public void Net_InGameServerID(byte[] data, int dataSize) { if (dataSize != Marshal.SizeOf(typeof(CMD_GP_InGameSeverID))) { return; } CMD_GP_InGameSeverID pNetInfo = (CMD_GP_InGameSeverID)StructConverterByteArray.BytesToStruct(data, typeof(CMD_GP_InGameSeverID)); if (m_pInGameServerInfoSink != null) { m_pInGameServerInfoSink.onUserInGameServerID(pNetInfo); } stop(); }
public void onUserInGameServerID(CMD_GP_InGameSeverID pNetInfo) { Debug.Log("onUserInGameServerID: " + pNetInfo.LockServerID + "," + pNetInfo.LockKindID); if (pNetInfo.LockServerID != 0) { //Debug.Log("connectGameServerByServerID " + pNetInfo.LockServerID); GameManagerBaseNet.InstanceBase().connectGameServerByServerID((int)pNetInfo.LockServerID); Debug.Log("断线重连onUserInGameServerID:" + pNetInfo.LockKindID); if (pNetInfo.LockKindID == GameScene.KIND_ID_JianDe) { GameScene.KIND_ID = GameScene.KIND_ID_JianDe; HNGameManager.GameType = HNPrivateScenceBase.GAME_TYPE_JianDe; } else if (pNetInfo.LockKindID == GameScene.KIND_ID_13Shui) { Debug.LogError("13shui断线重连"); GameScene.KIND_ID = GameScene.KIND_ID_13Shui; HNGameManager.GameType = HNPrivateScenceBase.GAME_TYPE_13Shui; } } else { GameScene.KIND_ID = 0; HNGameManager.GameType = HNPrivateScenceBase.GAME_TYPE_Null; // for HideSeek:强制离开 //玩家没被锁在GameScoreLocker表中 Debug.LogError("onUserInGameServerID: 玩家没被锁在GameScoreLocker表中"); if (m_hnManager != null) { if (m_hnManager.bEnteredGameScene) { if (CServerItem.get() != null) { CServerItem.get().IntermitConnect(true); } Loom.QueueOnMainThread(() => { m_hnManager.LeaveGameToHall(false); }); } } else { Debug.LogError("onUserInGameServerID: m_hnManager==null"); } } }
void Net_InGameServerID(byte[] tmpBuf, int size) { if (size != Marshal.SizeOf(typeof(CMD_GP_InGameSeverID))) { return; } CMD_GP_InGameSeverID pNetInfo = NetUtil.BytesToStruct <CMD_GP_InGameSeverID>(tmpBuf); SocketEngine.Instance.SocketQuit(); MyDebug.Log("KindID:" + pNetInfo.LockKindID); MyDebug.Log("ServerID:" + pNetInfo.LockServerID); if (pNetInfo.LockKindID == 0 && pNetInfo.LockServerID == 0) { UIPanel_Loading.instance.SetLoadPercentShow("Loading....."); MySceneManager.instance.ScentToMain(); } else { SocketSendManager.Instance.ConnectGameServerByServerID((int)pNetInfo.LockServerID); UIPanel_Loading.instance.SetLoadPercentShow("Loading....."); //断线重连 } }