void OnCommandMoveToPoint(CMD_MoveToPoint varCommand) { PlayerCharacter tmpPlayerCharacter = PlayerManager.GetSingleton().GetPlayerCharacter(varCommand.roleId); if (tmpPlayerCharacter) { /* * tmpPlayerCharacter.SetNavigation(false); * tmpPlayerCharacter.transform.position = ProtoTransfer.Get(data.position); * tmpPlayerCharacter.transform.rotation = Quaternion.Euler(ProtoTransfer.Get(data.direction)); * tmpPlayerCharacter.SetNavigation(true); */ tmpPlayerCharacter.MoveToPoint(ProtoTransfer.Get(varCommand.destination)); } }
public void OnUpdate() { for (int i = 0; i < mPlayerCharacterList.Count; ++i) { mPlayerCharacterList[i].OnUpdate(); } if (Input.GetMouseButtonDown(1)) { if (EventSystem.current.IsPointerOverGameObject()) { return; } if (mCamera && mPlayerCharacterSelf) { Ray tmpRay = mCamera.ScreenPointToRay(Input.mousePosition); RaycastHit tmpHit; if (Physics.Raycast(tmpRay, out tmpHit, 100)) { mLastPosition.x = 0; mLastPosition.y = 0; mLastPosition.z = 0; Vector3 position = tmpHit.point; SetClickPosition(1, position); CMD_MoveToPoint data = SharedValue <CMD_MoveToPoint> .sData; data.roleId = mRoleId; data.destination = ProtoTransfer.Get(position); data.position = ProtoTransfer.Get(mPlayerCharacterSelf.position); data.direction = ProtoTransfer.Get(mPlayerCharacterSelf.direction); Command cmd = new Command(); cmd.Set(CommandID.MOVE_TO_POINT, data); EventDispatch.Dispatch(EventID.AddCommand, cmd); } } } if (Input.GetMouseButtonDown(0)) { if (EventSystem.current.IsPointerOverGameObject()) { return; } if (mCamera && mPlayerCharacterSelf) { Ray tmpRay = mCamera.ScreenPointToRay(Input.mousePosition); RaycastHit tmpHit; if (Physics.Raycast(tmpRay, out tmpHit, 100)) { mLastPosition = tmpHit.point; SetClickPosition(0, tmpHit.point); } } } }