示例#1
0
        /// <summary>
        ///     Adds a folder to the passed COCDomain at the relative path starting from the Unity Assets folder, Game Asset Root,
        ///     and down the array of subfolders corresponding to args.
        /// </summary>
        /// <param name="domain"></param>
        /// <param name="args"></param>
        public static void AddGameConvention(COCDomain domain, params string[] args)
        {
            // If no folder names were provided, return.
            if (args.Length == 0)
            {
                return;
            }

            var relativeFolderPath = COCUtility.GetGamePath(domain, args);
            var absoluteFolderPath = Path.Combine(COCUtility.GetUnityAssetRoot(), relativeFolderPath);

            if (!Directory.Exists(absoluteFolderPath))
            {
                Directory.CreateDirectory(absoluteFolderPath);

                Debug.LogFormat("[COC] Folder created at \"{0}\"", absoluteFolderPath);
            }

            COCUtility.PreserveFolder(relativeFolderPath);
        }
示例#2
0
 /// <summary>
 ///     Returns a path starting from the game asset root and domain and descending down an array
 ///     of subfolders corresponding to args.
 /// </summary>
 /// <param name="domain">
 ///     The COCDomain to reference in the path.
 /// </param>
 /// <param name="args">
 ///     An optional array of subfolders where each folder in the array relates
 ///     as a subfolder to the previous index.
 /// </param>
 /// <returns></returns>
 public static string GetGamePath(COCDomain domain, params string[] args)
 {
     return(Path.Combine(GAME_ASSET_ROOT, domain.ToString(), GetPath(args)));
 }