示例#1
0
        public void BeginMatch(int gameID, int gameMode)
        {
            CMMatchRequest msg = new CMMatchRequest();

            msg.GameID   = gameID;
            msg.GameMode = gameMode;
            msg.GroupID  = -1;
            SendMessage <CMMatchRequest, CMMatchReply>(msg
                                                       , (rep) =>
            {
                if (rep.Status == 1)
                {
                    SendEvent(EventDef.MatchBegin);
                }
                else if (rep.Status == 0)
                {
                    MessageBox.Show("匹配失败", "匹配失败,没有可用的战场服务器!", MessageBoxStyle.OK);
                }
                else if (rep.Status == -1)
                {
                    // 重连Or强退
                    MessageBox.Show("匹配失败", "已经在房间中!", MessageBoxStyle.OK, (result) =>
                    {
                        CancelReconnect(gameID, gameMode);
                    });
                }
            });
        }
示例#2
0
        private void OnBeginMatch(CMMatchRequest req)
        {
            //TODO: Game Id Game Mode...

            CMMatchReply rep = new CMMatchReply();

            if (battleProxy.GetBestBattleServer() == null)
            {
                rep.Status   = 0; //failed
                rep.WaitTime = 0;
            }
            else
            {
                rep.Status   = 1;
                rep.WaitTime = 3; //TODO: WaitTime
                data.SetState(UserState.Matching);
                matchProxy.Add(data.uid, req.GameID, req.GameMode, req.GroupID);
            }

            SendMessage(rep);
        }