public static void OnRankGodDetailTab(int tabIndex, COMDT_RANKING_LIST_ITEM_EXTRA_MASTER_HERO masterHeroInfo, uint heroId) { CUIFormScript form = Singleton <CUIManager> .instance.GetForm(RankingSystem.s_rankingGodDetailForm); if (form != null) { GameObject widget = form.GetWidget(0); if (widget != null) { ResHeroCfgInfo dataByKey = GameDataMgr.heroDatabin.GetDataByKey(heroId); if (dataByKey != null) { GameObject obj3 = Utility.FindChild(widget, "Panel_EquipInfo"); GameObject obj4 = Utility.FindChild(widget, "Panel_SymbolInfo"); string str = Utility.UTF8Convert(masterHeroInfo.stAcntInfo.szPlayerName); string szName = dataByKey.szName; obj3.CustomSetActive(false); obj4.CustomSetActive(false); if (tabIndex == 0) { obj3.CustomSetActive(true); CUIListScript componetInChild = Utility.GetComponetInChild <CUIListScript>(obj3, "List"); int bEquipNum = masterHeroInfo.stEquipList.bEquipNum; ushort[] defaultRecommendEquipInfo = new ushort[6]; if (bEquipNum > 0) { for (int j = 0; j < bEquipNum; j++) { defaultRecommendEquipInfo[j] = (ushort)masterHeroInfo.stEquipList.EquipID[j]; } } else { defaultRecommendEquipInfo = Singleton <CEquipSystem> .instance.GetDefaultRecommendEquipInfo(heroId); bEquipNum = defaultRecommendEquipInfo.Length; } componetInChild.SetElementAmount(bEquipNum); for (int i = 0; i < bEquipNum; i++) { GameObject gameObject = componetInChild.GetElemenet(i).gameObject; CUIEventScript component = gameObject.GetComponent <CUIEventScript>(); ushort equipID = defaultRecommendEquipInfo[i]; CEquipInfo equipInfo = Singleton <CEquipSystem> .instance.GetEquipInfo(equipID); component.m_onClickEventParams.battleEquipPar.equipInfo = Singleton <CEquipSystem> .instance.GetEquipInfo(equipID); component.m_onClickEventParams.tagStr = str; component.m_onClickEventParams.tagStr1 = szName; CUICommonSystem.SetEquipIcon(equipID, gameObject, form); } if (bEquipNum > 0) { componetInChild.SelectElement(0, true); componetInChild.GetElemenet(0).GetComponent <CUIEventScript>().OnPointerClick(null); CUIEventScript script4 = componetInChild.GetElemenet(0).GetComponent <CUIEventScript>(); Singleton <CUIEventManager> .instance.DispatchUIEvent(script4.m_onClickEventID, script4.m_onClickEventParams); } else { componetInChild.SelectElement(-1, true); } } else if (tabIndex == 1) { ListView <CSymbolItem> symbolList = new ListView <CSymbolItem>(); for (int k = 0; k < masterHeroInfo.stSymbolPageInfo.bSymbolPosNum; k++) { bool flag = false; for (int n = 0; n < symbolList.Count; n++) { if (symbolList[n].m_baseID == masterHeroInfo.stSymbolPageInfo.SymbolId[k]) { CSymbolItem local1 = symbolList[n]; local1.m_stackCount++; flag = true; break; } } if (!flag) { CSymbolItem item = CUseableManager.CreateUseable(COM_ITEM_TYPE.COM_OBJTYPE_ITEMSYMBOL, masterHeroInfo.stSymbolPageInfo.SymbolId[k], 1) as CSymbolItem; symbolList.Add(item); } } CSymbolWearController.SortSymbolList(ref symbolList); obj4.CustomSetActive(true); CUIListScript script5 = Utility.GetComponetInChild <CUIListScript>(obj4, "List"); script5.SetElementAmount(symbolList.Count); int num7 = 0; for (int m = 0; m < symbolList.Count; m++) { GameObject p = script5.GetElemenet(m).gameObject; Utility.GetComponetInChild <Image>(p, "imgIcon").SetSprite(symbolList[m].GetIconPath(), form, true, false, false); Utility.GetComponetInChild <Text>(p, "SymbolName").text = symbolList[m].m_name; char[] trimChars = new char[] { '\n' }; Utility.GetComponetInChild <Text>(p, "SymbolDesc").text = CSymbolSystem.GetSymbolAttString(symbolList[m], true).TrimEnd(trimChars); Utility.GetComponetInChild <Text>(p, "lblIconCount").text = string.Format("x{0}", symbolList[m].m_stackCount); num7 += symbolList[m].m_SymbolData.wLevel; } Utility.GetComponetInChild <Text>(obj4, "symbolPageLvlText").text = num7.ToString(); string[] args = new string[] { str, szName }; Utility.GetComponetInChild <Text>(obj4, "heroSymbolText").text = Singleton <CTextManager> .instance.GetText("RankGodHeroSymbolDesc", args); } } } } }
