示例#1
0
    void Start()
    {
        CharStatsInfo classInfo = CharStatsInfo.Find(className);

        dummy             = CreateDummy(classInfo, new Vector3(0, 0));
        dummyAnimator     = dummy.GetComponent <COFAnimator>();
        dummyAnimator.cof = GetCof(classInfo, "TN");
    }
示例#2
0
        private void Awake()
        {
            Canvas.ForceUpdateCanvases();
            rectTransform = GetComponent <RectTransform>();
            className     = name;
            CharStatsInfo classInfo = CharStatsInfo.Find(className);

            dummy = CreateDummy(classInfo);
            dummy.transform.position = Camera.main.ScreenToWorldPoint(rectTransform.position);
            dummyAnimator            = dummy.GetComponent <COFAnimator>();
            dummyAnimator.cof        = GetCof(classInfo, "TN");
        }
示例#3
0
 void Awake()
 {
     iso            = GetComponent <Iso>();
     animator       = GetComponent <COFAnimator>();
     animator.equip = gear;
 }
示例#4
0
 void Awake()
 {
     character = GetComponent <Character>();
     animator  = GetComponent <COFAnimator>();
     items     = new Item[BodyLoc.sheet.Count];
 }
示例#5
0
 void Awake()
 {
     iso      = GetComponent <Iso>();
     animator = GetComponent <COFAnimator>();
 }
示例#6
0
 protected virtual void Start()
 {
     animator = GetComponent <COFAnimator>();
 }
示例#7
0
 void Awake()
 {
     _unit    = GetComponent <Unit>();
     animator = GetComponent <COFAnimator>();
     items    = new Item[BodyLoc.sheet.Count];
 }