示例#1
0
        private int OnGetWeaponSpecialization(void *pStats, void *pWeapon)
        {
            CNWSCreatureStats stats = CNWSCreatureStats.FromPointer(pStats);
            uint weaponType         = pWeapon == null ? (uint)BaseItem.Gloves : CNWSItem.FromPointer(pWeapon).m_nBaseItem;

            bool hasApplicableFeat    = false;
            bool applicableFeatExists = weaponSpecializationMap.TryGetValue(weaponType, out HashSet <ushort>?types);

            if (applicableFeatExists)
            {
                foreach (ushort feat in types !)
                {
                    hasApplicableFeat = stats.HasFeat(feat).ToBool();
                    if (hasApplicableFeat)
                    {
                        break;
                    }
                }
            }

            return(applicableFeatExists && hasApplicableFeat ? 1 : getWeaponSpecializationHook.CallOriginal(pStats, pWeapon));
        }
            private static int OnCheckProficiencies(void *pCreature, void *pItem, uint nEquipToSlot)
            {
                NwCreature?creature = CNWSCreature.FromPointer(pCreature).ToNwObject <NwCreature>();
                NwItem?    item     = CNWSItem.FromPointer(pItem).ToNwObject <NwItem>();

                if (creature == null || item == null)
                {
                    return(Hook.CallOriginal(pCreature, pItem, nEquipToSlot));
                }

                OnCreatureCheckProficiencies eventData = ProcessEvent(new OnCreatureCheckProficiencies
                {
                    Creature   = creature,
                    Item       = item,
                    TargetSlot = (EquipmentSlots)nEquipToSlot,
                });

                return(eventData.ResultOverride switch
                {
                    CheckProficiencyOverride.HasProficiency => true.ToInt(),
                    CheckProficiencyOverride.NoProficiency => false.ToInt(),
                    _ => Hook.CallOriginal(pCreature, pItem, nEquipToSlot),
                });