//-------------------------------------------------------------------------------- // 切换到空闲状态 //-------------------------------------------------------------------------------- public IEnumerator ANIMEVENT_CHANGETOIDEL(float time) { ACTID tempACTID = m_CtrlSkelton.m_nCurPlayActID; yield return(new WaitForSeconds(time)); if (tempACTID == m_CtrlSkelton.m_nCurPlayActID) { m_LocalFSM.Change2IdleBeHavior( ); } CFightTeamMgr.Instance.m_bActIsInCD = false; }