void Start() { Debug.Log("VW: Starting the word list view!"); MAS_WordEditing tempMaster = (MAS_WordEditing)COM_Director.GetMaster("MAS_WordEditing"); model = (MOD_WordEditing)tempMaster.GetModel("MOD_WordEditing"); List <string> wordSetsList = new List <string>(); tutorialObjects = new List <GameObject>(); tutorialObjects = GameObject.FindGameObjectsWithTag("tutorial").ToList(); Debug.Log("******************************************* tutorial objects = "); foreach (GameObject obj in tutorialObjects) { Debug.Log(obj.name + " found with tutorial tag"); } controller = (CON_WordEditing)tempMaster.GetController("CON_WordEditing"); // TODO: Remove this when DomainShift functionality is in both the MasterClass and // AB_Model controller.PopulateInUseSet(); ////////////////////////////////////////////////////////////////////////////////// DisplayScrollViewWords(); StartCoroutine(CreateDLCButtons()); StartCoroutine(DownloadWordSetsList()); if (PlayerPrefs.GetInt("isTutorial") == 1) { foreach (GameObject obj in tutorialObjects) { obj.SetActive(false); } HelpButtonIconOff.SetActive(true); HelpButtonIconOn.SetActive(false); tutorialPanel1.SetActive(true); } else { foreach (GameObject obj in tutorialObjects) { obj.SetActive(false); } HelpButtonIconOff.SetActive(false); HelpButtonIconOn.SetActive(true); } }