static void Main(string[] args) { CPacketBufferManager.initialize(2000); userlist = new List <CGameUser>(); CNetworkService service = new CNetworkService(); // 콜백 매소드 설정 service.session_created_callback += on_session_created; // 초기화 service.Initialize(); service.Listen("0.0.0.0", 7979, 100); Console.WriteLine("Started!"); while (true) { System.Threading.Thread.Sleep(1000); } Console.ReadKey(); }
static void Main(string[] args) { Console.WriteLine("Program Main"); CPacketBufferManager.Initialize(2000); listGameUser = new List <CGameUser>(); listRoom = new List <CRoom>(); CNetworkService service = new CNetworkService(); service.onSessionCreated += OnSessionCreated; // 콜백 매소드 설정. service.Initialize(); // 초기화. service.Listen("0.0.0.0", 49494, 100); Console.WriteLine("Started!"); while (true) { //Console.Write("."); System.Threading.Thread.Sleep(1000); } //Console.Write("Server End"); //Console.ReadKey(); }