public void CreateFirst() { if (myPlayer != null) { CPacketSender.MOVING_USER_REQ_SEND(m_MySN, myPlayer.transform.position); } }
public void RefreshInfo() { int iLevel = PlayerPrefs.GetInt("level", 1); iCurrentExp = PlayerPrefs.GetInt("HeartExp", 0); int MaxExp = expTable(iLevel); if (iCurrentExp >= MaxExp) { iCurrentExp = 0; PlayerPrefs.SetInt("level", ++iLevel); PlayerPrefs.SetInt("HeartExp", iCurrentExp); PlayerPrefs.Save(); MaxExp = expTable(iLevel); CPacketSender.ID_CHANGE_REQ_SEND( PlayerPrefs.GetString("id", "noname"), PlayerPrefs.GetInt("level", 1)); MaxExp = expTable(iLevel); if (ChatManager.current != null) { ChatManager.current.MsgPrint("+1 Level Up!", Color.yellow); } } ExpSlider.maxValue = MaxExp; ExpSlider.value = iCurrentExp; ExpText.text = iCurrentExp + "/" + MaxExp; LevelText.text = iLevel.ToString(); IDText.text = PlayerPrefs.GetString("id", "???"); }
void Update() { if (Input.GetKeyUp(KeyCode.Escape)) { QuitBtn.SetActive(true); } if (myPlayer != null) { fSendTimer += Time.deltaTime; if (Input.GetKeyDown(KeyCode.Mouse0)) { if (fSendTimer >= 0.5f) { RaycastHit hitObj; Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hitObj, 100f, LayerMask.GetMask("Floor"))) { myPlayer.TargetMove(hitObj.point); CPacketSender.MOVING_USER_REQ_SEND(m_MySN, hitObj.point); fSendTimer = 0f; } } } camTrans.position = Vector3.Lerp(camTrans.position, myPlayer.transform.position, Time.deltaTime * 5f); } }
///// <summary> ///// 서버에 접속이 완료되면 호출됨. ///// </summary> public void on_connected() { this.user_state = USER_STATE.CONNECTED; LoadingImage.SetActive(false); StartCoroutine("after_connected"); CPacketSender.ID_CHANGE_REQ_SEND( PlayerPrefs.GetString("id", "noname"), PlayerPrefs.GetInt("level", 1)); }
public void Refresh() { if (RefreshAble) { CPacketSender.ROOM_LIST_REQ_SEND(); RefreshAble = false; Invoke("ActiveRefresh", 2f); } }
public void EnterLobby() { CPacketSender.ROOM_EXIT_REQ_SEND(); gameObject.SetActive(true); for (int i = 0; i < Battlelist.Length; ++i) { Battlelist[i].SetActive(false); } }
public void Changename() { if (inputname.text != "") { PlayerPrefs.SetString("id", inputname.text); PlayerPrefs.Save(); RefreshInfo(); CPacketSender.ID_CHANGE_REQ_SEND( PlayerPrefs.GetString("id", "???"), PlayerPrefs.GetInt("level", 1)); } }
public void OnSendMsg() { if (MsgBuffer != "") { ChatManager.current.MsgPrint( BattleManager.current.myPlayer.nameText.text + ":" + MsgBuffer, Color.cyan); BattleManager.current.myPlayer.SendMsg(MsgBuffer); CPacketSender.CHAT_MSG_REQ_SEND(MsgBuffer); MsgBuffer = ""; } }
public void ConnectRoom() { CPacketSender.ROOM_CONNECT_REQ_SEND(iRoomNum); RoomManager.current.EneableList(false); }
public void OnSendHeart() { HeartSendMgr.current.spendheart(); CPacketSender.HEART_SEND_REQ_SEND(m_SN); }
public void Createroom(string roomname, int maxUser) { CPacketSender.CREATE_ROOM_REQ_SEND(roomname, maxUser); EneableList(false); }