示例#1
0
    void RemoveAllPassengers()
    {
        int i;

        for (i = 0; i < GameStruct_Bus.DEF_BUS_MAX_PASSENGER_COUNT; i++)
        {
            if (m_anPassengerIDs[i] != MacroDefine.INVALID_ID)
            {
                if (m_abPassengerAttacheds[i] && GetRenderInterface() != null)
                {
                    CObject pObj = CObjectManager.Instance.FindServerObject((int)m_anPassengerIDs[i]);
                    if (pObj != null && pObj.GetRenderInterface() != null)
                    {
                        CObject_Character player = pObj as CObject_Character;
                        if (player != null)
                        {
                            player.GetCharacterData().Set_BusObjID(0);
                        }
                        GetRenderInterface().Detach_Object(pObj.GetRenderInterface());
                        pObj.SetMapPosition(pObj.GetPosition().x, pObj.GetPosition().z);                    //角色离开飞行坐骑后刷新自己的位置  [8/22/2011 zzy]
                    }
                }
                m_anPassengerIDs[i]       = 0;
                m_abPassengerAttacheds[i] = false;
            }
        }
        m_nPassengerCount = 0;
    }
示例#2
0
    public void DetachCharacterInterface(uint nObjID)
    {
        if (nObjID == 0)
        {
            return;
        }

        int nCount = GetPassengerCount();

        if (nCount > 0)
        {
            int i;
            for (i = 0; i < nCount; i++)
            {
                if (m_anPassengerIDs[i] == nObjID)
                {
                    if (m_abPassengerAttacheds[i] && GetRenderInterface() != null)
                    {
                        CObject pObj = CObjectManager.Instance.FindServerObject((int)m_anPassengerIDs[i]);
                        if (pObj != null && pObj.GetRenderInterface() != null)
                        {
                            GetRenderInterface().Detach_Object(pObj.GetRenderInterface());
                            pObj.SetMapPosition(pObj.GetPosition().x, pObj.GetPosition().z);                        //角色离开飞行坐骑后刷新自己的位置  [8/22/2011 zzy]
                        }
                    }
                    m_anPassengerIDs[i]                = m_anPassengerIDs[nCount - 1];
                    m_abPassengerAttacheds[i]          = m_abPassengerAttacheds[nCount - 1];
                    m_anPassengerIDs[nCount - 1]       = 0;
                    m_abPassengerAttacheds[nCount - 1] = false;
                    return;
                }
            }
        }
    }
示例#3
0
    //检查被UI关心的逻辑对象
    private void TickCareLogic()
    {
        Dictionary <string, OBJECT_BECARED> .Enumerator enumerator = mapCaredObjects.GetEnumerator();
        while (enumerator.MoveNext())
        {
            OBJECT_BECARED careItem = enumerator.Current.Value;

            CObject npc = FindObject(careItem.id);
            if (npc == null)
            {
                LogManager.LogError("Cannot found CareObject");
                continue;
            }

            float newDistance = Utility.TDU_GetDist(getPlayerMySelf().GetPosition(), npc.GetPosition());
            float fStep       = Mathf.Abs(newDistance - careItem.fLastDistance);

            if (fStep > 0.01)
            {
                List <string> sParams = new List <string>();
                sParams.Add(npc.ID.ToString());
                sParams.Add(newDistance.ToString());

                CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_OBJECT_CARED_EVENT, sParams);
            }
            careItem.fLastDistance = newDistance;
        }
    }
示例#4
0
    bool RemovePassenger(uint nPassengerID)
    {
        if (nPassengerID == 0)
        {
            return(false);
        }

        int nCount = GetPassengerCount();

