protected override void OnClosedDialog() { UI_EvolutionCharacterModelViewer component = base.gameObject.GetComponent <UI_EvolutionCharacterModelViewer>(); if (null != component) { component.DeleteModelViewer(); } if (this.openEvolutionDiagram) { CMD_EvolutionDiagram.CreateDialog(this.parentDialogGameObject); } }
private void OnPushedEvolutionDiagramButton() { CMD_EvolutionDiagram.CreateDialog(null); }