示例#1
0
 internal GameConnectTokensCallback(CMsgClientGameConnectTokens msg)
 {
     TokensToKeep = msg.max_tokens_to_keep;
     Tokens       = new ReadOnlyCollection <byte[]>(msg.tokens);
 }
示例#2
0
 internal GameConnectTokensCallback(SteamClient client, CMsgClientGameConnectTokens msg)
     : base(client)