        if (nCount > 0)
        {
            int i;
            for (i = 0; i < nCount; i++)
            {
                if (m_anPassengerIDs[i] == nPassengerID)
                {
                    if (m_abPassengerAttacheds[i] && GetRenderInterface() != null)
                    {
                        CObject pObj = CObjectManager.Instance.FindServerObject((int)m_anPassengerIDs[i]);
                        if (pObj != null && pObj.GetRenderInterface() != null)
                        {
                            CObject_Character player = pObj as CObject_Character;
                            if (player != null)
                            {
                                player.GetCharacterData().Set_BusObjID(0);
                            }
                            GetRenderInterface().Detach_Object(pObj.GetRenderInterface());
                            pObj.SetMapPosition(pObj.GetPosition().x, pObj.GetPosition().z);                        //角色离开飞行坐骑后刷新自己的位置  [8/22/2011 zzy]
                        }
                    }
                    m_anPassengerIDs[i]                = m_anPassengerIDs[nCount - 1];
                    m_abPassengerAttacheds[i]          = m_abPassengerAttacheds[nCount - 1];
                    m_anPassengerIDs[nCount - 1]       = 0;
                    m_abPassengerAttacheds[nCount - 1] = false;
                    // 减少乘客 [8/26/2011 ivan edit]
                    --m_nPassengerCount;
                    return(true);
                }
            }
        }
        return(false);
    }
        public override NET_RESULT_DEFINE.PACKET_EXE Execute(PacketBase pPacket, ref Peer pPlayer)
        {
            if (GameProcedure.GetActiveProcedure() == (GameProcedure)GameProcedure.s_ProcMain)
            {
                //LogManager.Log("Receive GCCharMove Packet");
                GCCharMove     charMovePacket = (GCCharMove)pPacket;
                CObjectManager pObjectManager = CObjectManager.Instance;

                CObject pObj = (CObject)(pObjectManager.FindServerObject((int)charMovePacket.ObjID));
                if (pObj == null || !(pObj is CObject_Character))
                {
                    return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE);
                }

                SCommand_Object cmdTemp = new SCommand_Object();
                if (charMovePacket.IsHaveStopInfo())
                {
                    cmdTemp.m_wID = (int)OBJECTCOMMANDDEF.OC_STOP_MOVE;
                    cmdTemp.SetValue(0, charMovePacket.StopLogicCount);
                    cmdTemp.SetValue(1, 0);
                    cmdTemp.SetValue(2, pObj.GetPosition().x);
                    cmdTemp.SetValue(3, pObj.GetPosition().z);
                    pObj.PushCommand(cmdTemp);
                }
                WORLD_POS[] posTarget = new WORLD_POS[1];
                posTarget[0].m_fX = charMovePacket.PosTarget.m_fX;
                posTarget[0].m_fZ = charMovePacket.PosTarget.m_fZ;

                cmdTemp.m_wID = (int)OBJECTCOMMANDDEF.OC_MOVE;
                cmdTemp.SetValue(0, charMovePacket.StartTime);
                cmdTemp.SetValue(1, charMovePacket.HandleID);
                cmdTemp.SetValue(2, 1);
                cmdTemp.SetValue(3, posTarget);
                pObj.PushCommand(cmdTemp);
                pObj.SetMsgTime(GameProcedure.s_pTimeSystem.GetTimeNow());
            }
            return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE);
        }
    //// 没用到 public void RemoveLogicEvent(int nLogicCount)
    ////{
    ////    _LOGIC_EVENT pLogicEvent;
    ////    for (int i = 0; i < m_listLogicEvent.Count; i++)
    ////    {
    ////        pLogicEvent = m_listLogicEvent[i];
    ////        if (pLogicEvent.m_nSenderLogicCount == nLogicCount)
    ////        {
    ////            m_listLogicEvent.RemoveAt(i);
    ////            break;
    ////        }
    ////    }
    ////}

    private void DoLogicEvent_Bullet(_LOGIC_EVENT pLogicEvent)
    {
        if (pLogicEvent != null)
        {
            _LOGIC_EVENT_BULLET pBulletInfo = pLogicEvent.m_bullet;
            CObject             pSender     = CObjectManager.Instance.FindServerObject((int)pLogicEvent.m_nSenderID);
            if (pSender != null)
            {
                UnityEngine.Vector3 fvSenderPos      = new UnityEngine.Vector3();
                UnityEngine.Vector3 fvSenderRot      = UnityEngine.Vector3.zero;
                CObject_Character   pCharacterSender = (CObject_Character)pSender;
                fvSenderPos    = pSender.GetPosition();
                fvSenderPos.y += 1.0f;                //temp code
                fvSenderRot.y  = pSender.GetFaceDir();
                if (pCharacterSender != null)
                {
                    if (pBulletInfo.m_pszSenderLocator.Length > 0 &&
                        pCharacterSender.GetRenderInterface() != null)
                    {
                        pCharacterSender.GetRenderInterface().GetLocator(pBulletInfo.m_pszSenderLocator, ref fvSenderPos);
                    }
                }

