void Start() { CharStatsInfo classInfo = CharStatsInfo.Find(className); dummy = CreateDummy(classInfo, new Vector3(0, 0)); dummyAnimator = dummy.GetComponent <COFAnimator>(); dummyAnimator.cof = GetCof(classInfo, "TN"); }
private void Awake() { Canvas.ForceUpdateCanvases(); rectTransform = GetComponent <RectTransform>(); className = name; CharStatsInfo classInfo = CharStatsInfo.Find(className); dummy = CreateDummy(classInfo); dummy.transform.position = Camera.main.ScreenToWorldPoint(rectTransform.position); dummyAnimator = dummy.GetComponent <COFAnimator>(); dummyAnimator.cof = GetCof(classInfo, "TN"); }
void Awake() { iso = GetComponent <Iso>(); animator = GetComponent <COFAnimator>(); animator.equip = gear; }
void Awake() { character = GetComponent <Character>(); animator = GetComponent <COFAnimator>(); items = new Item[BodyLoc.sheet.Count]; }
void Awake() { iso = GetComponent <Iso>(); animator = GetComponent <COFAnimator>(); }
protected virtual void Start() { animator = GetComponent <COFAnimator>(); }
void Awake() { _unit = GetComponent <Unit>(); animator = GetComponent <COFAnimator>(); items = new Item[BodyLoc.sheet.Count]; }