public void CancelReconnect(int gameID, int gameMode) { CMCancelReconnect msg = new CMCancelReconnect(); msg.GameID = gameID; msg.GameMode = gameMode; SendMessage(msg); }
private void OnCancelReconnect(CMCancelReconnect msg) { var room = battleProxy.GetUserRoom(data.uid); if (room != null) { room.RemoveUser(data.uid); } if (data.state == UserState.Game) { data.SetState(UserState.Hall); } }