                SObject_BulletInit initBullet = new SObject_BulletInit();
                initBullet.m_fvPos           = fvSenderPos;
                initBullet.m_fvRot           = fvSenderRot;
                initBullet.m_idSend          = pLogicEvent.m_nSenderID;
                initBullet.m_nSendLogicCount = pLogicEvent.m_nSenderLogicCount;
                initBullet.m_nBulletID       = pBulletInfo.m_nBulletID;
                initBullet.m_bSingleTarget   = pBulletInfo.m_bHitTargetObj;
                if (pBulletInfo.m_bHitTargetObj)
                {
                    initBullet.m_fvTargetPos = new Vector3(-1.0f, -1.0f, -1.0f);
                    initBullet.m_idTarget    = (int)pBulletInfo.m_nTargetID;
                }
                else
                {
                    initBullet.m_fvTargetPos.x = pBulletInfo.m_fTargetX;
                    initBullet.m_fvTargetPos.z = pBulletInfo.m_fTargetZ;
                    initBullet.m_fvTargetPos.y = GFX.GfxUtility.getSceneHeight(pBulletInfo.m_fTargetX, pBulletInfo.m_fTargetZ);
                }

                CObject_Bullet pBullet = CObjectManager.Instance.NewBullet(-1);
                pBullet.Initial(initBullet);
            }
        }
    }
示例#7
0
    int s_nLastHitObj = -1;                                                   //上次选中的对象ID
    public CObject GetMouseOverObject(Vector3 pt, out Vector3 fvMouseHitPlan) //pt: screen Position in pixel
    {
        fvMouseHitPlan = Vector3.zero;
        CObject    hitObj = null;
        Ray        ray    = Camera.main.ScreenPointToRay(pt);
        RaycastHit hitInfo;
        bool       hit = Physics.Raycast(ray, out hitInfo);

        if (hit)
        {
            GameObject hitGo = hitInfo.collider.gameObject;
            //根据layer判断是否相交于动态对象还是静态的物体
            if (hitGo.layer == LayerManager.ActorLayer && hitGo != null && mPhyObjectsMap.ContainsKey(hitGo))
            {
                hitObj         = mPhyObjectsMap[hitGo];
                fvMouseHitPlan = hitObj.GetPosition();
            }
            else
            {
                fvMouseHitPlan = hitInfo.point;
            }
        }
        int nHitObjID = hitObj != null ? hitObj.ID : -1;

        if (s_nLastHitObj != nHitObjID)
        {
            if (hitObj != null && hitObj.GetRenderInterface() != null)
            {
                hitObj.GetRenderInterface().SetMouseHover(true);
            }
            CObject pLastHitObj = FindObject(s_nLastHitObj);

            if (pLastHitObj != null && pLastHitObj.GetRenderInterface() != null)
            {
                pLastHitObj.GetRenderInterface().SetMouseHover(false);
            }
            s_nLastHitObj = nHitObjID;
        }
        return(hitObj);
    }
    //将一个需要Ask的obj放入
    public bool TryAddLoadTask(int idObj)
    {
        //玩家自己不放入队列
        CObject pObj = CObjectManager.Instance.FindObject(idObj);

        if (pObj == null || pObj == CObjectManager.Instance.getPlayerMySelf())
        {
            return(false);
        }

        if (m_LoadDirect)
        {
            //立即请求
            CGCharAskBaseAttrib msgAskBaseAttrib = new CGCharAskBaseAttrib();
            msgAskBaseAttrib.setTargetID((uint)pObj.ServerID);
            GameProcedure.s_NetManager.SendPacket(msgAskBaseAttrib);
            //LogManager.LogWarning("Ask Char BaseAttrib id=" + pObj.ServerID);
        }
        else
        {
            //自己位置
            Vector3 fvPosMySelf = CObjectManager.Instance.getPlayerMySelf().GetPosition();
            float   fDistanceSq = Utility.TDU_GetDistSq(pObj.GetPosition(), fvPosMySelf);

            if (m_mapLoadTask.ContainsValue(idObj))
            {
                LogManager.LogWarning("该角色ID<" + idObj + ">已经在加载队列中");
            }
            else
            {
                m_mapLoadTask.Add(fDistanceSq, idObj);

