public void SetAlwaysWalk(NwCreature creature, bool forceWalk)
        {
            CNWSCreature         nativeCreature = creature.Creature;
            InternalVariableBool alwaysWalk     = InternalVariables.AlwaysWalk(creature);

            if (forceWalk)
            {
                nativeCreature.m_bForcedWalk = true.ToInt();
                alwaysWalk.Value             = true;
            }
            else
            {
                alwaysWalk.Delete();

                if (creature.ActiveEffects.Any(activeEffect => activeEffect.EffectType == EffectType.MovementSpeedDecrease))
                {
                    return;
                }

                if (!nativeCreature.m_bForcedWalk.ToBool())
                {
                    nativeCreature.UpdateEncumbranceState(false.ToInt());
                    nativeCreature.m_bForcedWalk = (nativeCreature.m_nEncumbranceState != 0).ToInt();
                }

                nativeCreature.m_bForcedWalk = false.ToInt();
            }
        }