public override NET_RESULT_DEFINE.PACKET_EXE Execute(PacketBase packet, ref Peer pPlayer)
        {
            GCNewItemBox pPacket = (GCNewItemBox)packet;

            //当前流程是主流程
            if (GameProcedure.GetActiveProcedure() == (GameProcedure)GameProcedure.s_ProcMain)
            {
                CObjectManager pObjectManager = CObjectManager.Instance;

                //检查位置是否合法
                fVector2 pos = new fVector2(pPacket.Position.m_fX, pPacket.Position.m_fZ);
                if (!WorldManager.Instance.ActiveScene.IsValidPosition(ref pos))
                {
                    LogManager.LogError("Valid Position @GCNewItemBoxHandler.Execute");
                    return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_ERROR);
                }

                if ((int)ITEMBOX_TYPE.ITYPE_DROPBOX == pPacket.ObjectType)
                {
                    bool    bMustCreater = true;
                    CObject pObj         = (CObject)(pObjectManager.FindServerObject((int)pPacket.MonsterID));
                    if (pObj != null && pObj is CObject_Character)
                    {
                        CObject_Character pCharacter = (CObject_Character)pObj;
                        if (!pCharacter.IsDie())
                        {
                            uint      idItemBox = (uint)pPacket.ObjectID;
                            uint      idOwner   = (uint)pPacket.OwnerID;
                            WORLD_POS posCreate = pPacket.Position;
                            pCharacter.AddDropBoxEvent(idItemBox, idOwner, ref posCreate);
                            bMustCreater = false;
                        }
                    }

                    if (bMustCreater)
                    {
                        //创建ItemBox
                        CTripperObject_ItemBox pBox = (CTripperObject_ItemBox)CObjectManager.Instance.NewTripperItemBox((int)pPacket.ObjectID);
                        pBox.Initial(null);
                        //设置位置
                        pBox.SetMapPosition(pPacket.Position.m_fX, pPacket.Position.m_fZ);
                        //设置掉落箱的归属
                        pBox.SetOwnerGUID((uint)pPacket.OwnerID);

                        CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_DROP_ITEMBOX);
                    }
                }
                else
                {
                    //创建矿物生长点
                    CTripperObject_Resource pResource = (CTripperObject_Resource)CObjectManager.Instance.NewTripperResource((int)pPacket.ObjectID);
                    if (!(pResource.SetResourceID((int)pPacket.ObjectType)))
                    {
                        //非法的资源ID
                        CObjectManager.Instance.DestroyObject(pResource);
                        return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE);
                    }
                    pResource.Initial(null);
                    //设置位置
                    pResource.SetMapPosition(pPacket.Position.m_fX, pPacket.Position.m_fZ);
                    jhCount++;
                }
            }
            return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE);
        }