                //LogManager.Log("Ask Char BaseAttrib in queue id" + idObj);
            }
        }

        return(true);
    }
示例#9
0
        public override NET_RESULT_DEFINE.PACKET_EXE Execute(PacketBase pPacket, ref Peer pPlayer)
        {
            if (GameProcedure.GetActiveProcedure() == (GameProcedure)GameProcedure.s_ProcMain)
            {
                //检查位置是否合法
                //if(!CWorldManager::GetMe()->GetActiveScene()->IsValidPosition(fVector2(pPacket->GetCurPos()->m_fX, pPacket->GetCurPos()->m_fZ)))
                //{
                //    TDThrow("ERROR POSITION @ GCNewBusHandler");
                //}
                GCNewBus busPacket = pPacket as GCNewBus;
                if (busPacket == null)
                {
                    LogManager.LogError("GCNewBus 收包错误。");
                    return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_ERROR);
                }

                //创建玩家
                CObject pBus   = CObjectManager.Instance.FindServerObject((int)busPacket.ObjID);
                Vector3 fvGame = new Vector3(busPacket.PosWorld.m_fX, 0, busPacket.PosWorld.m_fZ);
                if (pBus == null)
                {
                    pBus = CObjectManager.Instance.NewBus((int)busPacket.ObjID);

                    SObject_BusInit tBusInit = new SObject_BusInit();
                    tBusInit.m_fvPos   = fvGame;
                    tBusInit.m_fvRot   = new Vector3(0.0f, busPacket.Dir, 0.0f);
                    tBusInit.m_nDataID = busPacket.DataID;
                    pBus.Initial(tBusInit);

                    pBus.SetMapPosition(busPacket.PosWorld.m_fX, busPacket.PosWorld.m_fZ);
                }
                else
                {
                    if (pBus.isVisible())
                    {
                        if (Math.Abs(pBus.GetPosition().x - fvGame.x) + Math.Abs(pBus.GetPosition().z - fvGame.z) >
                            ObjectDef.DEF_CHARACTER_POS_ADJUST_DIST)
                        {
                            pBus.SetMapPosition(fvGame.x, fvGame.z);
                        }
                    }
                    else
                    {
                        pBus.SetMapPosition(fvGame.x, fvGame.z);
                        pBus.SetFaceDir(busPacket.Dir);
                        //pBus->setVisible(true);
                    }
                }

                SCommand_Object cmdTemp = new SCommand_Object();
                cmdTemp.m_wID = (int)OBJECTCOMMANDDEF.OC_BUS_ADD_PASSENGER;
                int i;
                for (i = 0; i < busPacket.PassengerCount; i++)
                {
                    cmdTemp.SetValue(0, i);
                    cmdTemp.SetValue(1, busPacket.PassengerIDs[i]);
                    pBus.PushCommand(cmdTemp);
                }

                //放入Ask队列
                GameProcedure.s_pObjectManager.LoadQueue.TryAddLoadTask(pBus.ID);
            }

            return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE);
        }
示例#10
0
    //pObject中心对象, excludePlayerOther是否排除玩家
    public CObject GetNearestTargetByOrigin(CObject pObject, float fMaxDistance, bool excludePlayerOther)
    {
        float   fNearestDist   = fMaxDistance;
        CObject pNearestTarget = null;
        CObject pOriginObject  = (CObject)pObject;
        Vector2 fvOrigin       = new Vector2(pOriginObject.GetPosition().x, pOriginObject.GetPosition().z);

        foreach (int k in mServerObjects.Keys)
        {
            CObject pObj = mServerObjects[k];

