaduShort();
        byte               DataNum           = _ms.ReadByte();
        ushort             EndIndex          = (ushort)(StartIndex + DataNum - 1);
        CPlayerRankingInfo PlayerRankingInfo = null;

        for (int index = 0; index < DataNum; ++index)
        {
            PlayerRankingInfo                = new CPlayerRankingInfo();
            PlayerRankingInfo.PlayerName     = _ms.ReadString();
            PlayerRankingInfo.PlayerIconUrl  = _ms.ReadString();
            PlayerRankingInfo.PlayerFaceID   = _ms.ReadInt();
            PlayerRankingInfo.PlayerScore    = _ms.ReadInt();
            PlayerRankingInfo.PlayerOppScore = _ms.ReadInt();
            PlayerRankingInfo.ShengJuValue   = _ms.ReadByte();
            PlayerRankingInfo.ZhiShengValue  = _ms.ReadByte();
            PlayerRankingInfo.HouShouValue   = _ms.ReadByte();
            int RankIndex = StartIndex + index;
            if (GameRankingDataDictionary.ContainsKey(RankIndex))
            {
                GameRankingDataDictionary[RankIndex] = PlayerRankingInfo;
            }
            else
            {
                GameRankingDataDictionary.Add(RankIndex, PlayerRankingInfo);
            }
        }

        if (m_ContestID == ContestID)
        {
            RefreshGameContestRankingPlayerPanel(StartIndex, EndIndex);
        }
        return(true);
    }
示例#2
0
    /// <summary>
    /// 刷新排行榜玩家数据
    /// </summary>
    /// <param name="StartIndex"></param>
    /// <param name="EndIndex"></param>
    private void RefreshGameContestRankingPlayerPanel(ushort StartIndex, ushort EndIndex)
    {
        Transform          PlayerInfoTransform = null;
        CPlayerRankingInfo PlayerDataInfo      = null;

        for (int index = StartIndex; index <= EndIndex; ++index)
        {
            PlayerDataInfo      = ContestRankingDataDictionary[m_ContestID][index];
            PlayerInfoTransform = RightChessScrolllRect.content.GetChild(index).GetChild(0);
            Image HeadImage = PlayerInfoTransform.Find("playerinfo/Image_HeadBG/Image_HeadMask/Image_HeadImage").GetComponent <Image>();
            HeadImage.sprite = GameMain.hall_.GetIcon(PlayerDataInfo.PlayerIconUrl, (uint)(m_ContestID * 1000 + index), PlayerDataInfo.PlayerFaceID);
            PlayerInfoTransform.Find("playerinfo/TextName").GetComponent <Text>().text = PlayerDataInfo.PlayerName;
            PlayerInfoTransform.Find("Textjifen").GetComponent <Text>().text           = PlayerDataInfo.PlayerScore.ToString();
            PlayerInfoTransform.Find("Textxiaofen").GetComponent <Text>().text         = PlayerDataInfo.PlayerOppScore.ToString();
            PlayerInfoTransform.Find("Textshengju").GetComponent <Text>().text         = PlayerDataInfo.ShengJuValue.ToString();
            PlayerInfoTransform.Find("Textzhisheng").GetComponent <Text>().text        = PlayerDataInfo.ZhiShengValue.ToString();
            PlayerInfoTransform.Find("Texthoushou").GetComponent <Text>().text         = PlayerDataInfo.HouShouValue.ToString();
        }
    }