public static void OnRankGodDetailTab(int tabIndex, COMDT_RANKING_LIST_ITEM_EXTRA_MASTER_HERO masterHeroInfo, uint heroId) { CUIFormScript form = Singleton <CUIManager> .get_instance().GetForm(RankingSystem.s_rankingGodDetailForm); if (form == null) { return; } GameObject widget = form.GetWidget(0); if (widget == null) { return; } ResHeroCfgInfo dataByKey = GameDataMgr.heroDatabin.GetDataByKey(heroId); if (dataByKey == null) { return; } GameObject gameObject = Utility.FindChild(widget, "Panel_EquipInfo"); GameObject gameObject2 = Utility.FindChild(widget, "Panel_SymbolInfo"); string text = Utility.UTF8Convert(masterHeroInfo.stAcntInfo.szPlayerName); string szName = dataByKey.szName; gameObject.CustomSetActive(false); gameObject2.CustomSetActive(false); if (tabIndex == 0) { gameObject.CustomSetActive(true); CUIListScript componetInChild = Utility.GetComponetInChild <CUIListScript>(gameObject, "List"); int num = (int)masterHeroInfo.stEquipList.bEquipNum; ushort[] array = new ushort[6]; if (num > 0) { for (int i = 0; i < num; i++) { array[i] = (ushort)masterHeroInfo.stEquipList.EquipID[i]; } } else { ResRecommendEquipInBattle defaultRecommendEquipInfo = Singleton <CEquipSystem> .get_instance().GetDefaultRecommendEquipInfo(heroId, 1u); if (defaultRecommendEquipInfo != null) { array = defaultRecommendEquipInfo.RecommendEquipID; } num = array.Length; } componetInChild.SetElementAmount(num); for (int j = 0; j < num; j++) { GameObject gameObject3 = componetInChild.GetElemenet(j).gameObject; CUIEventScript component = gameObject3.GetComponent <CUIEventScript>(); ushort num2 = array[j]; CEquipInfo equipInfo = CEquipSystem.GetEquipInfo(num2); component.m_onClickEventParams.battleEquipPar.equipInfo = CEquipSystem.GetEquipInfo(num2); component.m_onClickEventParams.tagStr = text; component.m_onClickEventParams.tagStr1 = szName; CUICommonSystem.SetEquipIcon(num2, gameObject3, form); } if (num > 0) { componetInChild.SelectElement(0, true); componetInChild.GetElemenet(0).GetComponent <CUIEventScript>().OnPointerClick(null); CUIEventScript component2 = componetInChild.GetElemenet(0).GetComponent <CUIEventScript>(); Singleton <CUIEventManager> .get_instance().DispatchUIEvent(component2.m_onClickEventID, component2.m_onClickEventParams); } else { componetInChild.SelectElement(-1, true); } } else if (tabIndex == 1) { ListView <CSymbolItem> listView = new ListView <CSymbolItem>(); for (int k = 0; k < (int)masterHeroInfo.stSymbolPageInfo.bSymbolPosNum; k++) { bool flag = false; for (int l = 0; l < listView.get_Count(); l++) { if (listView.get_Item(l).m_baseID == masterHeroInfo.stSymbolPageInfo.SymbolId[k]) { listView.get_Item(l).m_stackCount++; flag = true; break; } } if (!flag) { CSymbolItem cSymbolItem = CUseableManager.CreateUseable(5, masterHeroInfo.stSymbolPageInfo.SymbolId[k], 1) as CSymbolItem; listView.Add(cSymbolItem); } } CSymbolWearController.SortSymbolList(ref listView); gameObject2.CustomSetActive(true); CUIListScript componetInChild2 = Utility.GetComponetInChild <CUIListScript>(gameObject2, "List"); componetInChild2.SetElementAmount(listView.get_Count()); int num3 = 0; for (int m = 0; m < listView.get_Count(); m++) { GameObject gameObject4 = componetInChild2.GetElemenet(m).gameObject; Image componetInChild3 = Utility.GetComponetInChild <Image>(gameObject4, "imgIcon"); componetInChild3.SetSprite(listView.get_Item(m).GetIconPath(), form, true, false, false, false); Text componetInChild4 = Utility.GetComponetInChild <Text>(gameObject4, "SymbolName"); componetInChild4.text = listView.get_Item(m).m_name; Text componetInChild5 = Utility.GetComponetInChild <Text>(gameObject4, "SymbolDesc"); componetInChild5.text = CSymbolSystem.GetSymbolAttString(listView.get_Item(m), true).TrimEnd(new char[] { '\n' }); Text componetInChild6 = Utility.GetComponetInChild <Text>(gameObject4, "lblIconCount"); componetInChild6.text = string.Format("x{0}", listView.get_Item(m).m_stackCount); num3 += (int)listView.get_Item(m).m_SymbolData.wLevel *listView.get_Item(m).m_stackCount; } Utility.GetComponetInChild <Text>(gameObject2, "symbolPageLvlText").text = num3.ToString(); Utility.GetComponetInChild <Text>(gameObject2, "heroSymbolText").text = Singleton <CTextManager> .get_instance().GetText("RankGodHeroSymbolDesc", new string[] { text, szName }); } }