            //不再查找自身
            if (pObj == pOriginObject)
            {
                continue;
            }

            if (CObjectManager.Instance.getPlayerMySelf().IsMyPet(pObj.ServerID))
            {
                continue;
            }

            //非角色
            if (!(pObj is CObject_Character))
            {
                continue;
            }
            if (excludePlayerOther)
            {
                if (pObj is CObject_PlayerOther)
                {
                    continue;
                }
            }
            //友好阵营
            CObject_Character pChar = (CObject_Character)pObj;
            if (ENUM_RELATION.RELATION_ENEMY != GameProcedure.s_pGameInterface.GetCampType(
                    getPlayerMySelf(), pChar))
            {
                continue;
            }

            //死亡
            if (ENUM_CHARACTER_LOGIC.CHARACTER_LOGIC_DEAD == pChar.CharacterLogic_Get())
            {
                continue;
            }


            //距离太远
            Vector2 vec       = fvOrigin - new  Vector2(pObj.GetPosition().x, pObj.GetPosition().z);
            float   fDistance = vec.magnitude;

            if (fDistance >= fNearestDist)
            {
                continue;
            }

            pNearestTarget = pObj;
            fNearestDist   = fDistance;
        }
        return(pNearestTarget);
    }
示例#11
0
    public void CareObject(int objId, bool isCare, string sign)
    {
        CObject obj = FindObject(objId);

        if (obj == null)
        {
            return;
        }

        mapCaredObjects.Remove(sign);
        if (isCare)
        {
            OBJECT_BECARED careObj = new OBJECT_BECARED();
            careObj.id            = objId;
            careObj.fLastDistance = Utility.TDU_GetDist(getPlayerMySelf().GetPosition(), obj.GetPosition());

            mapCaredObjects.Add(sign, careObj);
        }
    }
示例#12
0
    //private void    AddFriend( CObject_PlayerOther* pObj );

    //创建轨迹特效
    //private void	CreateMoveTrackProjTex();
    //private void	Tick_MoveTrack();
    //CObject_ProjTex_MoveTrack* GetFreeProjTex();
    //void	FreeMoveTrackProjTex(CObject_ProjTex_MoveTrack* pMoveTrack);
    //private void	FreeAllMoveTrackProjTex();
    //private void	ClearAllFreeProjTex();

    // 刷新地图信息 [3/19/2012 Ivan]
    public void UpdateMinimapData()
    {
        ClearMapData();

        // 更新队友列表
        //if(CUIDataPool::GetMe()->GetTeamOrGroup())
        //{
        //    for( int i = 0; i < CUIDataPool::GetMe()->GetTeamOrGroup()->GetTeamMemberCount(); i ++ )
        //    {
        //        const TeamMemberInfo* pInfo = CUIDataPool::GetMe()->GetTeamOrGroup()->GetMemberByIndex( i );
        //        if( pInfo )
        //        {
        //            /*if( pInfo->m_SceneID != m_pActiveScene->GetSceneDefine()->nID )
        //                continue;*/
        //            if( pInfo->m_OjbID == CObjectManager::GetMe()->GetMySelf()->GetServerID() )
        //                continue;
        //            data.pos.x = pInfo->m_WorldPos.m_fX;
        //            data.pos.z = pInfo->m_WorldPos.m_fZ;
        //            _snprintf( data.name, 128, "%s", pInfo->m_szNick );
        //            data.nServerID = pInfo->m_OjbID;
        //            data.dwSceneID = pInfo->m_SceneID;
        //            m_FriendlistObj.push_back( data );
        //        }
        //    }
        //}

        MAP_POS_DEFINE       data;
        CObject_PlayerMySelf mySelf = CObjectManager.Instance.getPlayerMySelf();

        // 遍历所有的对象 [3/19/2012 Ivan]
        foreach (KeyValuePair <int, CObject> obj in CObjectManager.Instance.ServerObjects)
        {
            data = new MAP_POS_DEFINE();
            // 如果是角色 [3/19/2012 Ivan]
            if (obj.Value is CObject_Character)
            {
                CObject curObj = obj.Value;
                if (curObj == mySelf)
                {
                    continue;
                }
                ENUM_RELATION sCamp = GameInterface.Instance.GetCampType(curObj, mySelf);

                // 如果已经死了,就不加如列表了。
                if (((CObject_Character)curObj).CharacterLogic_Get() == ENUM_CHARACTER_LOGIC.CHARACTER_LOGIC_DEAD)
                {
                    continue;
                }
                if (((CObject_Character)curObj).GetFakeObjectFlag() == true)
                {
                    continue;
                }
                // 判断是不是宠物

                // 此处还有判断m_FlashlistObj和m_ActivelistObj的逻辑,没有使用,屏蔽 [3/19/2012 Ivan]

                data.pos.x     = curObj.GetPosition().x;
                data.pos.y     = curObj.GetPosition().z;
                data.name      = ((CObject_Character)curObj).GetCharacterData().Get_Name();
                data.nServerID = ((CObject_PlayerNPC)curObj).ServerID;

                if (curObj is CObject_PlayerOther)              // 如果是玩家
                {
                    if (sCamp == ENUM_RELATION.RELATION_FRIEND) // 如果是同一阵营的
                    {
                        // 如果是队友,就替掉本来已经存在的位置
                        //                      if( CheckIsFriend( pCurObj->GetServerID() ) )
                        //                      {
                        //                          AddFriend( (CObject_PlayerOther*)pCurObj );
                        //                          continue;
                        //                      }
                        m_PlayerlistObj.Add(data);
                    }
                    else if (sCamp == ENUM_RELATION.RELATION_ENEMY) // 敌人
                    {
                        m_AnimylistObj.Add(data);
                    }
                }
                else if (curObj is CObject_PlayerNPC) // 如果是npc
                {
                    //data.nServerID = ((CObject_PlayerNPC)curObj).GetCharacterData().Get_RaceID();
                    if (((CObject_PlayerNPC)curObj).IsDisplayBoard() == false)
                    {
                        continue;
                    }
                    // 如果是宠物
                    if (((CObject_PlayerNPC)curObj).GetNpcType() == ENUM_NPC_TYPE.NPC_TYPE_PET)
                    {
                        if (((CObject_PlayerNPC)curObj).GetOwnerId() == -1) // 还没有主人
                        {
                            m_PetlistObj.Add(data);
                        }
                    }
                    else if (sCamp == ENUM_RELATION.RELATION_FRIEND) // 如果是同阵营的,是npc,否则是敌人
                    {
                        // TODO 以后要判断该npc身上是否带了任务,有的话需要放到任务列表里面去 [3/19/2012 Ivan]
                        m_ExpNPClistObj.Add(data);
                    }
                    else if (sCamp == ENUM_RELATION.RELATION_ENEMY)
                    {
                        m_AnimylistObj.Add(data);
                    }
                }
            }
            else if (obj.Value is CTripperObject_Resource)
            {
                CTripperObject_Resource resource = obj.Value as CTripperObject_Resource;
                data.pos.x     = resource.GetPosition().x;
                data.pos.y     = resource.GetPosition().z;
                data.name      = resource.GetLifeAbility().szName;
                data.nServerID = resource.ServerID;
                m_ExpObjlistObj.Add(data);
            }
            //          else if( obj.Value is CTripperObject_Transport  )
            //          {
            //              data.pos.x = (( CObject*)pCurObj)->GetPosition().x;
            //              data.pos.z = (( CObject*)pCurObj)->GetPosition().z;
            //              _snprintf( data.name, 128, "传送点" );
            //          }
        }
    }
示例#13
0
    public override void Tick()
    {
        if (m_bAlreadyHit)
        {
            base.Tick();
        }
        else
        {
            if (m_pBulletData == null)
            {
                m_bAlreadyHit = true;
                return;
            }

            switch ((ENUM_BULLET_CONTRAIL_TYPE)m_pBulletData.m_nContrailType)
            {
            case ENUM_BULLET_CONTRAIL_TYPE.BULLET_CONTRAIL_TYPE_BEELINE:
            case ENUM_BULLET_CONTRAIL_TYPE.BULLET_CONTRAIL_TYPE_PARABOLA:
            {
                Vector3 fvTargetPos;
                if (m_bSingleTarget)
                {
                    CObject pObj = CObjectManager.Instance.FindServerObject(m_idTarget);
                    if (pObj != null)
                    {
                        fvTargetPos = pObj.GetPosition();

                        if (pObj.GetRenderInterface() != null &&
                            (m_pBulletData.m_szHitEffectLocator.Length != 0))
                        {
                            pObj.GetRenderInterface().GetLocator(m_pBulletData.m_szHitEffectLocator, ref fvTargetPos);
                        }
                        else
                        {
                            fvTargetPos = pObj.GetPosition();
                        }
                    }
                    else
                    {
                        fvTargetPos = new Vector3(-1.0f, -1.0f, -1.0f);
                        CObjectManager.Instance.DestroyObject(this);
                        return;
                    }
                }
                else
                {
                    fvTargetPos = m_fvTargetPos;
                }

                float fCurTickFlyDist = m_pBulletData.m_fSpeed * GameProcedure.s_pTimeSystem.GetDeltaTime() / 1000.0f;
                float fDistSq         = (fvTargetPos - GetPosition()).sqrMagnitude;
                if (GFX.GfxUtility.IsLessEqual(fDistSq, fCurTickFlyDist * fCurTickFlyDist))
                {
                    if (m_pBulletData.m_nContrailType == (int)ENUM_BULLET_CONTRAIL_TYPE.BULLET_CONTRAIL_TYPE_PARABOLA)
                    {
                        float fStartToEndDist     = m_fStartToEndDist;
                        float fTargetToStartDist  = (fvTargetPos - m_fvStartPos).magnitude;
                        float fCenterToTargetDist = Mathf.Abs(fTargetToStartDist - fStartToEndDist / 2.0f);
                        float fTemp = (fCenterToTargetDist * 2.0f) / fStartToEndDist;
                        float fAddY = (1.0f - (fTemp * fTemp)) * m_pBulletData.m_fContrailParam;
                        fvTargetPos.y += fAddY;
                    }

                    Vector2 curPos    = new Vector2(GetPosition().x, GetPosition().z);
                    Vector2 targetPos = new Vector2(fvTargetPos.x, fvTargetPos.z);
                    float   fDir      = GFX.GfxUtility.GetYAngle(curPos, targetPos);
                    SetPosition(fvTargetPos);
                    SetFaceDir(fDir);
                    AlreadyHit();
                }
                else
                {
                    Vector3 vDir = fvTargetPos - GetPosition();
                    vDir.Normalize();
                    Vector3 vFlyLength;
                    vFlyLength.x = vDir.x * fCurTickFlyDist;
                    vFlyLength.y = vDir.y * fCurTickFlyDist;
                    vFlyLength.z = vDir.z * fCurTickFlyDist;
                    fvTargetPos  = vFlyLength + GetPosition();
                    if (m_pBulletData.m_nContrailType == (int)ENUM_BULLET_CONTRAIL_TYPE.BULLET_CONTRAIL_TYPE_PARABOLA)
                    {
                        float fStartToEndDist     = m_fStartToEndDist;
                        float fTargetToStartDist  = (fvTargetPos - m_fvStartPos).magnitude;
                        float fCenterToTargetDist = Mathf.Abs(fTargetToStartDist - fStartToEndDist / 2.0f);
                        float fTemp = (fCenterToTargetDist * 2.0f) / fStartToEndDist;
                        float fAddY = (1.0f - (fTemp * fTemp)) * m_pBulletData.m_fContrailParam;
                        fvTargetPos.y += fAddY;
                    }
                    Vector2 curPos    = new Vector2(GetPosition().x, GetPosition().z);
                    Vector2 targetPos = new Vector2(fvTargetPos.x, fvTargetPos.z);
                    float   fDir      = GFX.GfxUtility.GetYAngle(curPos, targetPos);
                    SetPosition(fvTargetPos);
                    SetFaceDir(fDir);
                }
            }
            break;

            case ENUM_BULLET_CONTRAIL_TYPE.BULLET_CONTRAIL_TYPE_NONE:
            default:
            {
                AlreadyHit();
            }
            break;
            }
        }
    }